PrimeWorldEditor/Core/CAreaAttributes.h

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#ifndef CAREAATTRIBUTES_H
#define CAREAATTRIBUTES_H
#include <Resource/script/CScriptObject.h>
class CAreaAttributes
{
EGame mGame;
CScriptObject *mpObj;
public:
CAreaAttributes(CScriptObject *pObj);
~CAreaAttributes();
void SetObject(CScriptObject *pObj);
bool IsLayerEnabled();
bool IsSkyEnabled();
CModel* SkyModel();
};
#endif // CAREAATTRIBUTES_H