PrimeWorldEditor/templates/DKCR/Structs/IdleBehaviorData.xml

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<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
<PropertyArchetype Type="Struct">
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<Name>IdleBehaviorData</Name>
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<SubProperties>
<Element Type="Enum" ID="0xC9549D2B">
<DefaultValue>0x957B3EDC</DefaultValue>
<Values>
<Element Name="Unknown 1" ID="0x957B3EDC"/>
<Element Name="Unknown 2" ID="0x5A651ED3"/>
<Element Name="Unknown 3" ID="0x2E6CC058"/>
</Values>
</Element>
<Element Type="Float" ID="0x24F6D956">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xA3EB8324">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x89B07AF3">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xD1020F2C">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Bool" ID="0xBD71AD8B">
<DefaultValue>true</DefaultValue>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>