PrimeWorldEditor/templates/MP1/Misc/TweakTargeting.xml

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2018-12-28 03:16:39 +00:00
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>TweakTargeting</Name>
<Atomic>true</Atomic>
<SubProperties>
<Element Type="Int" ID="0x0">
<Name>TargetRadiusMode</Name>
</Element>
<Element Type="Float" ID="0x1">
<Name>CurrLockOnExitDuration</Name>
</Element>
<Element Type="Float" ID="0x2">
<Name>CurrLockOnEnterDuration</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>CurrLockOnSwitchDuration</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>LockConfirmScale</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>NextLockOnEnterDuration</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>NextLockOnExitDuration</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>NextLockOnSwitchDuration</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>SeekerScale</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>SeekerAngleSpeed</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>XRayRetAngleSpeed</Name>
</Element>
<Element Type="Vector" ID="0xB">
<Name>Unknown</Name>
</Element>
<Element Type="Vector" ID="0xC">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>OrbitPointZOffset</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>OrbitPointInTime</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>OrbitPointOutTime</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>Unknown</Name>
</Element>
<Element Type="Vector" ID="0x13">
<Name>Unknown</Name>
</Element>
<Element Type="Vector" ID="0x14">
<Name>Unknown</Name>
</Element>
<Element Type="Vector" ID="0x15">
<Name>Unknown</Name>
</Element>
<Element Type="Vector" ID="0x16">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x17">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x18">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x19">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x1A">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x1B">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x1C">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x1D">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x1E">
<Name>Unknown</Name>
</Element>
<Element Type="Color" ID="0x1F">
<Name>ThermalReticuleColor</Name>
</Element>
<Element Type="Float" ID="0x20">
<Name>TargetFlowerScale</Name>
</Element>
<Element Type="Color" ID="0x21">
<Name>TargetFlowerColor</Name>
</Element>
<Element Type="Float" ID="0x22">
<Name>MissileBracketDuration</Name>
</Element>
<Element Type="Float" ID="0x23">
<Name>MissileBracketScaleStart</Name>
</Element>
<Element Type="Float" ID="0x24">
<Name>MissileBracketScaleEnd</Name>
</Element>
<Element Type="Float" ID="0x25">
<Name>MissileBracketScaleDuration</Name>
</Element>
<Element Type="Color" ID="0x26">
<Name>MissileBracketColor</Name>
</Element>
<Element Type="Float" ID="0x27">
<Name>LockOnDuration</Name>
</Element>
<Element Type="Float" ID="0x28">
<Name>InnearBeamScale</Name>
</Element>
<Element Type="Color" ID="0x29">
<Name>InnerBeamColorPower</Name>
</Element>
<Element Type="Color" ID="0x2A">
<Name>InnerBeamColorIce</Name>
</Element>
<Element Type="Color" ID="0x2B">
<Name>InnerBeamColorWave</Name>
</Element>
<Element Type="Color" ID="0x2C">
<Name>InnerBeamColorPlasma</Name>
</Element>
<Element Type="Float" ID="0x2D">
<Name>ChargeGaugeOvershootOffset</Name>
</Element>
<Element Type="Float" ID="0x2E">
<Name>ChargeGaugeOvershootDuration</Name>
</Element>
<Element Type="Float" ID="0x2F">
<Name>OuterBeamSquaresScale</Name>
</Element>
<Element Type="Color" ID="0x30">
<Name>OuterBeamSquaresColor</Name>
</Element>
<Element Type="Array" ID="0x31">
<Name>OuterBeamSquares</Name>
<ItemArchetype Type="Array" ID="0x0">
<Name>Angles</Name>
<ItemArchetype Type="Float" ID="0x0">
<Name>Angle</Name>
</ItemArchetype>
</ItemArchetype>
</Element>
<Element Type="Array" ID="0x32">
<Name>ChargeGaugeAngles</Name>
<ItemArchetype Type="Float" ID="0x0">
<Name>Angle</Name>
</ItemArchetype>
</Element>
<Element Type="Float" ID="0x33">
<Name>ChargeGaugeScale</Name>
</Element>
<Element Type="Color" ID="0x34">
<Name>ChargeGaugeNonFullColor</Name>
</Element>
<Element Type="Int" ID="0x35">
<Name>ChargeTickCount</Name>
</Element>
<Element Type="Float" ID="0x36">
<Name>ChargeTickAnglePitch</Name>
</Element>
<Element Type="Float" ID="0x37">
<Name>LockFireScale</Name>
</Element>
<Element Type="Float" ID="0x38">
<Name>LockFireDuration</Name>
</Element>
<Element Type="Color" ID="0x39">
<Name>LockFireColor</Name>
</Element>
<Element Type="Float" ID="0x3A">
<Name>LockDaggerScaleStart</Name>
</Element>
<Element Type="Float" ID="0x3B">
<Name>LockDaggerScaleEnd</Name>
</Element>
<Element Type="Color" ID="0x3C">
<Name>LockDaggerColor</Name>
</Element>
<Element Type="Float" ID="0x3D">
<Name>LockDaggerAngle0</Name>
</Element>
<Element Type="Float" ID="0x3E">
<Name>LockDaggerAngle1</Name>
</Element>
<Element Type="Float" ID="0x3F">
<Name>LockDaggerAngle2</Name>
</Element>
<Element Type="Color" ID="0x40">
<Name>LockConfirmColor</Name>
</Element>
<Element Type="Color" ID="0x41">
<Name>SeekerColor</Name>
</Element>
<Element Type="Float" ID="0x42">
<Name>LockConfirmClampMin</Name>
</Element>
<Element Type="Float" ID="0x43">
<Name>LockConfirmClampMax</Name>
</Element>
<Element Type="Float" ID="0x44">
<Name>TargetFlowerClampMin</Name>
</Element>
<Element Type="Float" ID="0x45">
<Name>TargetFlowerClampMax</Name>
</Element>
<Element Type="Float" ID="0x46">
<Name>SeekerClampMin</Name>
</Element>
<Element Type="Float" ID="0x47">
<Name>SeekerClampMax</Name>
</Element>
<Element Type="Float" ID="0x48">
<Name>MissileBracketClampMin</Name>
</Element>
<Element Type="Float" ID="0x49">
<Name>MissileBracketClampMax</Name>
</Element>
<Element Type="Float" ID="0x4A">
<Name>InnerBeamClampMin</Name>
</Element>
<Element Type="Float" ID="0x4B">
<Name>InnerBeamClampMax</Name>
</Element>
<Element Type="Float" ID="0x4C">
<Name>ChargeGaugeClampMin</Name>
</Element>
<Element Type="Float" ID="0x4D">
<Name>ChargeGaugeClampMax</Name>
</Element>
<Element Type="Float" ID="0x4E">
<Name>LockFireClampMin</Name>
</Element>
<Element Type="Float" ID="0x4F">
<Name>LockFireClampMax</Name>
</Element>
<Element Type="Float" ID="0x50">
<Name>LockDaggerClampMin</Name>
</Element>
<Element Type="Float" ID="0x51">
<Name>LockDaggerClampMax</Name>
</Element>
<Element Type="Float" ID="0x52">
<Name>GrappleSelectScale</Name>
</Element>
<Element Type="Float" ID="0x53">
<Name>GrappleScale</Name>
</Element>
<Element Type="Float" ID="0x54">
<Name>GrappleClampMin</Name>
</Element>
<Element Type="Float" ID="0x55">
<Name>GrappleClampMax</Name>
</Element>
<Element Type="Color" ID="0x56">
<Name>GrapplePointSelectColor</Name>
</Element>
<Element Type="Color" ID="0x57">
<Name>GrapplePointColor</Name>
</Element>
<Element Type="Color" ID="0x58">
<Name>LockedGrapplePointSelectColor</Name>
</Element>
<Element Type="Float" ID="0x59">
<Name>GrappleMinClampScale</Name>
</Element>
<Element Type="Color" ID="0x5A">
<Name>ChargeGaugePulseColorHigh</Name>
</Element>
<Element Type="Float" ID="0x5B">
<Name>FullChargeFadeDuration</Name>
</Element>
<Element Type="Color" ID="0x5C">
<Name>OrbitPointColor</Name>
</Element>
<Element Type="Color" ID="0x5D">
<Name>CrosshairsColor</Name>
</Element>
<Element Type="Float" ID="0x5E">
<Name>CrosshairsScaleDuration</Name>
</Element>
<Element Type="Bool" ID="0x5F">
<Name>DrawOrbitPoint</Name>
</Element>
<Element Type="Color" ID="0x60">
<Name>ChargeGaugePulseColorLow</Name>
</Element>
<Element Type="Float" ID="0x61">
<Name>ChargeGaugePulsePeriod</Name>
</Element>
<Element Type="Color" ID="0x62">
<Name>Unknown</Name>
</Element>
<Element Type="Color" ID="0x63">
<Name>Unknown</Name>
</Element>
<Element Type="Color" ID="0x64">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x65">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x66">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x67">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x68">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x69">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6A">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6B">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6C">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6D">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6E">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6F">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x70">
<Name>ReticuleClampMin</Name>
</Element>
<Element Type="Float" ID="0x71">
<Name>ReticuleClampMax</Name>
</Element>
<Element Type="Color" ID="0x72">
<Name>XRayReticuleRingColor</Name>
</Element>
<Element Type="Float" ID="0x73">
<Name>ReticuleScale</Name>
</Element>
<Element Type="Float" ID="0x74">
<Name>ScanTargetClampMin</Name>
</Element>
<Element Type="Float" ID="0x75">
<Name>ScanTargetClampMax</Name>
</Element>
<Element Type="Float" ID="0x76">
<Name>AngularLagSpeed</Name>
</Element>
</SubProperties>
</Properties>
</ScriptObject>