PrimeWorldEditor/templates/mp1/Script/DamageableTrigger.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptTemplate version="4">
<name>DamageableTrigger</name>
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<properties>
<property ID="0x00" name="Name" type="string"/>
<property ID="0x01" name="Position" type="vector3f"/>
<property ID="0x02" name="Scale" type="vector3f"/>
<struct ID="0x03" name="HealthInfo" template="Structs/HealthInfo.xml"/>
<struct ID="0x04" name="DamageVulnerability" template="Structs/DamageVulnerability.xml"/>
<enum ID="0x05" name="Render Side">
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<enumerators>
<enumerator ID="0x00" name="Don&apos;t Render"/>
<enumerator ID="0x01" name="North"/>
<enumerator ID="0x02" name="South"/>
<enumerator ID="0x04" name="West"/>
<enumerator ID="0x08" name="East"/>
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<enumerator ID="0x10" name="Top"/>
<enumerator ID="0x20" name="Bottom"/>
</enumerators>
</enum>
<property ID="0x06" name="Texture 1" type="file" extensions="TXTR"/>
<property ID="0x07" name="Texture 2" type="file" extensions="TXTR"/>
<property ID="0x08" name="Texture 3" type="file" extensions="TXTR"/>
<property ID="0x09" name="Enable Lock-On" type="bool"/>
<property ID="0x0A" name="Active" type="bool"/>
<struct ID="0x0B" name="VisorParameters" template="Structs/VisorParameters.xml"/>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x00"/>
<property name="Position" ID="0x01"/>
<property name="Scale" ID="0x02"/>
<property name="Active" ID="0x0A"/>
</properties>
<assets>
<billboard source="file">script/common/DamageableTrigger.txtr</billboard>
</assets>
<rotation_type>disabled</rotation_type>
<scale_type>volume</scale_type>
<preview_volume shape="Box"/>
</editor>
</ScriptTemplate>