PrimeWorldEditor/UI/INodeEditor.h

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#ifndef INODEEDITOR_H
#define INODEEDITOR_H
#include <QMainWindow>
#include <QAction>
#include <QActionGroup>
#include <QComboBox>
#include <QList>
#include <QUndoStack>
#include "CGizmo.h"
#include <Common/ETransformSpace.h>
#include <Core/CSceneManager.h>
class INodeEditor : public QMainWindow
{
Q_OBJECT
protected:
// Undo stack
QUndoStack mUndoStack;
QList<QAction*> mUndoActions;
// Node management
CSceneManager mScene;
QList<CSceneNode*> mSelection;
CAABox mSelectionBounds;
// Gizmo
CGizmo mGizmo;
bool mShowGizmo;
bool mGizmoHovering;
bool mGizmoTransforming;
ETransformSpace mTranslateSpace;
ETransformSpace mRotateSpace;
// Gizmo widgets
QActionGroup *mpGizmoGroup;
QList<QAction*> mGizmoActions;
QComboBox *mpTransformCombo;
public:
explicit INodeEditor(QWidget *pParent = 0);
virtual ~INodeEditor();
QUndoStack* UndoStack();
CSceneManager* Scene();
CGizmo* Gizmo();
bool IsGizmoVisible();
void BeginGizmoTransform();
void EndGizmoTransform();
ETransformSpace CurrentTransformSpace();
void RecalculateSelectionBounds();
void ExpandSelectionBounds(CSceneNode *pNode);
void SelectNode(CSceneNode *pNode);
void DeselectNode(CSceneNode *pNode);
void ClearSelection();
void ClearAndSelectNode(CSceneNode *pNode);
virtual void UpdateGizmoUI() = 0;
virtual void UpdateSelectionUI() = 0;
public slots:
void OnGizmoMoved();
protected:
virtual void GizmoModeChanged(CGizmo::EGizmoMode /*mode*/) {}
private slots:
void OnSelectObjectsTriggered();
void OnTranslateTriggered();
void OnRotateTriggered();
void OnScaleTriggered();
void OnTransformSpaceChanged(int spaceIndex);
};
#endif // INODEEDITOR_H