PrimeWorldEditor/Resource/ETevEnums.h

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#ifndef ETEVENUMS
#define ETEVENUMS
enum ETevColorInput
{
ePrevRGB = 0x0,
ePrevAAA = 0x1,
eColor0RGB = 0x2,
eColor0AAA = 0x3,
eColor1RGB = 0x4,
eColor1AAA = 0x5,
eColor2RGB = 0x6,
eColor2AAA = 0x7,
eTextureRGB = 0x8,
eTextureAAA = 0x9,
eRasRGB = 0xA,
eRasAAA = 0xB,
eOneRGB = 0xC,
eHalfRGB = 0xD,
eKonstRGB = 0xE,
eZeroRGB = 0xF
};
enum ETevAlphaInput
{
ePrevAlpha = 0x0,
eColor0Alpha = 0x1,
eColor1Alpha = 0x2,
eColor2Alpha = 0x3,
eTextureAlpha = 0x4,
eRasAlpha = 0x5,
eKonstAlpha = 0x6,
eZeroAlpha = 0x7
};
enum ETevOutput
{
ePrevReg = 0x0,
eColor0Reg = 0x1,
eColor1Reg = 0x2,
eColor2Reg = 0x3
};
enum ETevKSel
{
eKonstOne = 0x0,
eKonstSevenEighths = 0x1,
eKonstThreeFourths = 0x2,
eKonstFiveEighths = 0x3,
eKonstOneHalf = 0x4,
eKonstThreeEighths = 0x5,
eKonstOneFourth = 0x6,
eKonstOneEighth = 0x7,
eKonst0_RGB = 0xC,
eKonst1_RGB = 0xD,
eKonst2_RGB = 0xE,
eKonst3_RGB = 0xF,
eKonst0_R = 0x10,
eKonst1_R = 0x11,
eKonst2_R = 0x12,
eKonst3_R = 0x13,
eKonst0_G = 0x14,
eKonst1_G = 0x15,
eKonst2_G = 0x16,
eKonst3_G = 0x17,
eKonst0_B = 0x18,
eKonst1_B = 0x19,
eKonst2_B = 0x1A,
eKonst3_B = 0x1B,
eKonst0_A = 0x1C,
eKonst1_A = 0x1D,
eKonst2_A = 0x1E,
eKonst3_A = 0x1F
};
enum ETevRasSel
{
eRasColor0 = 0x0,
eRasColor1 = 0x1,
eRasAlpha0 = 0x2,
eRasAlpha1 = 0x3,
eRasColor0A0 = 0x4,
eRasColor1A1 = 0x5,
eRasColorZero = 0x6,
eRasAlphaBump = 0x7,
eRasAlphaBumpN = 0x8,
eRasColorNull = 0xFF
};
enum EUVAnimMode
{
eInverseMV = 0x0,
eInverseMVTranslated = 0x1,
eUVScroll = 0x2,
eUVRotation = 0x3,
eHFilmstrip = 0x4,
eVFilmstrip = 0x5,
eModelMatrix = 0x6,
eConvolutedModeA = 0x7,
eConvolutedModeB = 0x8,
eSimpleMode = 0xA,
eNoUVAnim = 0xFFFFFFFF
};
#endif // ETEVENUMS