PrimeWorldEditor/templates/mp1/Script/AreaAttributes.xml

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<?xml version="1.0" encoding="UTF-8"?>
2018-10-08 03:47:18 +00:00
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>AreaAttributes</Name>
<SubProperties>
<Element Type="Int" ID="0x0">
<Name>Unknown</Name>
<Description>If set to anything other than 1, AreaAttributes will not work.</Description>
</Element>
<Element Type="Bool" ID="0x1">
<Name>Show Skybox</Name>
</Element>
<Element Type="Enum" ID="0x2">
<Name>Environmental Effect</Name>
<Values>
<Element Name="None" ID="0x0"/>
<Element Name="Snow" ID="0x1"/>
<Element Name="Rain" ID="0x2"/>
<Element Name="Bubbles" ID="0x3"/>
</Values>
</Element>
<Element Type="Float" ID="0x3">
<Name>Initial Environmental Effect Density</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Initial Thermal Heat Level</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>X-Ray Fog Distance</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Initial World Lighting Level</Name>
</Element>
<Element Type="Asset" ID="0x7">
<Name>Skybox Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Enum" ID="0x8">
<Name>Phazon Type</Name>
<Values>
<Element Name="None" ID="0x0"/>
<Element Name="Blue" ID="0x1"/>
<Element Name="Orange" ID="0x2"/>
</Values>
</Element>
</SubProperties>
</Properties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/AreaAttributes.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>