Various crash fixes
This commit is contained in:
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4e1560a99c
commit
0827c05802
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@ -29,6 +29,7 @@ CRenderer::CRenderer()
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CRenderer::~CRenderer()
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{
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sNumRenderers--;
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CGraphics::ReleaseContext(mContextIndex);
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if (sNumRenderers == 0)
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{
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@ -19,7 +19,9 @@ void CCollisionRenderData::BuildRenderData(const SCollisionIndexData& kIndexData
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mWireframeIndexBuffer.SetPrimitiveType(GL_LINES);
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// Build list of triangle indices sorted by material index
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std::vector<uint16> SortedTris(kIndexData.TriangleMaterialIndices.size(), 0);
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// Apparently some collision meshes have more triangle indices than actual triangles
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uint NumTris = Math::Min(kIndexData.TriangleIndices.size() / 3, kIndexData.TriangleMaterialIndices.size());
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std::vector<uint16> SortedTris(NumTris, 0);
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for (uint16 i=0; i<SortedTris.size(); i++)
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{
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@ -156,6 +156,7 @@ void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
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uint TotalSize;
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};
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std::vector<SCookedLanguageData> CookedLanguageData( mpStringTable->NumLanguages() );
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int EnglishIdx = -1;
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for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
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{
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@ -165,6 +166,11 @@ void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
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CookedData.Language = kLanguageData.Language;
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CookedData.StringOffsets.resize( mpStringTable->NumStrings() );
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CookedData.TotalSize = 0;
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if (CookedData.Language == ELanguage::English)
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{
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EnglishIdx = (int) LanguageIdx;
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}
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}
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// Language IDs
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@ -185,9 +191,6 @@ void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
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STRG.WriteLong( 0 );
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}
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// Some of the following code assumes that language 0 is English.
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ASSERT( mpStringTable->mLanguages[0].Language == ELanguage::English );
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// Strings
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uint StringsStart = STRG.Tell();
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@ -201,7 +204,7 @@ void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
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// If the "localized" flag is disabled, then we will not write this string. Instead, it will
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// reuse the offset for the English text.
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if (LanguageIdx == 0 || kStringData.IsLocalized)
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if (LanguageIdx == EnglishIdx || kStringData.IsLocalized)
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{
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CookedData.StringOffsets[StringIdx] = STRG.Tell() - StringsStart;
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CookedData.TotalSize += kStringData.String.Size() + 1; // +1 for terminating zero
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@ -210,8 +213,8 @@ void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
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}
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else
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{
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CookedData.StringOffsets[StringIdx] = CookedLanguageData[0].StringOffsets[StringIdx];
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CookedData.TotalSize += mpStringTable->mLanguages[0].Strings[StringIdx].String.Size() + 1; // +1 for terminating zero
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CookedData.StringOffsets[StringIdx] = CookedLanguageData[EnglishIdx].StringOffsets[StringIdx];
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CookedData.TotalSize += mpStringTable->mLanguages[EnglishIdx].Strings[StringIdx].String.Size() + 1; // +1 for terminating zero
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}
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}
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}
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@ -38,6 +38,7 @@ void CStringLoader::LoadPrimeSTRG(IInputStream& STRG)
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// Language definitions
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mpStringTable->mLanguages.resize(NumLanguages);
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std::vector<uint> LanguageOffsets(NumLanguages);
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int EnglishIdx = -1;
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for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
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{
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@ -49,10 +50,13 @@ void CStringLoader::LoadPrimeSTRG(IInputStream& STRG)
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{
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STRG.Skip(4);
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}
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}
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// Some of the following code assumes that language 0 is English
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ASSERT( mpStringTable->mLanguages[0].Language == ELanguage::English );
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if (mpStringTable->mLanguages[LanguageIdx].Language == ELanguage::English)
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{
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EnglishIdx = (int) LanguageIdx;
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}
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}
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ASSERT(EnglishIdx != -1);
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// String names
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if (mVersion >= EGame::EchoesDemo)
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@ -89,16 +93,24 @@ void CStringLoader::LoadPrimeSTRG(IInputStream& STRG)
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{
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STRG.GoTo( StringOffsets[StringIdx] );
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TString String = STRG.Read16String().ToUTF8();
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Language.Strings[StringIdx].String = String;
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}
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}
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// Set "localized" flags on strings
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const CStringTable::SLanguageData& kEnglishData = mpStringTable->mLanguages[EnglishIdx];
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for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
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{
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CStringTable::SLanguageData& LanguageData = mpStringTable->mLanguages[LanguageIdx];
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for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
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{
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// Flag the string as localized if it is different than the English
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// version of the same string.
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const TString& kEnglishString = (StringIdx == 0 ? String :
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mpStringTable->mLanguages[0].Strings[StringIdx].String);
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bool IsLocalized = (LanguageIdx == 0 || String != kEnglishString);
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Language.Strings[StringIdx].String = String;
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Language.Strings[StringIdx].IsLocalized = IsLocalized;
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const TString& kLocalString = LanguageData.Strings[StringIdx].String;
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const TString& kEnglishString = kEnglishData.Strings[StringIdx].String;
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LanguageData.Strings[StringIdx].IsLocalized = (LanguageIdx == EnglishIdx || kLocalString != kEnglishString);
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}
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}
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}
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@ -116,11 +128,18 @@ void CStringLoader::LoadCorruptionSTRG(IInputStream& STRG)
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// Language definitions
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mpStringTable->mLanguages.resize(NumLanguages);
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std::vector< std::vector<uint> > LanguageOffsets(NumLanguages);
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int EnglishIdx = -1;
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for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
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{
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mpStringTable->mLanguages[LanguageIdx].Language = (ELanguage) STRG.ReadFourCC();
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if (mpStringTable->mLanguages[LanguageIdx].Language == ELanguage::English)
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{
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EnglishIdx = (int) LanguageIdx;
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}
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}
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ASSERT(EnglishIdx != -1);
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for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
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{
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@ -133,9 +152,6 @@ void CStringLoader::LoadCorruptionSTRG(IInputStream& STRG)
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}
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}
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// Some of the following code assumes that language 0 is English
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ASSERT( mpStringTable->mLanguages[0].Language == ELanguage::English );
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// Strings
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uint StringsStart = STRG.Tell();
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@ -151,8 +167,8 @@ void CStringLoader::LoadCorruptionSTRG(IInputStream& STRG)
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Language.Strings[StringIdx].String = STRG.ReadString();
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// Flag the string as localized if it has a different offset than the English string
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Language.Strings[StringIdx].IsLocalized = (LanguageIdx == 0 ||
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LanguageOffsets[LanguageIdx][StringIdx] != LanguageOffsets[0][StringIdx]);
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Language.Strings[StringIdx].IsLocalized = (LanguageIdx == EnglishIdx ||
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LanguageOffsets[LanguageIdx][StringIdx] != LanguageOffsets[EnglishIdx][StringIdx]);
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}
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}
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}
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@ -96,12 +96,13 @@ TString CStringTable::GetString(ELanguage Language, uint StringIndex) const
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void CStringTable::SetString(ELanguage Language, uint StringIndex, const TString& kNewString)
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{
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int LanguageIdx = FindLanguageIndex(this, Language);
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int EnglishIdx = FindLanguageIndex(this, ELanguage::English);
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if (LanguageIdx >= 0 && mLanguages[LanguageIdx].Strings.size() > StringIndex)
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{
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mLanguages[LanguageIdx].Strings[StringIndex].String = kNewString;
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mLanguages[LanguageIdx].Strings[StringIndex].IsLocalized =
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(LanguageIdx == 0 || kNewString != mLanguages[0].Strings[StringIndex].String);
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(LanguageIdx == EnglishIdx || kNewString != mLanguages[EnglishIdx].Strings[StringIndex].String);
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}
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}
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@ -32,14 +32,42 @@ void CTweakManager::LoadTweaks()
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// MP2+ - Load tweaks from Standard.ntwk
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else
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{
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TString FilePath = mpProject->DiscFilesystemRoot(false) + "Standard.ntwk";
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CFileInStream StandardNTWK(FilePath, EEndian::BigEndian);
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CTweakLoader::LoadNTWK(StandardNTWK, mpProject->Game(), mTweakObjects);
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if (!mpProject->IsWiiBuild())
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{
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mStandardFilePath = mpProject->DiscFilesystemRoot(false) / "Standard.ntwk";
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}
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else
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{
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// For Wii builds, there is another game-dependent subfolder.
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EGame Game = mpProject->Game();
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TString GameName = (Game == EGame::Prime ? "MP1" :
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Game == EGame::Echoes ? "MP2" :
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"MP3");
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mStandardFilePath = mpProject->DiscFilesystemRoot(false) / GameName / "Standard.ntwk";
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// MP3 might actually be FrontEnd
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if (Game == EGame::Corruption && !FileUtil::Exists(mStandardFilePath))
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{
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mStandardFilePath = mpProject->DiscFilesystemRoot(false) / "fe/Standard.ntwk";
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}
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}
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if (FileUtil::Exists(mStandardFilePath))
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{
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CFileInStream StandardNTWK(mStandardFilePath, EEndian::BigEndian);
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CTweakLoader::LoadNTWK(StandardNTWK, mpProject->Game(), mTweakObjects);
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}
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}
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}
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bool CTweakManager::SaveTweaks()
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{
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// If we don't have any tweaks loaded, nothing to do
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if (mTweakObjects.empty())
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{
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return false;
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}
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// MP1 - Save all tweak assets
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if (mpProject->Game() <= EGame::Prime)
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{
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@ -67,8 +95,7 @@ bool CTweakManager::SaveTweaks()
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// MP2+ - Save tweaks to Standard.ntwk
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else
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{
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TString FilePath = mpProject->DiscFilesystemRoot(false) + "Standard.ntwk";
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CFileOutStream StandardNTWK(FilePath, EEndian::BigEndian);
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CFileOutStream StandardNTWK(mStandardFilePath, EEndian::BigEndian);
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return CTweakCooker::CookNTWK(mTweakObjects, StandardNTWK);
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}
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}
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@ -12,6 +12,9 @@ class CTweakManager
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/** All tweak resources in the current game */
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std::vector< CTweakData* > mTweakObjects;
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/** For MP2+, the path to Standard.ntwk */
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TString mStandardFilePath;
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public:
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CTweakManager(CGameProject* pInProject);
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~CTweakManager();
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@ -34,6 +34,7 @@ CResourceBrowser::CResourceBrowser(QWidget *pParent)
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, mpInspectedEntry(nullptr)
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{
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mpUI->setupUi(this);
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setEnabled(false);
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// Hide sorting combo box for now. The size isn't displayed on the UI so this isn't really useful for the end user.
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mpUI->SortComboBox->hide();
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@ -896,6 +897,7 @@ void CResourceBrowser::UpdateStore()
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// Refresh project-specific UI
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CreateAddMenu();
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CreateFilterCheckboxes();
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setEnabled(mpStore != nullptr);
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// Refresh directory tree
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mpDirectoryModel->SetRoot(mpStore ? mpStore->RootDirectory() : nullptr);
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@ -229,6 +229,7 @@ bool CWorldEditor::CloseWorld()
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ui->ActionSave->setEnabled(false);
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ui->ActionSaveAndRepack->setEnabled(false);
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ui->ActionEditLayers->setEnabled(false);
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emit MapChanged(mpWorld, mpArea);
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return true;
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}
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@ -287,6 +288,7 @@ bool CWorldEditor::SetArea(CWorld *pWorld, int AreaIndex)
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// Update toolbar actions
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ui->ActionSave->setEnabled(true);
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ui->ActionSaveAndRepack->setEnabled(true);
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ui->ActionEditLayers->setEnabled(true);
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// Emit signals
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emit MapChanged(mpWorld, mpArea);
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@ -568,6 +568,9 @@
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</property>
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</action>
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<action name="ActionEditLayers">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="text">
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<string>Edit Layers</string>
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</property>
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@ -31,12 +31,15 @@ bool WCreateTab::eventFilter(QObject *pObj, QEvent *pEvent)
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{
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if (pEvent->type() == QEvent::DragEnter)
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{
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QDragEnterEvent *pDragEvent = static_cast<QDragEnterEvent*>(pEvent);
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if (qobject_cast<const CTemplateMimeData*>(pDragEvent->mimeData()))
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if (mpEditor->ActiveArea() != nullptr)
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{
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pDragEvent->acceptProposedAction();
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return true;
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QDragEnterEvent *pDragEvent = static_cast<QDragEnterEvent*>(pEvent);
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if (qobject_cast<const CTemplateMimeData*>(pDragEvent->mimeData()))
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{
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pDragEvent->acceptProposedAction();
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return true;
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}
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}
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}
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@ -7927,7 +7927,7 @@
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</Element>
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<Element>
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<Key ID="0x2BD13AB3" Type="string"/>
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<Value Name="Unknown"/>
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<Value Name="PakFile"/>
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</Element>
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<Element>
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<Key ID="0x2BD1C15B" Type="float"/>
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@ -13561,10 +13561,6 @@
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<Key ID="0x4A1E493B" Type="EmperorIngStage1Data"/>
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<Value Name="Data"/>
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</Element>
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<Element>
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<Key ID="0x4A1E493B" Type="UnknownStruct25"/>
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<Value Name="Data"/>
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</Element>
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<Element>
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<Key ID="0x4A1E8961" Type="float"/>
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<Value Name="Unknown"/>
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@ -14913,10 +14909,6 @@
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<Key ID="0x5105FA2D" Type="EmperorIngStage2TentacleData"/>
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<Value Name="Data"/>
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</Element>
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<Element>
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<Key ID="0x5105FA2D" Type="UnknownStruct18"/>
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<Value Name="Data"/>
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</Element>
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<Element>
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<Key ID="0x5106FEB9" Type="bool"/>
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<Value Name="Unknown"/>
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@ -16003,7 +15995,7 @@
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</Element>
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<Element>
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<Key ID="0x56E3CEEF" Type="float"/>
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<Value Name="Fade Length"/>
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<Value Name="Fadetime"/>
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</Element>
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<Element>
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<Key ID="0x56EB17BB" Type="GenericCreatureStructE"/>
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@ -32865,10 +32857,6 @@
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<Key ID="0xB3C6398F" Type="EmperorIngStage1TentacleData"/>
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<Value Name="Tentacle"/>
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</Element>
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<Element>
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<Key ID="0xB3C6398F" Type="UnknownStruct19"/>
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<Value Name="Tentacle"/>
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</Element>
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<Element>
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<Key ID="0xB3DABF84" Type="DamageInfo"/>
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<Value Name="HyperDamage"/>
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@ -36643,7 +36631,7 @@
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</Element>
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<Element>
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<Key ID="0xC80FC827" Type="float"/>
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<Value Name="Time"/>
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<Value Name="PickupEffectLifetime"/>
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</Element>
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<Element>
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<Key ID="0xC81690CB" Type="string"/>
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