2015-12-15 01:33:16 +00:00
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<?xml version="1.0" encoding="UTF-8"?>
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2016-02-14 08:03:17 +00:00
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<struct name="LightParameters" type="multi">
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2016-01-02 17:24:40 +00:00
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<properties>
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<property ID="0x00" name="Unknown 1" type="bool"/>
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<property ID="0x01" name="Unknown 2" type="float"/>
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<property ID="0x02" name="Shadow Tessellation" type="long"/>
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<property ID="0x03" name="Unknown 3" type="float"/>
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<property ID="0x04" name="Unknown 4" type="float"/>
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<property ID="0x05" name="Unknown 5" type="color"/>
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<property ID="0x06" name="Unknown 6" type="bool"/>
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2016-02-01 06:53:35 +00:00
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<enum ID="0x07" name="World Lighting Options">
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2016-02-14 08:03:17 +00:00
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<enumerators>
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<enumerator ID="0x00" name="Unknown 1"/>
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<enumerator ID="0x01" name="Normal World Lighting"/>
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<enumerator ID="0x02" name="Unknown 2"/>
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<enumerator ID="0x03" name="Disable World Lighting"/>
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</enumerators>
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</enum>
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2016-01-02 17:24:40 +00:00
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<property ID="0x08" name="Light Recalculation Options" type="long"/>
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<property ID="0x09" name="Unknown 7" type="vector3f"/>
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<property ID="0x0A" name="Unknown 8" type="long"/>
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<property ID="0x0B" name="Unknown 9" type="long"/>
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<property ID="0x0C" name="Unknown 10" type="bool"/>
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2016-02-02 05:15:28 +00:00
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<property ID="0x0D" name="Light Layer Index" type="long"/>
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2016-01-02 17:24:40 +00:00
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</properties>
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2015-12-15 01:33:16 +00:00
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</struct>
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