PrimeWorldEditor/templates/mp2/Enums/Item.xml

115 lines
5.5 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8"?>
<enum name="Item">
<enumerators>
<enumerator ID="0x00" name="Power Beam"/>
<enumerator ID="0x01" name="Dark Beam"/>
<enumerator ID="0x02" name="Light Beam"/>
<enumerator ID="0x03" name="Annihilator Beam"/>
<enumerator ID="0x04" name="Super Missile"/>
<enumerator ID="0x05" name="Darkburst"/>
<enumerator ID="0x06" name="Sunburst"/>
<enumerator ID="0x07" name="Sonic Boom"/>
<enumerator ID="0x08" name="Combat Visor"/>
<enumerator ID="0x09" name="Scan Visor"/>
<enumerator ID="0x0A" name="Dark Visor"/>
<enumerator ID="0x0B" name="Echo Visor"/>
<enumerator ID="0x0C" name="Varia Suit"/>
<enumerator ID="0x0D" name="Dark Suit"/>
<enumerator ID="0x0E" name="Light Suit"/>
<enumerator ID="0x0F" name="Morph Ball"/>
<enumerator ID="0x10" name="Boost Ball"/>
<enumerator ID="0x11" name="Spider Ball"/>
<enumerator ID="0x12" name="Morph Ball Bomb"/>
<enumerator ID="0x13" name=""/>
<enumerator ID="0x14" name=""/>
<enumerator ID="0x15" name=""/>
<enumerator ID="0x16" name="Charge Beam"/>
<enumerator ID="0x17" name="Grapple Beam"/>
<enumerator ID="0x18" name="Space Jump Boots"/>
<enumerator ID="0x19" name="Gravity Boost"/>
<enumerator ID="0x1A" name="Seeker Launcher"/>
<enumerator ID="0x1B" name="Screw Attack"/>
<enumerator ID="0x1C" name="Energy Transfer Module (Pickup)"/>
<enumerator ID="0x1D" name="Sky Temple Key 1"/>
<enumerator ID="0x1E" name="Sky Temple Key 2"/>
<enumerator ID="0x1F" name="Sky Temple Key 3"/>
<enumerator ID="0x20" name="Dark Agon Key 1"/>
<enumerator ID="0x21" name="Dark Agon Key 2"/>
<enumerator ID="0x22" name="Dark Agon Key 3"/>
<enumerator ID="0x23" name="Dark Torvus Key 1"/>
<enumerator ID="0x24" name="Dark Torvus Key 2"/>
<enumerator ID="0x25" name="Dark Torvus Key 3"/>
<enumerator ID="0x26" name="Ing Hive Key 1"/>
<enumerator ID="0x27" name="Ing Hive Key 2"/>
<enumerator ID="0x28" name="Ing Hive Key 3"/>
<enumerator ID="0x29" name="Health Refill"/>
<enumerator ID="0x2A" name="Energy Tank"/>
<enumerator ID="0x2B" name="Power Bomb"/>
<enumerator ID="0x2C" name="Missile"/>
<enumerator ID="0x2D" name="Dark Ammo"/>
<enumerator ID="0x2E" name="Light Ammo"/>
<enumerator ID="0x2F" name="Item Percentage"/>
<enumerator ID="0x30" name="NumPlayersJoined"/>
<enumerator ID="0x31" name="NumPlayersInOptionsMenu"/>
<enumerator ID="0x32" name=""/>
<enumerator ID="0x33" name=""/>
<enumerator ID="0x34" name="Switch Weapon Power"/>
<enumerator ID="0x35" name="Switch Weapon Dark"/>
<enumerator ID="0x36" name="Switch Weapon Light"/>
<enumerator ID="0x37" name="Switch Weapon Annihilator"/>
<enumerator ID="0x38" name=""/>
<enumerator ID="0x39" name="Invisibility"/>
<enumerator ID="0x3A" name="AmpDamage"/>
<enumerator ID="0x3B" name="Invincibility"/>
<enumerator ID="0x3C" name=""/>
<enumerator ID="0x3D" name=""/>
<enumerator ID="0x3E" name=""/>
<enumerator ID="0x3F" name=""/>
<enumerator ID="0x40" name=""/>
<enumerator ID="0x41" name=""/>
<enumerator ID="0x42" name=""/>
<enumerator ID="0x43" name=""/>
<enumerator ID="0x44" name=""/>
<enumerator ID="0x45" name=""/>
<enumerator ID="0x46" name=""/>
<enumerator ID="0x47" name=""/>
<enumerator ID="0x48" name=""/>
<enumerator ID="0x49" name=""/>
<enumerator ID="0x4A" name=""/>
<enumerator ID="0x4B" name=""/>
<enumerator ID="0x4C" name=""/>
<enumerator ID="0x4D" name=""/>
<enumerator ID="0x4E" name=""/>
<enumerator ID="0x4F" name=""/>
<enumerator ID="0x50" name="Coin"/>
<enumerator ID="0x51" name="Unlimited Missiles"/>
<enumerator ID="0x52" name="Unlimited Beam Ammo"/>
<enumerator ID="0x53" name="Dark Shield"/>
<enumerator ID="0x54" name="Light Shield"/>
<enumerator ID="0x55" name="Absorb Attack"/>
<enumerator ID="0x56" name="Death Ball"/>
<enumerator ID="0x57" name="Scan Virus"/>
<enumerator ID="0x58" name=""/>
<enumerator ID="0x59" name="(Disable Beams/Beam Ammo?)"/>
<enumerator ID="0x5A" name="(Disable Missiles?)"/>
<enumerator ID="0x5B" name="(Disable Unmorph/Remove Morph Ball?)"/>
<enumerator ID="0x5C" name="Disable Ball"/>
<enumerator ID="0x5D" name="(Remove Space Jump?)"/>
<enumerator ID="0x5E" name=""/>
<enumerator ID="0x5F" name="Hacked Effect"/>
<enumerator ID="0x60" name="CannonBall"/>
<enumerator ID="0x61" name="Violet Translator"/>
<enumerator ID="0x62" name="Amber Translator"/>
<enumerator ID="0x63" name="Emerald Translator"/>
<enumerator ID="0x64" name="Cobalt Translator"/>
<enumerator ID="0x65" name="Sky Temple Key 4"/>
<enumerator ID="0x66" name="Sky Temple Key 5"/>
<enumerator ID="0x67" name="Sky Temple Key 6"/>
<enumerator ID="0x68" name="Sky Temple Key 7"/>
<enumerator ID="0x69" name="Sky Temple Key 8"/>
<enumerator ID="0x6A" name="Sky Temple Key 9"/>
<enumerator ID="0x6B" name="Energy Transfer Module (Inventory)"/>
<enumerator ID="0x6C" name="Charge Combo"/>
</enumerators>
</enum>