PrimeWorldEditor/OpenGL/CGL.cpp

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#include "CGL.h"
// ************ PUBLIC ************
void CGL::SetBlendMode(EBlendFactor Source, EBlendFactor Dest)
{
glBlendFuncSeparate(Source, Dest, eBlendZero, eBlendZero);
mBlendSrcFac = Source;
mBlendDstFac = Dest;
}
void CGL::SetOpaqueBlend()
{
SetBlendMode(eBlendOne, eBlendZero);
}
void CGL::SetAlphaBlend()
{
SetBlendMode(eBlendSrcAlpha, eBlendInvSrcAlpha);
}
void CGL::SetAdditiveBlend()
{
SetBlendMode(eBlendOne, eBlendOne);
}
// ************ PRIVATE ************
void CGL::Init()
{
if (!mInitialized)
{
glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ZERO, GL_ZERO);
mBlendSrcFac = eBlendOne;
mBlendDstFac = eBlendZero;
mInitialized = true;
}
}
// ************ STATIC MEMBER INITIALIZATION ************
bool CGL::mInitialized;
EBlendFactor CGL::mBlendSrcFac;
EBlendFactor CGL::mBlendDstFac;