PrimeWorldEditor/Resource/model/SSurface.h

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#ifndef SSURFACE_H
#define SSURFACE_H
#include "../CMaterialSet.h"
#include "CVertex.h"
#include <Common/types.h>
#include <Common/CAABox.h>
#include <Common/CRay.h>
#include <Common/CTransform4f.h>
#include <Common/CVector3f.h>
#include <Common/SRayIntersection.h>
#include <OpenGL/GLCommon.h>
#include <vector>
struct SSurface
{
u32 VertexCount;
u32 TriangleCount;
CAABox AABox;
CVector3f CenterPoint;
u32 MaterialID;
CVector3f ReflectionDirection;
struct SPrimitive
{
EGXPrimitiveType Type;
std::vector<CVertex> Vertices;
};
std::vector<SPrimitive> Primitives;
SSurface() {
VertexCount = 0;
TriangleCount = 0;
}
std::pair<bool,float> IntersectsRay(const CRay& Ray, const CTransform4f& Transform = CTransform4f::skIdentity);
};
#endif // SSURFACE_H