PrimeWorldEditor/Common/CVector2f.h

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C
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#ifndef CVECTOR2F
#define CVECTOR2F
#include <FileIO/CInputStream.h>
#include <FileIO/COutputStream.h>
class CVector2f
{
public:
float x, y;
CVector2f();
CVector2f(float xy);
CVector2f(float _x, float _y);
CVector2f(CInputStream& Input);
void Write(COutputStream& Output);
float Magnitude() const;
float SquaredMagnitude() const;
CVector2f Normalized() const;
float Dot(const CVector2f& other) const;
CVector2f operator+(const CVector2f& other) const;
CVector2f operator-(const CVector2f& other) const;
CVector2f operator*(const CVector2f& other) const;
CVector2f operator/(const CVector2f& other) const;
void operator+=(const CVector2f& other);
void operator-=(const CVector2f& other);
void operator*=(const CVector2f& other);
void operator/=(const CVector2f& other);
CVector2f operator+(const float other) const;
CVector2f operator-(const float other) const;
CVector2f operator*(const float other) const;
CVector2f operator/(const float other) const;
void operator+=(const float other);
void operator-=(const float other);
void operator*=(const float other);
void operator/=(const float other);
bool operator==(const CVector2f& other) const;
bool operator!=(const CVector2f& other) const;
CVector2f operator-() const;
float& operator[](long index);
const float& operator[](long index) const;
// Static Members
static const CVector2f skZero;
static const CVector2f skOne;
static const CVector2f skUp;
static const CVector2f skRight;
static const CVector2f skDown;
static const CVector2f skLeft;
};
#endif // CVECTOR2F