PrimeWorldEditor/Resource/model/CStaticModel.h

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#ifndef CSTATICMODEL_H
#define CSTATICMODEL_H
#include "CBasicModel.h"
#include <Core/ERenderOptions.h>
#include <OpenGL/CIndexBuffer.h>
// A CStaticModel is meant for meshes that don't move. It's built specifically with terrain in mind.
// It only links to one material, and what it does best is combining submeshes from different models
// into shared VBOs and IBOs. This allows for a significantly reduced number of draw calls.
class CStaticModel : public CBasicModel
{
CMaterial *mpMaterial;
std::vector<CIndexBuffer> mIBOs;
std::vector<std::vector<u32>> mSubmeshEndOffsets;
bool mTransparent;
public:
CStaticModel();
CStaticModel(CMaterial *pMat);
~CStaticModel();
void AddSurface(SSurface *pSurface);
void BufferGL();
void ClearGLBuffer();
void Draw(ERenderOptions Options);
void DrawSurface(ERenderOptions Options, u32 Surface);
CMaterial* GetMaterial();
void SetMaterial(CMaterial *pMat);
bool IsTransparent();
bool IsOccluder();
private:
CIndexBuffer* InternalGetIBO(EGXPrimitiveType Primitive);
};
#endif // CSTATICMODEL_H