PrimeWorldEditor/Common/CVector4f.h

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#ifndef CVECTOR4F
#define CVECTOR4F
#include <FileIO/CInputStream.h>
#include <FileIO/COutputStream.h>
class CMatrix4f;
class CTransform4f;
class CVector2f;
class CVector3f;
class CVector4f
{
public:
float x, y, z, w;
CVector4f();
CVector4f(float xyzw);
CVector4f(float _x, float _y, float _z, float _w);
CVector4f(const CVector2f& xy, float _z, float _w);
CVector4f(const CVector3f& xyz);
CVector4f(const CVector3f& xyz, float _w);
CVector4f(CInputStream& Input);
void Write(COutputStream& Output);
// Swizzle
CVector3f xyz();
CVector3f xzw();
CVector3f yzw();
CVector2f xy();
CVector2f xz();
CVector2f xw();
CVector2f yz();
CVector2f yw();
CVector2f zw();
// Vector/Vector
CVector4f operator+(const CVector4f& other) const;
CVector4f operator-(const CVector4f& other) const;
CVector4f operator*(const CVector4f& other) const;
CVector4f operator/(const CVector4f& other) const;
void operator+=(const CVector4f& other);
void operator-=(const CVector4f& other);
void operator*=(const CVector4f& other);
void operator/=(const CVector4f& other);
bool operator==(const CVector4f& other) const;
// Vector/Float
CVector4f operator+(const float other) const;
CVector4f operator-(const float other) const;
CVector4f operator*(const float other) const;
CVector4f operator/(const float other) const;
void operator+=(const float other);
void operator-=(const float other);
void operator*=(const float other);
void operator/=(const float other);
// Vector/Matrix
CVector4f operator*(const CTransform4f& mtx) const;
void operator*=(const CTransform4f& mtx);
CVector4f operator*(const CMatrix4f& mtx) const;
void operator*=(const CMatrix4f& mtx);
// Unary
float& operator[](long index);
};
#endif // CVECTOR4F