PrimeWorldEditor/Resource/model/CModel.h

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#ifndef CMODEL_H
#define CMODEL_H
#include "CBasicModel.h"
#include "SModelData.h"
#include "SSurface.h"
#include "../CMaterialSet.h"
#include <Core/ERenderOptions.h>
#include <OpenGL/CIndexBuffer.h>
#include <OpenGL/GLCommon.h>
class CModel : public CBasicModel
{
friend class CModelLoader;
friend class CModelCooker;
std::vector<CMaterialSet*> mMaterialSets;
std::vector<std::vector<CIndexBuffer>> mSubmeshIndexBuffers;
bool mHasOwnMaterials;
public:
CModel();
CModel(SModelData *pModelData);
CModel(SModelData *pModelData, CMaterialSet *pMatSet);
~CModel();
void SetData(SModelData *pModelData);
void BufferGL();
void ClearGLBuffer();
void Draw(ERenderOptions Options, u32 MatSet);
void DrawSurface(ERenderOptions Options, u32 Surface, u32 MatSet);
u32 GetMatSetCount();
u32 GetMatCount();
CMaterialSet* GetMatSet(u32 MatSet);
CMaterial* GetMaterialByIndex(u32 MatSet, u32 Index);
CMaterial* GetMaterialBySurface(u32 MatSet, u32 Surface);
bool HasTransparency(u32 MatSet);
bool IsSurfaceTransparent(u32 Surface, u32 MatSet);
private:
CIndexBuffer* InternalGetIBO(u32 Surface, EGXPrimitiveType Primitive);
};
#endif // MODEL_H