PrimeWorldEditor/Resource/SNamedResource.h

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#ifndef SNAMEDRESOURCE_H
#define SNAMEDRESOURCE_H
#include <Common/CFourCC.h>
#include <Common/types.h>
struct SNamedResource
{
CFourCC resType;
std::string resName;
u64 resID;
};
#endif // SNAMEDRESOURCE_H