mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-16 00:17:14 +00:00
Model/material changes - addition of CMaterial clone functions, better encapsulation for CMaterialSet, removal of SModelData from model loading methods
This commit is contained in:
@@ -11,11 +11,11 @@ void CMaterialCooker::WriteMatSetPrime(COutputStream& Out)
|
||||
{
|
||||
// Gather texture list from the materials before starting
|
||||
mTextureIDs.clear();
|
||||
u32 NumMats = mpSet->materials.size();
|
||||
u32 NumMats = mpSet->mMaterials.size();
|
||||
|
||||
for (u32 iMat = 0; iMat < NumMats; iMat++)
|
||||
{
|
||||
CMaterial *pMat = mpSet->materials[iMat];
|
||||
CMaterial *pMat = mpSet->mMaterials[iMat];
|
||||
|
||||
u32 NumPasses = pMat->PassCount();
|
||||
for (u32 iPass = 0; iPass < NumPasses; iPass++)
|
||||
@@ -49,7 +49,7 @@ void CMaterialCooker::WriteMatSetPrime(COutputStream& Out)
|
||||
|
||||
for (u32 iMat = 0; iMat < NumMats; iMat++)
|
||||
{
|
||||
mpMat = mpSet->materials[iMat];
|
||||
mpMat = mpSet->mMaterials[iMat];
|
||||
WriteMaterialPrime(Out);
|
||||
MatEndOffsets[iMat] = Out.Tell() - MatsStart;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user