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Minor fix for a bug that was causing I8 textures to decode incorrectly
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@ -6,7 +6,7 @@
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// Number of pixels * this = number of bytes
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static const float gskPixelsToBytes[] = {
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1.f, 1.f, 2.f, 2.f, 4.f, 4.f, 0.f, 2.f, 4.f, 4.f, 0.5f
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2.f, 2.f, 2.f, 2.f, 4.f, 4.f, 0.f, 2.f, 4.f, 4.f, 0.5f
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};
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// Bits per pixel for each GX texture format
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