PrimeWorldEditor/OpenGL/CVertexBuffer.h

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#ifndef CVERTEXBUFFER_H
#define CVERTEXBUFFER_H
#include <GL/glew.h>
#include <Resource/model/CVertex.h>
#include <Resource/model/EVertexDescription.h>
#include <vector>
class CVertexBuffer
{
EVertexDescription mVtxDesc; // Flags that indicate what vertex attributes are enabled on this vertex buffer
GLuint mAttribBuffers[12]; // Separate GL buffer for each attribute to allow not tracking unused attribs. No support for matrix indices currently.
std::vector<CVector3f> mPositions; // Vector of vertex positions
std::vector<CVector3f> mNormals; // Vector of vertex normals
std::vector<CColor> mColors[2]; // Vectors of vertex colors
std::vector<CVector2f> mTexCoords[8]; // Vectors of texture coordinates
bool mBuffered; // Bool value that indicates whether the attributes have been buffered.
public:
CVertexBuffer();
CVertexBuffer(EVertexDescription Desc);
~CVertexBuffer();
u16 AddVertex(const CVertex& vtx);
u16 AddIfUnique(const CVertex& vtx, u16 start);
void Reserve(u16 size);
void Clear();
void Buffer();
void Bind();
void Unbind();
bool IsBuffered();
EVertexDescription VertexDesc();
void SetVertexDesc(EVertexDescription Desc);
u32 Size();
GLuint CreateVAO();
};
#endif // CVERTEXBUFFER_H