Model/material changes - addition of CMaterial clone functions, better encapsulation for CMaterialSet, removal of SModelData from model loading methods

This commit is contained in:
parax0
2015-07-31 23:44:50 -04:00
parent 4450606fbf
commit 086819b939
17 changed files with 324 additions and 229 deletions

View File

@@ -11,11 +11,11 @@ void CMaterialCooker::WriteMatSetPrime(COutputStream& Out)
{
// Gather texture list from the materials before starting
mTextureIDs.clear();
u32 NumMats = mpSet->materials.size();
u32 NumMats = mpSet->mMaterials.size();
for (u32 iMat = 0; iMat < NumMats; iMat++)
{
CMaterial *pMat = mpSet->materials[iMat];
CMaterial *pMat = mpSet->mMaterials[iMat];
u32 NumPasses = pMat->PassCount();
for (u32 iPass = 0; iPass < NumPasses; iPass++)
@@ -49,7 +49,7 @@ void CMaterialCooker::WriteMatSetPrime(COutputStream& Out)
for (u32 iMat = 0; iMat < NumMats; iMat++)
{
mpMat = mpSet->materials[iMat];
mpMat = mpSet->mMaterials[iMat];
WriteMaterialPrime(Out);
MatEndOffsets[iMat] = Out.Tell() - MatsStart;
}