PrimeWorldEditor/Scene/CLightNode.h

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#ifndef CLIGHTNODE_H
#define CLIGHTNODE_H
#include "CSceneNode.h"
#include <Resource/CLight.h>
class CLightNode : public CSceneNode
{
CLight *mpLight;
public:
CLightNode(CSceneManager *pScene, CSceneNode *pParent = 0, CLight *Light = 0);
ENodeType NodeType();
void AddToRenderer(CRenderer *pRenderer);
void Draw(ERenderOptions Options);
void DrawAsset(ERenderOptions Options, u32 asset);
SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID);
CLight* Light();
};
#endif // CLIGHTNODE_H