PrimeWorldEditor/UI/undo/CDeselectNodeCommand.h

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#ifndef CDESELECTNODECOMMAND_H
#define CDESELECTNODECOMMAND_H
#include <QUndoCommand>
#include "../INodeEditor.h"
#include <Scene/CSceneNode.h>
class CDeselectNodeCommand : public QUndoCommand
{
INodeEditor *mpEditor;
CSceneNode *mpNode;
QList<CSceneNode*> *mpSelection;
public:
CDeselectNodeCommand(INodeEditor *pEditor, CSceneNode *pNode, QList<CSceneNode*>& selection);
void undo();
void redo();
};
#endif // CDESELECTNODECOMMAND_H