PrimeWorldEditor/templates/mp1/Script/Waypoint.xml

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<?xml version="1.0" encoding="UTF-8"?>
2018-10-08 03:47:18 +00:00
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Waypoint</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Active</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Delay</Name>
</Element>
<Element Type="Int" ID="0x6">
<Name>Unknown 4</Name>
</Element>
<Element Type="Int" ID="0x7">
<Name>Unknown 5</Name>
</Element>
<Element Type="Int" ID="0x8">
<Name>Unknown 6</Name>
</Element>
<Element Type="Int" ID="0x9">
<Name>Unknown 7</Name>
</Element>
<Element Type="Int" ID="0xA">
<Name>Unknown 8</Name>
</Element>
<Element Type="Int" ID="0xB">
<Name>Unknown 9</Name>
</Element>
<Element Type="Int" ID="0xC">
<Name>Unknown 10</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ActiveProperty>0x03</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Model" Source="File" Location="script/common/Waypoint.CMDL"/>
</Assets>
<PreviewScale>0.5</PreviewScale>
</ScriptObject>