Model/material changes - addition of CMaterial clone functions, better encapsulation for CMaterialSet, removal of SModelData from model loading methods

This commit is contained in:
parax0
2015-07-31 23:44:50 -04:00
parent 4450606fbf
commit 086819b939
17 changed files with 324 additions and 229 deletions

View File

@@ -30,6 +30,31 @@ CMaterialPass::~CMaterialPass()
{
}
CMaterialPass* CMaterialPass::Clone(CMaterial *pParent)
{
CMaterialPass *pOut = new CMaterialPass(pParent);
pOut->mPassType = mPassType;
pOut->mSettings = mSettings;
for (u32 iIn = 0; iIn < 4; iIn++) {
pOut->mColorInputs[iIn] = mColorInputs[iIn];
pOut->mAlphaInputs[iIn] = mAlphaInputs[iIn];
}
pOut->mColorOutput = mColorOutput;
pOut->mAlphaOutput = mAlphaOutput;
pOut->mKColorSel = mKColorSel;
pOut->mKAlphaSel = mKAlphaSel;
pOut->mRasSel = mRasSel;
pOut->mTexCoordSource = mTexCoordSource;
pOut->mpTexture = mpTexture;
pOut->mTexToken = CToken(pOut->mpTexture);
pOut->mAnimMode = mAnimMode;
for (u32 iParam = 0; iParam < 4; iParam++)
pOut->mAnimParams[iParam] = mAnimParams[iParam];
pOut->mEnabled = mEnabled;
return pOut;
}
void CMaterialPass::HashParameters(CHashFNV1A &Hash)
{
if (mEnabled)