PrimeWorldEditor/Resource/CTexture.h

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#ifndef CTEXTURE_H
#define CTEXTURE_H
#include <Common/types.h>
#include <FileIO/FileIO.h>
#include <gl/glew.h>
#include "CResource.h"
#include "ETexelFormat.h"
class CTexture : public CResource
{
friend class CTextureDecoder;
friend class CTextureEncoder;
ETexelFormat mTexelFormat; // Format of decoded image data
ETexelFormat mSourceTexelFormat; // Format of input TXTR file
u16 mWidth, mHeight; // Image dimensions
u32 mNumMipMaps; // The number of mipmaps this texture has
u32 mLinearSize; // The size of the top level mipmap, in bytes
bool mBufferExists; // Boolean that indicates whether image data buffer has valid data
u8 *mImgDataBuffer; // Pointer to image data buffer
u32 mImgDataSize; // Size of image data buffer
bool mGLBufferExists; // Boolean that indicates whether GL buffer has valid data
GLuint mTextureID; // ID for texture GL buffer
public:
CTexture();
CTexture(const CTexture& Source);
CTexture(u32 Width, u32 Height);
~CTexture();
EResType Type();
bool BufferGL();
void Bind(u32 GLTextureUnit);
void Resize(u32 Width, u32 Height);
bool WriteDDS(COutputStream& out);
// Getters
ETexelFormat TexelFormat();
ETexelFormat SourceTexelFormat();
u32 Width();
u32 Height();
u32 NumMipMaps();
GLuint TextureID();
// Static
static u32 FormatBPP(ETexelFormat Format);
// Private
private:
void CalcLinearSize();
u32 CalcTotalSize();
void CopyGLBuffer();
void DeleteBuffers();
};
inline ETexelFormat CTexture::TexelFormat() {
return mTexelFormat;
}
inline ETexelFormat CTexture::SourceTexelFormat() {
return mSourceTexelFormat;
}
inline u32 CTexture::Width() {
return (u32) mWidth;
}
inline u32 CTexture::Height() {
return (u32) mHeight;
}
inline u32 CTexture::NumMipMaps() {
return mNumMipMaps;
}
inline GLuint CTexture::TextureID() {
return mTextureID;
}
#endif // CTEXTURE_H