PrimeWorldEditor/templates/MP2/Script/AreaAttributes.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Echoes">
<Properties Type="Struct">
<Name>AreaAttributes</Name>
<SubProperties>
<Element Type="Struct" ID="0x255A4580" Archetype="EditorProperties">
<SubProperties>
<Element Type="String" ID="0x494E414D">
<CookPreference>Never</CookPreference>
</Element>
</SubProperties>
</Element>
<Element Type="Bool" ID="0x95D4BEE7">
<Description>Show the skybox. If no Skybox Model is specified, it will show the World's default skybox.</Description>
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0xB24FDE1A">
<Description>Enable Dark World damage and switch to the Dark World map.</Description>
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Choice" ID="0x9D0006AB">
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<DefaultValue>0x0</DefaultValue>
<Values>
<Element Name="None" ID="0x0"/>
<Element Name="Snow" ID="0x1"/>
<Element Name="Rain" ID="0x2"/>
<Element Name="Bubbles" ID="0x3"/>
<Element Name="Dark World" ID="0x4"/>
<Element Name="[Aerie]" ID="0x5"/>
<Element Name="Electric Rain" ID="0x6"/>
</Values>
</Element>
<Element Type="Sound" ID="0x56263E35">
<DefaultValue>0</DefaultValue>
</Element>
<Element Type="Float" ID="0x64E5FE9F">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xBA5F801E">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Asset" ID="0xD208C9FA">
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Choice" ID="0xFFEEBC46">
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<DefaultValue>0x0</DefaultValue>
<Values>
<Element Name="None" ID="0x0"/>
<Element Name="Blue" ID="0x1"/>
<Element Name="Orange" ID="0x2"/>
</Values>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x255A4580:0x494E414D</NameProperty>
<PositionProperty>0x255A4580:0x5846524D:0x00</PositionProperty>
<RotationProperty>0x255A4580:0x5846524D:0x01</RotationProperty>
<ScaleProperty>0x255A4580:0x5846524D:0x02</ScaleProperty>
<ActiveProperty>0x255A4580:0x41435456</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/AreaAttributes.TXTR"/>
</Assets>
<PreviewScale>0.5</PreviewScale>
</ScriptObject>