PrimeWorldEditor/templates/DKCR/Structs/PlayerJumpAnimWeights.xml

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<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
<PropertyArchetype Type="Struct">
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<Name>PlayerJumpAnimWeights</Name>
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<SubProperties>
<Element Type="Int" ID="0x39E9FA35">
<DefaultValue>0</DefaultValue>
</Element>
<Element Type="Float" ID="0x185249CF">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x9EC63B61">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x559AE8C4">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x489FD87C">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x83C30BD9">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x5577977">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xCE0BAAD2">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x3F5D1807">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xF401CBA2">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xE352AFF6">
<DefaultValue>0.0</DefaultValue>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>