PrimeWorldEditor/templates/DKCR/Structs/ReactiveActorBehavior.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
<PropertyArchetype Type="Struct">
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<Name>ReactiveActorBehavior</Name>
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<SubProperties>
<Element Type="Enum" ID="0xDE87546A">
<DefaultValue>0x62269F84</DefaultValue>
<Values>
<Element Name="Unknown 1" ID="0x62269F84"/>
<Element Name="Unknown 2" ID="0x24C32EF7"/>
<Element Name="Unknown 3" ID="0xBE5A0FFD"/>
<Element Name="Unknown 4" ID="0x3303AD85"/>
<Element Name="Unknown 5" ID="0x7D3B8557"/>
<Element Name="Unknown 6" ID="0xC014DE6C"/>
<Element Name="Unknown 7" ID="0x28F606E6"/>
<Element Name="Unknown 8" ID="0x9E9C49C1"/>
</Values>
</Element>
<Element Type="Bool" ID="0xD5699264">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0x16A95D42">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0x793A3F7">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0x982948DB">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Int" ID="0xBB0EE668">
<CookPreference>Always</CookPreference>
<DefaultValue>-1</DefaultValue>
</Element>
<Element Type="Float" ID="0x21311DCE">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x21CDCF21">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Vector" ID="0x8FFEFC1E">
<DefaultValue>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</DefaultValue>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>