PrimeWorldEditor/Resource/CMaterialSet.h

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#ifndef CMATERIALSET_H
#define CMATERIALSET_H
#include <FileIO/CInputStream.h>
#include <Resource/CTexture.h>
#include <Resource/CMaterial.h>
#include "EFormatVersion.h"
class CMaterialSet
{
public:
std::vector<CTexture*> textures;
std::vector<CMaterial*> materials;
CMaterialSet();
~CMaterialSet();
};
#endif // CMATERIALSET_H