Model/material changes - addition of CMaterial clone functions, better encapsulation for CMaterialSet, removal of SModelData from model loading methods

This commit is contained in:
parax0
2015-07-31 23:44:50 -04:00
parent 4450606fbf
commit 086819b939
17 changed files with 324 additions and 229 deletions

View File

@@ -33,28 +33,29 @@ CMaterialSet* CMaterialLoader::LoadMaterialSet(CInputStream& Mat, EGame Version)
void CMaterialLoader::ReadPrimeMatSet()
{
// Textures
u32 TexCount = mpFile->ReadLong();
mpSet->textures.resize(TexCount);
u32 numTextures = mpFile->ReadLong();
mTextures.resize(numTextures);
for (u32 t = 0; t < TexCount; t++)
for (u32 iTex = 0; iTex < numTextures; iTex++)
{
u32 TextureID = mpFile->ReadLong();
mpSet->textures[t] = (CTexture*) gResCache.GetResource(TextureID, "TXTR");
mTextures[iTex] = (CTexture*) gResCache.GetResource(TextureID, "TXTR");
}
// Materials
u32 MatCount = mpFile->ReadLong();
std::vector<u32> offsets(MatCount);
for (u32 m = 0; m < MatCount; m++)
offsets[m] = mpFile->ReadLong();
u32 numMats = mpFile->ReadLong();
std::vector<u32> offsets(numMats);
for (u32 iMat = 0; iMat < numMats; iMat++)
offsets[iMat] = mpFile->ReadLong();
u32 mats_start = mpFile->Tell();
mpSet->materials.resize(MatCount);
for (u32 m = 0; m < MatCount; m++)
u32 matsStart = mpFile->Tell();
mpSet->mMaterials.resize(numMats);
for (u32 iMat = 0; iMat < numMats; iMat++)
{
mpSet->materials[m] = ReadPrimeMaterial();
mpSet->materials[m]->mVersion = mVersion;
mpFile->Seek(mats_start + offsets[m], SEEK_SET);
mpSet->mMaterials[iMat] = ReadPrimeMaterial();
mpSet->mMaterials[iMat]->mVersion = mVersion;
mpSet->mMaterials[iMat]->mName = std::string("Material #") + std::to_string(iMat);
mpFile->Seek(matsStart + offsets[iMat], SEEK_SET);
}
}
@@ -108,7 +109,7 @@ CMaterial* CMaterialLoader::ReadPrimeMaterial()
if (pMat->mOptions & CMaterial::eIndStage)
{
u32 IndTexIndex = mpFile->ReadLong();
pMat->mpIndirectTexture = mpSet->textures[IndTexIndex];
pMat->mpIndirectTexture = mTextures[IndTexIndex];
}
// Color channels
@@ -149,13 +150,14 @@ CMaterial* CMaterialLoader::ReadPrimeMaterial()
CMaterialPass *pPass = pMat->Pass(iTev);
u8 TexSel = mpFile->ReadByte();
if ((TexSel == 0xFF) || (TexSel >= mpSet->textures.size()))
if ((TexSel == 0xFF) || (TexSel >= mTextures.size()))
{
pPass->mpTexture = nullptr;
}
else
{
pPass->mpTexture = mpSet->textures[ TextureIndices[TexSel] ];
pPass->mpTexture = mTextures[TextureIndices[TexSel]];
pPass->mTexToken = CToken(pPass->mpTexture);
}
@@ -245,14 +247,15 @@ CMaterial* CMaterialLoader::ReadPrimeMaterial()
void CMaterialLoader::ReadCorruptionMatSet()
{
u32 NumMats = mpFile->ReadLong();
mpSet->materials.resize(NumMats);
mpSet->mMaterials.resize(NumMats);
for (u32 iMat = 0; iMat < NumMats; iMat++)
{
u32 Size = mpFile->ReadLong();
u32 Next = mpFile->Tell() + Size;
mpSet->materials[iMat] = ReadCorruptionMaterial();
mpSet->materials[iMat]->mVersion = mVersion;
mpSet->mMaterials[iMat] = ReadCorruptionMaterial();
mpSet->mMaterials[iMat]->mVersion = mVersion;
mpSet->mMaterials[iMat]->mName = std::string("Material #") + std::to_string(iMat);
mpFile->Seek(Next, SEEK_SET);
}
}
@@ -357,7 +360,6 @@ CMaterial* CMaterialLoader::ReadCorruptionMaterial()
}
CTexture *pTex = (CTexture*) gResCache.GetResource(TextureID, "TXTR");
mpSet->textures.push_back(pTex);
pPass->mpTexture = pTex;
pPass->mTexToken = CToken(pTex);