PrimeWorldEditor/Scene/CCollisionNode.h

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#ifndef CCOLLISIONNODE_H
#define CCOLLISIONNODE_H
#include "CSceneNode.h"
#include <Resource/CCollisionMesh.h>
class CCollisionNode : public CSceneNode
{
CCollisionMesh *mpMesh;
CToken mMeshToken;
public:
CCollisionNode(CSceneManager *pScene, CSceneNode *pParent = 0, CCollisionMesh *pMesh = 0);
ENodeType NodeType();
void AddToRenderer(CRenderer *pRenderer);
void Draw(ERenderOptions Options);
void DrawAsset(ERenderOptions Options, u32 asset);
SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID);
};
#endif // CCOLLISIONNODE_H