PrimeWorldEditor/templates/MP1/Script/ActorRotate.xml

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<?xml version="1.0" encoding="UTF-8"?>
2018-10-08 03:47:18 +00:00
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>ActorRotate</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Rotation Offset</Name>
</Element>
<Element Type="Float" ID="0x2">
<Name>Time Scale </Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 1</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Unknown 2</Name>
</Element>
<Element Type="Bool" ID="0x5">
<Name>Active</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x05</ActiveProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>