376 lines
14 KiB
XML
376 lines
14 KiB
XML
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>TweakTargeting</Name>
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<Atomic>true</Atomic>
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<SubProperties>
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<Element Type="Int" ID="0x0">
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<Name>TargetRadiusMode</Name>
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</Element>
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<Element Type="Float" ID="0x1">
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<Name>CurrLockOnExitDuration</Name>
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</Element>
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<Element Type="Float" ID="0x2">
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<Name>CurrLockOnEnterDuration</Name>
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</Element>
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<Element Type="Float" ID="0x3">
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<Name>CurrLockOnSwitchDuration</Name>
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</Element>
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<Element Type="Float" ID="0x4">
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<Name>LockConfirmScale</Name>
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</Element>
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<Element Type="Float" ID="0x5">
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<Name>NextLockOnEnterDuration</Name>
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</Element>
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<Element Type="Float" ID="0x6">
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<Name>NextLockOnExitDuration</Name>
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</Element>
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<Element Type="Float" ID="0x7">
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<Name>NextLockOnSwitchDuration</Name>
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</Element>
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<Element Type="Float" ID="0x8">
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<Name>SeekerScale</Name>
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</Element>
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<Element Type="Float" ID="0x9">
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<Name>SeekerAngleSpeed</Name>
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</Element>
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<Element Type="Float" ID="0xA">
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<Name>XRayRetAngleSpeed</Name>
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</Element>
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<Element Type="Vector" ID="0xB">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Vector" ID="0xC">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0xD">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0xE">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0xF">
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<Name>OrbitPointZOffset</Name>
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</Element>
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<Element Type="Float" ID="0x10">
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<Name>OrbitPointInTime</Name>
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</Element>
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<Element Type="Float" ID="0x11">
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<Name>OrbitPointOutTime</Name>
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</Element>
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<Element Type="Float" ID="0x12">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Vector" ID="0x13">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Vector" ID="0x14">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Vector" ID="0x15">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Vector" ID="0x16">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x17">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x18">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x19">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x1A">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x1B">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x1C">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x1D">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x1E">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Color" ID="0x1F">
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<Name>ThermalReticuleColor</Name>
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</Element>
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<Element Type="Float" ID="0x20">
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<Name>TargetFlowerScale</Name>
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</Element>
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<Element Type="Color" ID="0x21">
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<Name>TargetFlowerColor</Name>
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</Element>
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<Element Type="Float" ID="0x22">
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<Name>MissileBracketDuration</Name>
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</Element>
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<Element Type="Float" ID="0x23">
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<Name>MissileBracketScaleStart</Name>
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</Element>
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<Element Type="Float" ID="0x24">
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<Name>MissileBracketScaleEnd</Name>
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</Element>
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<Element Type="Float" ID="0x25">
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<Name>MissileBracketScaleDuration</Name>
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</Element>
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<Element Type="Color" ID="0x26">
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<Name>MissileBracketColor</Name>
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</Element>
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<Element Type="Float" ID="0x27">
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<Name>LockOnDuration</Name>
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</Element>
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<Element Type="Float" ID="0x28">
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<Name>InnearBeamScale</Name>
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</Element>
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<Element Type="Color" ID="0x29">
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<Name>InnerBeamColorPower</Name>
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</Element>
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<Element Type="Color" ID="0x2A">
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<Name>InnerBeamColorIce</Name>
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</Element>
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<Element Type="Color" ID="0x2B">
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<Name>InnerBeamColorWave</Name>
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</Element>
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<Element Type="Color" ID="0x2C">
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<Name>InnerBeamColorPlasma</Name>
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</Element>
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<Element Type="Float" ID="0x2D">
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<Name>ChargeGaugeOvershootOffset</Name>
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</Element>
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<Element Type="Float" ID="0x2E">
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<Name>ChargeGaugeOvershootDuration</Name>
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</Element>
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<Element Type="Float" ID="0x2F">
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<Name>OuterBeamSquaresScale</Name>
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</Element>
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<Element Type="Color" ID="0x30">
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<Name>OuterBeamSquaresColor</Name>
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</Element>
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<Element Type="Array" ID="0x31">
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<Name>OuterBeamSquares</Name>
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<ItemArchetype Type="Array" ID="0x0">
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<Name>Angles</Name>
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<ItemArchetype Type="Float" ID="0x0">
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<Name>Angle</Name>
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</ItemArchetype>
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</ItemArchetype>
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</Element>
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<Element Type="Array" ID="0x32">
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<Name>ChargeGaugeAngles</Name>
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<ItemArchetype Type="Float" ID="0x0">
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<Name>Angle</Name>
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</ItemArchetype>
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</Element>
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<Element Type="Float" ID="0x33">
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<Name>ChargeGaugeScale</Name>
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</Element>
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<Element Type="Color" ID="0x34">
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<Name>ChargeGaugeNonFullColor</Name>
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</Element>
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<Element Type="Int" ID="0x35">
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<Name>ChargeTickCount</Name>
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</Element>
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<Element Type="Float" ID="0x36">
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<Name>ChargeTickAnglePitch</Name>
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</Element>
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<Element Type="Float" ID="0x37">
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<Name>LockFireScale</Name>
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</Element>
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<Element Type="Float" ID="0x38">
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<Name>LockFireDuration</Name>
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</Element>
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<Element Type="Color" ID="0x39">
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<Name>LockFireColor</Name>
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</Element>
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<Element Type="Float" ID="0x3A">
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<Name>LockDaggerScaleStart</Name>
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</Element>
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<Element Type="Float" ID="0x3B">
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<Name>LockDaggerScaleEnd</Name>
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</Element>
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<Element Type="Color" ID="0x3C">
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<Name>LockDaggerColor</Name>
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</Element>
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<Element Type="Float" ID="0x3D">
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<Name>LockDaggerAngle0</Name>
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</Element>
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<Element Type="Float" ID="0x3E">
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<Name>LockDaggerAngle1</Name>
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</Element>
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<Element Type="Float" ID="0x3F">
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<Name>LockDaggerAngle2</Name>
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</Element>
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<Element Type="Color" ID="0x40">
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<Name>LockConfirmColor</Name>
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</Element>
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<Element Type="Color" ID="0x41">
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<Name>SeekerColor</Name>
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</Element>
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<Element Type="Float" ID="0x42">
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<Name>LockConfirmClampMin</Name>
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</Element>
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<Element Type="Float" ID="0x43">
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<Name>LockConfirmClampMax</Name>
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</Element>
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<Element Type="Float" ID="0x44">
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<Name>TargetFlowerClampMin</Name>
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</Element>
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<Element Type="Float" ID="0x45">
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<Name>TargetFlowerClampMax</Name>
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</Element>
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<Element Type="Float" ID="0x46">
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<Name>SeekerClampMin</Name>
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</Element>
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<Element Type="Float" ID="0x47">
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<Name>SeekerClampMax</Name>
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</Element>
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<Element Type="Float" ID="0x48">
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<Name>MissileBracketClampMin</Name>
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</Element>
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<Element Type="Float" ID="0x49">
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<Name>MissileBracketClampMax</Name>
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</Element>
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<Element Type="Float" ID="0x4A">
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<Name>InnerBeamClampMin</Name>
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</Element>
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<Element Type="Float" ID="0x4B">
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<Name>InnerBeamClampMax</Name>
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</Element>
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<Element Type="Float" ID="0x4C">
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<Name>ChargeGaugeClampMin</Name>
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</Element>
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<Element Type="Float" ID="0x4D">
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<Name>ChargeGaugeClampMax</Name>
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</Element>
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<Element Type="Float" ID="0x4E">
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<Name>LockFireClampMin</Name>
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</Element>
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<Element Type="Float" ID="0x4F">
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<Name>LockFireClampMax</Name>
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</Element>
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<Element Type="Float" ID="0x50">
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<Name>LockDaggerClampMin</Name>
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</Element>
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<Element Type="Float" ID="0x51">
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<Name>LockDaggerClampMax</Name>
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</Element>
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<Element Type="Float" ID="0x52">
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<Name>GrappleSelectScale</Name>
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</Element>
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<Element Type="Float" ID="0x53">
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<Name>GrappleScale</Name>
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</Element>
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<Element Type="Float" ID="0x54">
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<Name>GrappleClampMin</Name>
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</Element>
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<Element Type="Float" ID="0x55">
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<Name>GrappleClampMax</Name>
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</Element>
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<Element Type="Color" ID="0x56">
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<Name>GrapplePointSelectColor</Name>
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</Element>
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<Element Type="Color" ID="0x57">
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<Name>GrapplePointColor</Name>
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</Element>
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<Element Type="Color" ID="0x58">
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<Name>LockedGrapplePointSelectColor</Name>
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</Element>
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<Element Type="Float" ID="0x59">
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<Name>GrappleMinClampScale</Name>
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</Element>
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<Element Type="Color" ID="0x5A">
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<Name>ChargeGaugePulseColorHigh</Name>
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</Element>
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<Element Type="Float" ID="0x5B">
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<Name>FullChargeFadeDuration</Name>
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</Element>
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<Element Type="Color" ID="0x5C">
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<Name>OrbitPointColor</Name>
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</Element>
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<Element Type="Color" ID="0x5D">
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<Name>CrosshairsColor</Name>
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</Element>
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<Element Type="Float" ID="0x5E">
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<Name>CrosshairsScaleDuration</Name>
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</Element>
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<Element Type="Bool" ID="0x5F">
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<Name>DrawOrbitPoint</Name>
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</Element>
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<Element Type="Color" ID="0x60">
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<Name>ChargeGaugePulseColorLow</Name>
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</Element>
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<Element Type="Float" ID="0x61">
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<Name>ChargeGaugePulsePeriod</Name>
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</Element>
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<Element Type="Color" ID="0x62">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Color" ID="0x63">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Color" ID="0x64">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x65">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x66">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x67">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x68">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x69">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x6A">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x6B">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x6C">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x6D">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x6E">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x6F">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x70">
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<Name>ReticuleClampMin</Name>
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</Element>
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<Element Type="Float" ID="0x71">
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<Name>ReticuleClampMax</Name>
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</Element>
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<Element Type="Color" ID="0x72">
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<Name>XRayReticuleRingColor</Name>
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</Element>
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<Element Type="Float" ID="0x73">
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<Name>ReticuleScale</Name>
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</Element>
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<Element Type="Float" ID="0x74">
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<Name>ScanTargetClampMin</Name>
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</Element>
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<Element Type="Float" ID="0x75">
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<Name>ScanTargetClampMax</Name>
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</Element>
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<Element Type="Float" ID="0x76">
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<Name>AngularLagSpeed</Name>
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</Element>
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</SubProperties>
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</Properties>
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</ScriptObject>
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