PrimeWorldEditor/Common/CompressionUtil.cpp

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#include "types.h"
#include <lzo/lzo1x.h>
#include <cstring>
namespace CompressionUtil
{
bool DecompressAreaLZO(u8 *src, u32 src_len, u8 *dst, u32 dst_len)
{
u8 *src_end = src + src_len;
u8 *dst_end = dst + dst_len;
lzo_init();
lzo_uint decmp;
while ((src < src_end) && (dst < dst_end))
{
u8 a = *src++;
u8 b = *src++;
u16 size = (a << 8) | b;
if (size >= 0xC000)
{
size = 0x10000 - size;
memcpy(dst, src, size);
dst += size;
src += size;
}
else
{
lzo1x_decompress(src, size, dst, &decmp, LZO1X_MEM_DECOMPRESS);
src += size;
dst += decmp;
}
}
return ((src == src_end) && (dst == dst_end));
}
}