PrimeWorldEditor/templates/MP3/Structs/UnknownStruct62.xml

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<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Corruption">
<PropertyArchetype Type="Struct">
<Name>UnknownStruct62</Name>
<SubProperties>
<Element Type="Struct" ID="0xABA9A56D" Archetype="LaunchProjectileData"/>
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<Element Type="Float" ID="0xA023555C">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x4643FABD">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x57A7D8">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xE2F537F">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x8CB20C53">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Bool" ID="0x34BBC7A5">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Float" ID="0xE5839374">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x3E33C95">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Struct" ID="0x950318F0" Archetype="DamageVulnerability"/>
<Element Type="Bool" ID="0x84E71870">
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Bool" ID="0x76264DB1">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Struct" ID="0xF609C637" Archetype="GrappleData"/>
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</SubProperties>
</PropertyArchetype>
</PropertyTemplate>