PrimeWorldEditor/Resource/CAnimSet.cpp

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#include "CAnimSet.h"
#include <Core/CResCache.h>
CAnimSet::CAnimSet() : CResource()
{
}
CAnimSet::~CAnimSet()
{
}
EResType CAnimSet::Type()
{
return eCharacter;
}
u32 CAnimSet::getNodeCount()
{
return nodes.size();
}
std::string CAnimSet::getNodeName(u32 node)
{
if (node >= nodes.size())
return nodes[0].name;
else
return nodes[node].name;
}
CModel* CAnimSet::getNodeModel(u32 node)
{
if (node >= nodes.size())
return nodes[0].model;
else
return nodes[node].model;
}