PrimeWorldEditor/templates/mp1/Script/SpecialFunction.xml

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<?xml version="1.0" encoding="UTF-8"?>
2018-10-08 03:47:18 +00:00
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>SpecialFunction</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Enum" ID="0x3">
<Name>Function</Name>
<Values>
<Element Name="Function 0" ID="0x0"/>
<Element Name="Player Follow Locator" ID="0x1"/>
<Element Name="Spinner Controller" ID="0x2"/>
<Element Name="Object Follow Locator" ID="0x3"/>
<Element Name="Function 4" ID="0x4"/>
<Element Name="Inventory Activator" ID="0x5"/>
<Element Name="Map Station" ID="0x6"/>
<Element Name="Save Station" ID="0x7"/>
<Element Name="Intro Boss Ring Controller" ID="0x8"/>
<Element Name="View Frustum Tester (Unused)" ID="0x9"/>
<Element Name="Shot Spinner Controller" ID="0xA"/>
<Element Name="Escape Sequence" ID="0xB"/>
<Element Name="Boss Energy Bar" ID="0xC"/>
<Element Name="End Game" ID="0xD"/>
<Element Name="HUD Fade In" ID="0xE"/>
<Element Name="Cinematic Skip" ID="0xF"/>
<Element Name="Script Layer Controller" ID="0x10"/>
<Element Name="Rain Simulator" ID="0x11"/>
<Element Name="Area Damage" ID="0x12"/>
<Element Name="Object Follow Object (Unused)" ID="0x13"/>
<Element Name="Redundant Hint System" ID="0x14"/>
<Element Name="Drop Bomb" ID="0x15"/>
<Element Name="Function 22" ID="0x16"/>
<Element Name="Missile Station" ID="0x17"/>
<Element Name="Billboard" ID="0x18"/>
<Element Name="Player In Area Relay" ID="0x19"/>
<Element Name="HUD Target" ID="0x1A"/>
<Element Name="Fog Fader" ID="0x1B"/>
<Element Name="Enter Logbook Screen" ID="0x1C"/>
<Element Name="Power Bomb Station" ID="0x1D"/>
<Element Name="Ending" ID="0x1E"/>
<Element Name="Fusion Relay" ID="0x1F"/>
<Element Name="Weapon Switch (PAL-only)" ID="0x20"/>
</Values>
</Element>
<Element Type="String" ID="0x4">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 4</Name>
</Element>
<Element Type="Struct" ID="0x8" Archetype="LayerSwitch"/>
<Element Type="Enum" ID="0x9" Archetype="Item"/>
<Element Type="Bool" ID="0xA">
<Name>Active</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 5</Name>
</Element>
<Element Type="Sound" ID="0xC">
<Name>Used by SpinnerController 1</Name>
</Element>
<Element Type="Sound" ID="0xD">
<Name>Used by SpinnerController 2</Name>
</Element>
<Element Type="Sound" ID="0xE">
<Name>Used by SpinnerController 3</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ActiveProperty>0x0A</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/SpecialFunction.TXTR"/>
</Assets>
</ScriptObject>