CStringTable: Make use of size_t

Plays nicer with standard containers. While we're at it, we can use
std::move where applicable.
This commit is contained in:
Lioncash 2020-06-16 14:38:18 -04:00
parent f71ef1e615
commit 09f5163184
6 changed files with 240 additions and 233 deletions

View File

@ -589,12 +589,14 @@ void GenerateAssetNames(CGameProject *pProj)
for (TResourceIterator<EResourceType::StringTable> It(pStore); It; ++It)
{
if (It->IsNamed()) continue;
CStringTable *pString = (CStringTable*) It->Load();
if (It->IsNamed())
continue;
auto *pString = static_cast<CStringTable*>(It->Load());
TString String;
for (uint32 iStr = 0; iStr < pString->NumStrings() && String.IsEmpty(); iStr++)
String = CStringTable::StripFormatting( pString->GetString(ELanguage::English, iStr) ).Trimmed();
for (size_t iStr = 0; iStr < pString->NumStrings() && String.IsEmpty(); iStr++)
String = CStringTable::StripFormatting(pString->GetString(ELanguage::English, iStr)).Trimmed();
if (!String.IsEmpty())
{

View File

@ -4,131 +4,131 @@
void CStringCooker::WritePrimeDemoSTRG(IOutputStream& STRG)
{
uint StartOffset = STRG.Tell();
uint NumStrings = mpStringTable->NumStrings();
const uint32 StartOffset = STRG.Tell();
const size_t NumStrings = mpStringTable->NumStrings();
// Start writing the file...
STRG.WriteLong(0); // Dummy file size
uint TableStart = STRG.Tell();
const uint32 TableStart = STRG.Tell();
STRG.WriteLong(NumStrings);
// Dummy string offsets
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
for (size_t StringIdx = 0; StringIdx < NumStrings; StringIdx++)
STRG.WriteLong(0);
// Write strings
std::vector<uint> StringOffsets(NumStrings);
std::vector<uint32> StringOffsets(NumStrings);
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
for (size_t StringIdx = 0; StringIdx < NumStrings; StringIdx++)
{
StringOffsets[StringIdx] = STRG.Tell() - TableStart;
STRG.Write16String( mpStringTable->GetString(ELanguage::English, StringIdx).ToUTF16() );
STRG.Write16String(mpStringTable->GetString(ELanguage::English, StringIdx).ToUTF16());
}
// Fill in offsets
uint FileSize = STRG.Tell() - StartOffset;
const uint32 FileSize = STRG.Tell() - StartOffset;
STRG.GoTo(StartOffset);
STRG.WriteLong(FileSize);
STRG.Skip(4);
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
STRG.WriteLong( StringOffsets[StringIdx] );
for (size_t StringIdx = 0; StringIdx < NumStrings; StringIdx++)
STRG.WriteLong(StringOffsets[StringIdx]);
}
void CStringCooker::WritePrimeSTRG(IOutputStream& STRG)
{
// Magic/Version
STRG.WriteLong( 0x87654321 );
STRG.WriteLong( mpStringTable->Game() >= EGame::EchoesDemo ? 1 : 0 );
STRG.WriteLong( mpStringTable->NumLanguages() );
STRG.WriteLong( mpStringTable->NumStrings() );
STRG.WriteLong(0x87654321);
STRG.WriteLong(mpStringTable->Game() >= EGame::EchoesDemo ? 1 : 0);
STRG.WriteLong(static_cast<int>(mpStringTable->NumLanguages()));
STRG.WriteLong(static_cast<int>(mpStringTable->NumStrings()));
// Language info
uint LanguagesStart = STRG.Tell();
const uint LanguagesStart = STRG.Tell();
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
for (size_t i = 0; i < mpStringTable->NumLanguages(); i++)
{
const CStringTable::SLanguageData& kLanguage = mpStringTable->mLanguages[LanguageIdx];
STRG.WriteLong( (uint) kLanguage.Language );
STRG.WriteLong( 0 ); // Dummy offset
const CStringTable::SLanguageData& kLanguage = mpStringTable->mLanguages[i];
STRG.WriteLong(static_cast<int>(kLanguage.Language));
STRG.WriteLong(0); // Dummy offset
if ( mpStringTable->Game() >= EGame::EchoesDemo )
if (mpStringTable->Game() >= EGame::EchoesDemo)
{
STRG.WriteLong( 0 ); // Dummy size
STRG.WriteLong(0); // Dummy size
}
}
// Name Table
if ( mpStringTable->Game() >= EGame::EchoesDemo )
if (mpStringTable->Game() >= EGame::EchoesDemo)
{
WriteNameTable(STRG);
}
// Strings
uint StringDataStart = STRG.Tell();
std::vector<uint> LanguageOffsets( mpStringTable->NumLanguages() );
std::vector<uint> LanguageSizes( mpStringTable->NumLanguages() );
const uint32 StringDataStart = STRG.Tell();
std::vector<uint32> LanguageOffsets(mpStringTable->NumLanguages());
std::vector<uint32> LanguageSizes(mpStringTable->NumLanguages());
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
for (size_t LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
{
const CStringTable::SLanguageData& kLanguage = mpStringTable->mLanguages[LanguageIdx];
uint LanguageStart = STRG.Tell();
const uint32 LanguageStart = STRG.Tell();
LanguageOffsets[LanguageIdx] = LanguageStart - StringDataStart;
if ( mpStringTable->Game() == EGame::Prime )
if (mpStringTable->Game() == EGame::Prime)
{
STRG.WriteLong( 0 ); // Dummy size
STRG.WriteLong(0); // Dummy size
}
// Fill dummy string offsets
uint StringOffsetBase = STRG.Tell();
const uint32 StringOffsetBase = STRG.Tell();
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
for (size_t StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
{
STRG.WriteLong( 0 );
STRG.WriteLong(0);
}
// Write strings
std::vector<uint> StringOffsets( mpStringTable->NumStrings() );
std::vector<uint32> StringOffsets(mpStringTable->NumStrings());
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
for (size_t i = 0; i < mpStringTable->NumStrings(); i++)
{
StringOffsets[StringIdx] = STRG.Tell() - StringOffsetBase;
STRG.Write16String( kLanguage.Strings[StringIdx].String.ToUTF16() );
StringOffsets[i] = STRG.Tell() - StringOffsetBase;
STRG.Write16String(kLanguage.Strings[i].String.ToUTF16());
}
// Go back and fill in size/offsets
uint LanguageEnd = STRG.Tell();
const uint32 LanguageEnd = STRG.Tell();
LanguageSizes[LanguageIdx] = LanguageEnd - StringOffsetBase;
STRG.GoTo(LanguageStart);
if ( mpStringTable->Game() == EGame::Prime )
if (mpStringTable->Game() == EGame::Prime)
{
STRG.WriteLong( LanguageSizes[LanguageIdx] );
STRG.WriteLong(LanguageSizes[LanguageIdx]);
}
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
for (size_t i = 0; i < mpStringTable->NumStrings(); i++)
{
STRG.WriteLong( StringOffsets[StringIdx] );
STRG.WriteLong(StringOffsets[i]);
}
STRG.GoTo(LanguageEnd);
}
uint STRGEnd = STRG.Tell();
const uint32 STRGEnd = STRG.Tell();
// Fill in missing language data
STRG.GoTo(LanguagesStart);
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
for (size_t i = 0; i < mpStringTable->NumLanguages(); i++)
{
STRG.Skip(4); // Skip language ID
STRG.WriteLong( LanguageOffsets[LanguageIdx] );
STRG.WriteLong(LanguageOffsets[i]);
if ( mpStringTable->Game() >= EGame::EchoesDemo )
if (mpStringTable->Game() >= EGame::EchoesDemo)
{
STRG.WriteLong( LanguageSizes[LanguageIdx] );
STRG.WriteLong(LanguageSizes[i]);
}
}
@ -138,10 +138,10 @@ void CStringCooker::WritePrimeSTRG(IOutputStream& STRG)
void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
{
// Magic/Version
STRG.WriteLong( 0x87654321 );
STRG.WriteLong( 3 );
STRG.WriteLong( mpStringTable->NumLanguages() );
STRG.WriteLong( mpStringTable->NumStrings() );
STRG.WriteLong(0x87654321);
STRG.WriteLong(3);
STRG.WriteLong(mpStringTable->NumLanguages());
STRG.WriteLong(mpStringTable->NumStrings());
// Name Table
WriteNameTable(STRG);
@ -153,50 +153,50 @@ void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
{
ELanguage Language;
std::vector<uint> StringOffsets;
uint TotalSize;
uint32 TotalSize;
};
std::vector<SCookedLanguageData> CookedLanguageData( mpStringTable->NumLanguages() );
int EnglishIdx = -1;
size_t EnglishIdx = UINT32_MAX;
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
for (size_t LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
{
const CStringTable::SLanguageData& kLanguageData = mpStringTable->mLanguages[LanguageIdx];
SCookedLanguageData& CookedData = CookedLanguageData[LanguageIdx];
CookedData.Language = kLanguageData.Language;
CookedData.StringOffsets.resize( mpStringTable->NumStrings() );
CookedData.StringOffsets.resize(mpStringTable->NumStrings());
CookedData.TotalSize = 0;
if (CookedData.Language == ELanguage::English)
{
EnglishIdx = (int) LanguageIdx;
EnglishIdx = LanguageIdx;
}
}
// Language IDs
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
for (size_t LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
{
STRG.WriteLong( (uint) CookedLanguageData[LanguageIdx].Language );
STRG.WriteLong(static_cast<int>(CookedLanguageData[LanguageIdx].Language));
}
// Language Info
uint LanguageInfoStart = STRG.Tell();
const uint32 LanguageInfoStart = STRG.Tell();
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
for (size_t LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
{
// Fill language size/offsets with dummy data...
STRG.WriteLong( 0 );
STRG.WriteLong(0);
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
STRG.WriteLong( 0 );
for (size_t StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
STRG.WriteLong(0);
}
// Strings
uint StringsStart = STRG.Tell();
const uint32 StringsStart = STRG.Tell();
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
for (size_t StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
{
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
for (size_t LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
{
const CStringTable::SLanguageData& kLanguageData = mpStringTable->mLanguages[LanguageIdx];
const CStringTable::SStringData& kStringData = kLanguageData.Strings[StringIdx];
@ -208,8 +208,8 @@ void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
{
CookedData.StringOffsets[StringIdx] = STRG.Tell() - StringsStart;
CookedData.TotalSize += kStringData.String.Size() + 1; // +1 for terminating zero
STRG.WriteLong( kStringData.String.Size() + 1 );
STRG.WriteString( kStringData.String );
STRG.WriteLong(kStringData.String.Size() + 1);
STRG.WriteString(kStringData.String);
}
else
{
@ -219,18 +219,18 @@ void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
}
}
uint STRGEnd = STRG.Tell();
const uint32 STRGEnd = STRG.Tell();
// Fill in missing language data
STRG.GoTo(LanguageInfoStart);
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
for (size_t LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
{
const SCookedLanguageData& kCookedData = CookedLanguageData[LanguageIdx];
STRG.WriteLong( kCookedData.TotalSize );
STRG.WriteLong(kCookedData.TotalSize);
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
STRG.WriteLong( kCookedData.StringOffsets[StringIdx] );
for (size_t StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
STRG.WriteLong(kCookedData.StringOffsets[StringIdx]);
}
STRG.GoTo(STRGEnd);
@ -241,13 +241,13 @@ void CStringCooker::WriteNameTable(IOutputStream& STRG)
// Build a list of name entries to put in the map
struct SNameEntry
{
uint Offset;
uint Index;
uint32 Offset;
uint32 Index;
TString Name;
};
std::vector<SNameEntry> NameEntries;
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
for (uint32 StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
{
SNameEntry Entry;
Entry.Offset = 0;
@ -256,46 +256,46 @@ void CStringCooker::WriteNameTable(IOutputStream& STRG)
if (!Entry.Name.IsEmpty())
{
NameEntries.push_back(Entry);
NameEntries.push_back(std::move(Entry));
}
}
std::stable_sort( NameEntries.begin(), NameEntries.end(), [](const SNameEntry& kLHS, const SNameEntry& kRHS) -> bool {
std::stable_sort(NameEntries.begin(), NameEntries.end(), [](const SNameEntry& kLHS, const SNameEntry& kRHS) {
return kLHS.Name < kRHS.Name;
});
// Write out name entries
uint NameTableStart = STRG.Tell();
STRG.WriteLong( NameEntries.size() );
STRG.WriteLong( 0 ); // Dummy name table size
uint NameTableOffsetsStart = STRG.Tell();
const uint32 NameTableStart = STRG.Tell();
STRG.WriteLong(NameEntries.size());
STRG.WriteLong(0); // Dummy name table size
const uint32 NameTableOffsetsStart = STRG.Tell();
for (uint NameIdx = 0; NameIdx < NameEntries.size(); NameIdx++)
for (size_t NameIdx = 0; NameIdx < NameEntries.size(); NameIdx++)
{
STRG.WriteLong( 0 ); // Dummy name offset
STRG.WriteLong( NameEntries[NameIdx].Index );
STRG.WriteLong(0); // Dummy name offset
STRG.WriteLong(NameEntries[NameIdx].Index);
}
// Write out names
std::vector<uint> NameOffsets( NameEntries.size() );
std::vector<uint32> NameOffsets(NameEntries.size());
for (uint NameIdx = 0; NameIdx < NameEntries.size(); NameIdx++)
for (size_t NameIdx = 0; NameIdx < NameEntries.size(); NameIdx++)
{
NameOffsets[NameIdx] = STRG.Tell() - NameTableOffsetsStart;
STRG.WriteString( NameEntries[NameIdx].Name );
STRG.WriteString(NameEntries[NameIdx].Name);
}
// Fill out sizes and offsets
uint NameTableEnd = STRG.Tell();
uint NameTableSize = NameTableEnd - NameTableOffsetsStart;
const uint32 NameTableEnd = STRG.Tell();
const uint32 NameTableSize = NameTableEnd - NameTableOffsetsStart;
STRG.GoTo(NameTableStart);
STRG.Skip(4);
STRG.WriteLong(NameTableSize);
for (uint NameIdx = 0; NameIdx < NameEntries.size(); NameIdx++)
for (const uint32 offset : NameOffsets)
{
STRG.WriteLong( NameOffsets[NameIdx] );
STRG.WriteLong(offset);
STRG.Skip(4);
}

View File

@ -77,11 +77,11 @@ static std::pair<const ELanguage*, size_t> GetSupportedLanguages(EGame Game, ERe
// Utility function - retrieve the index of a given language
static int FindLanguageIndex(const CStringTable* pkInTable, ELanguage InLanguage)
{
for (uint LanguageIdx = 0; LanguageIdx < pkInTable->NumLanguages(); LanguageIdx++)
for (size_t LanguageIdx = 0; LanguageIdx < pkInTable->NumLanguages(); LanguageIdx++)
{
if (pkInTable->LanguageByIndex(LanguageIdx) == InLanguage)
{
return LanguageIdx;
return static_cast<int>(LanguageIdx);
}
}
@ -89,47 +89,46 @@ static int FindLanguageIndex(const CStringTable* pkInTable, ELanguage InLanguage
}
/** Returns a string given a language/index pair */
TString CStringTable::GetString(ELanguage Language, uint StringIndex) const
TString CStringTable::GetString(ELanguage Language, size_t StringIndex) const
{
int LanguageIdx = FindLanguageIndex(this, Language);
const int LanguageIdx = FindLanguageIndex(this, Language);
if (LanguageIdx >= 0 && mLanguages[LanguageIdx].Strings.size() > StringIndex)
{
return mLanguages[LanguageIdx].Strings[StringIndex].String;
}
else
{
return "";
}
return "";
}
/** Updates a string for a given language */
void CStringTable::SetString(ELanguage Language, uint StringIndex, const TString& kNewString)
void CStringTable::SetString(ELanguage Language, size_t StringIndex, TString kNewString)
{
int LanguageIdx = FindLanguageIndex(this, Language);
int EnglishIdx = FindLanguageIndex(this, ELanguage::English);
const int LanguageIdx = FindLanguageIndex(this, Language);
const int EnglishIdx = FindLanguageIndex(this, ELanguage::English);
if (LanguageIdx >= 0 && mLanguages[LanguageIdx].Strings.size() > StringIndex)
{
mLanguages[LanguageIdx].Strings[StringIndex].String = kNewString;
mLanguages[LanguageIdx].Strings[StringIndex].IsLocalized =
(LanguageIdx == EnglishIdx || kNewString != mLanguages[EnglishIdx].Strings[StringIndex].String);
auto& string = mLanguages[LanguageIdx].Strings[StringIndex];
string.IsLocalized = LanguageIdx == EnglishIdx || kNewString != mLanguages[EnglishIdx].Strings[StringIndex].String;
string.String = std::move(kNewString);
}
}
/** Updates a string name */
void CStringTable::SetStringName(uint StringIndex, const TString& kNewName)
void CStringTable::SetStringName(size_t StringIndex, TString kNewName)
{
// Sanity check - make sure the string index is valid
ASSERT( NumStrings() > StringIndex );
ASSERT(NumStrings() > StringIndex);
// Expand the name listing if needed and assign the name
if (mStringNames.size() <= StringIndex)
{
mStringNames.resize( StringIndex + 1 );
mStringNames.resize(StringIndex + 1);
}
mStringNames[StringIndex] = kNewName;
mStringNames[StringIndex] = std::move(kNewName);
// Strip empty string names
while (mStringNames.back().IsEmpty())
@ -137,37 +136,36 @@ void CStringTable::SetStringName(uint StringIndex, const TString& kNewName)
}
/** Move string to another position in the table */
void CStringTable::MoveString(uint StringIndex, uint NewIndex)
void CStringTable::MoveString(size_t StringIndex, size_t NewIndex)
{
ASSERT( NumStrings() > StringIndex );
ASSERT( NumStrings() > NewIndex );
ASSERT(NumStrings() > StringIndex);
ASSERT(NumStrings() > NewIndex);
if (NewIndex == StringIndex)
return;
// Update string data
for (uint LanguageIdx = 0; LanguageIdx < mLanguages.size(); LanguageIdx++)
for (SLanguageData& Language : mLanguages)
{
SLanguageData& Language = mLanguages[LanguageIdx];
SStringData String = Language.Strings[StringIndex];
if (NewIndex > StringIndex)
{
for (uint i=StringIndex; i<NewIndex; i++)
Language.Strings[i] = Language.Strings[i+1];
for (size_t i = StringIndex; i < NewIndex; i++)
Language.Strings[i] = Language.Strings[i + 1];
}
else
{
for (uint i=StringIndex; i>NewIndex; i--)
Language.Strings[i] = Language.Strings[i-1];
for (size_t i = StringIndex; i > NewIndex; i--)
Language.Strings[i] = Language.Strings[i - 1];
}
Language.Strings[NewIndex] = String;
Language.Strings[NewIndex] = std::move(String);
}
// Update string name
uint MinIndex = Math::Min(StringIndex, NewIndex);
uint MaxIndex = Math::Max(StringIndex, NewIndex);
const size_t MinIndex = std::min(StringIndex, NewIndex);
const size_t MaxIndex = std::max(StringIndex, NewIndex);
if (MinIndex < mStringNames.size())
{
@ -180,15 +178,15 @@ void CStringTable::MoveString(uint StringIndex, uint NewIndex)
if (NewIndex > StringIndex)
{
for (uint i=StringIndex; i<NewIndex; i++)
mStringNames[i] = mStringNames[i+1];
for (size_t i = StringIndex; i < NewIndex; i++)
mStringNames[i] = mStringNames[i + 1];
}
else
{
for (uint i=StringIndex; i>NewIndex; i--)
mStringNames[i] = mStringNames[i-1];
for (size_t i = StringIndex; i > NewIndex; i--)
mStringNames[i] = mStringNames[i - 1];
}
mStringNames[NewIndex] = Name;
mStringNames[NewIndex] = std::move(Name);
// Strip empty string names
while (mStringNames.back().IsEmpty())
@ -197,37 +195,37 @@ void CStringTable::MoveString(uint StringIndex, uint NewIndex)
}
/** Add a new string to the table */
void CStringTable::AddString(uint AtIndex)
void CStringTable::AddString(size_t AtIndex)
{
if (AtIndex < NumStrings())
{
if (mStringNames.size() > AtIndex)
{
mStringNames.insert( mStringNames.begin() + AtIndex, 1, "" );
mStringNames.insert(mStringNames.begin() + AtIndex, 1, "");
}
}
else
AtIndex = NumStrings();
for (uint LanguageIdx = 0; LanguageIdx < mLanguages.size(); LanguageIdx++)
{
SLanguageData& Language = mLanguages[LanguageIdx];
Language.Strings.insert( Language.Strings.begin() + AtIndex, 1, SStringData() );
AtIndex = NumStrings();
}
for (SLanguageData& Language : mLanguages)
{
Language.Strings.insert(Language.Strings.begin() + AtIndex, 1, SStringData());
}
}
/** Remove a string from the table */
void CStringTable::RemoveString(uint StringIndex)
void CStringTable::RemoveString(size_t StringIndex)
{
ASSERT( StringIndex < NumStrings() );
ASSERT(StringIndex < NumStrings());
if (mStringNames.size() > StringIndex)
mStringNames.erase( mStringNames.begin() + StringIndex );
mStringNames.erase(mStringNames.begin() + StringIndex);
for (uint LanguageIdx = 0; LanguageIdx < mLanguages.size(); LanguageIdx++)
for (SLanguageData& Language : mLanguages)
{
SLanguageData& Language = mLanguages[LanguageIdx];
Language.Strings.erase( Language.Strings.begin() + StringIndex );
Language.Strings.erase(Language.Strings.begin() + StringIndex);
}
}
@ -235,7 +233,7 @@ void CStringTable::RemoveString(uint StringIndex)
void CStringTable::InitializeNewResource()
{
// Initialize data for whatever languages are supported by our game/region
ERegion Region = ( Entry() && Entry()->Project() ? Entry()->Project()->Region() : ERegion::NTSC );
const ERegion Region = ( Entry() && Entry()->Project() ? Entry()->Project()->Region() : ERegion::NTSC );
const auto [data, dataSize] = GetSupportedLanguages(Game(), Region);
mLanguages.resize(dataSize);
@ -258,7 +256,7 @@ std::unique_ptr<CDependencyTree> CStringTable::BuildDependencyTree() const
{
// STRGs can reference FONTs with the &font=; formatting tag and TXTRs with the &image=; tag
auto pTree = std::make_unique<CDependencyTree>();
EIDLength IDLength = CAssetID::GameIDLength( Game() );
EIDLength IDLength = CAssetID::GameIDLength(Game());
for (const SLanguageData& language : mLanguages)
{
@ -276,13 +274,15 @@ std::unique_ptr<CDependencyTree> CStringTable::BuildDependencyTree() const
}
// Get tag name and parameters
int NameEnd = kString.IndexOf('=', TagIdx);
int TagEnd = kString.IndexOf(';', TagIdx);
if (NameEnd == -1 || TagEnd == -1) continue;
const int NameEnd = kString.IndexOf('=', TagIdx);
const int TagEnd = kString.IndexOf(';', TagIdx);
if (NameEnd == -1 || TagEnd == -1)
continue;
TString TagName = kString.SubString(TagIdx + 1, NameEnd - TagIdx - 1);
const TString TagName = kString.SubString(TagIdx + 1, NameEnd - TagIdx - 1);
TString ParamString = kString.SubString(NameEnd + 1, TagEnd - NameEnd - 1);
if (ParamString.IsEmpty()) continue;
if (ParamString.IsEmpty())
continue;
// Font
if (TagName == "font")
@ -295,9 +295,8 @@ std::unique_ptr<CDependencyTree> CStringTable::BuildDependencyTree() const
}
ASSERT(ParamString.Size() == IDLength * 2);
pTree->AddDependency( CAssetID::FromString(ParamString) );
pTree->AddDependency(CAssetID::FromString(ParamString));
}
// Image
else if (TagName == "image")
{
@ -307,20 +306,25 @@ std::unique_ptr<CDependencyTree> CStringTable::BuildDependencyTree() const
uint TexturesStart = 0;
if (ImageType == "A")
{
TexturesStart = 2;
}
else if (ImageType == "SI")
{
TexturesStart = 3;
}
else if (ImageType == "SA")
{
TexturesStart = 4;
}
else if (ImageType == "B")
{
TexturesStart = 2;
}
else if (ImageType.IsHexString(false, static_cast<int>(IDLength) * 2))
{
TexturesStart = 0;
}
else
{
errorf("Unrecognized image type: %s", *ImageType);
@ -330,7 +334,7 @@ std::unique_ptr<CDependencyTree> CStringTable::BuildDependencyTree() const
// Load texture IDs
TStringList::iterator Iter = Params.begin();
for (uint ParamIdx = 0; ParamIdx < Params.size(); ParamIdx++, Iter++)
for (uint ParamIdx = 0; ParamIdx < Params.size(); ParamIdx++, ++Iter)
{
if (ParamIdx >= TexturesStart)
{
@ -365,8 +369,9 @@ TString CStringTable::StripFormatting(const TString& kInString)
if (Out[CharIdx] == '&')
{
if (TagStart == -1)
{
TagStart = CharIdx;
}
else
{
Out.Remove(TagStart, 1);
@ -374,11 +379,10 @@ TString CStringTable::StripFormatting(const TString& kInString)
CharIdx--;
}
}
else if (TagStart != -1 && Out[CharIdx] == ';')
{
int TagEnd = CharIdx + 1;
int TagLen = TagEnd - TagStart;
const int TagEnd = CharIdx + 1;
const int TagLen = TagEnd - TagStart;
Out.Remove(TagStart, TagLen);
CharIdx = TagStart - 1;
TagStart = -1;

View File

@ -53,34 +53,34 @@ public:
explicit CStringTable(CResourceEntry *pEntry = nullptr) : CResource(pEntry) {}
/** Returns the number of languages in the table */
uint NumLanguages() const { return mLanguages.size(); }
size_t NumLanguages() const { return mLanguages.size(); }
/** Returns the number of strings in the table */
uint NumStrings() const { return mLanguages.empty() ? 0 : mLanguages[0].Strings.size(); }
size_t NumStrings() const { return mLanguages.empty() ? 0 : mLanguages[0].Strings.size(); }
/** Returns languages used by index */
ELanguage LanguageByIndex(uint Index) const { return mLanguages.size() > Index ? mLanguages[Index].Language : ELanguage::Invalid; }
ELanguage LanguageByIndex(size_t Index) const { return mLanguages.size() > Index ? mLanguages[Index].Language : ELanguage::Invalid; }
/** Returns the string name by string index. May be blank if the string at the requested index is unnamed */
TString StringNameByIndex(uint Index) const { return mStringNames.size() > Index ? mStringNames[Index] : ""; }
TString StringNameByIndex(size_t Index) const { return mStringNames.size() > Index ? mStringNames[Index] : ""; }
/** Returns a string given a language/index pair */
TString GetString(ELanguage Language, uint StringIndex) const;
TString GetString(ELanguage Language, size_t StringIndex) const;
/** Updates a string for a given language */
void SetString(ELanguage Language, uint StringIndex, const TString& kNewString);
void SetString(ELanguage Language, size_t StringIndex, TString kNewString);
/** Updates a string name */
void SetStringName(uint StringIndex, const TString& kNewName);
void SetStringName(size_t StringIndex, TString kNewName);
/** Move string to another position in the table */
void MoveString(uint StringIndex, uint NewIndex);
void MoveString(size_t StringIndex, size_t NewIndex);
/** Add a new string to the table */
void AddString(uint AtIndex);
void AddString(size_t AtIndex);
/** Remove a string from the table */
void RemoveString(uint StringIndex);
void RemoveString(size_t StringIndex);
/** Initialize new resource data */
void InitializeNewResource() override;

View File

@ -115,9 +115,9 @@ void CStringEditor::InitUI()
// Set up language tabs
mpUI->EditLanguageTabBar->setExpanding(false);
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
for (size_t LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
{
ELanguage Language = mpStringTable->LanguageByIndex(LanguageIdx);
const ELanguage Language = mpStringTable->LanguageByIndex(LanguageIdx);
const char* pkLanguageName = TEnumReflection<ELanguage>::ConvertValueToString(Language);
mpUI->EditLanguageTabBar->addTab(pkLanguageName);
}
@ -197,14 +197,14 @@ void CStringEditor::LoadSettings()
QSettings Settings;
// Set language
ELanguage Language = (ELanguage) Settings.value(gkpLanguageSetting, (int) ELanguage::English).toInt();
const auto Language = static_cast<ELanguage>(Settings.value(gkpLanguageSetting, static_cast<int>(ELanguage::English)).toInt());
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
for (size_t LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
{
if (mpStringTable->LanguageByIndex(LanguageIdx) == Language)
{
SetActiveLanguage(Language);
mpUI->EditLanguageTabBar->setCurrentIndex(LanguageIdx);
mpUI->EditLanguageTabBar->setCurrentIndex(static_cast<int>(LanguageIdx));
break;
}
}
@ -246,17 +246,17 @@ void CStringEditor::UpdateUI()
mpUI->RemoveStringButton->setEnabled( pSelectionModel->hasSelection() );
// Update language tabs
uint LanguageIndex = mpUI->EditLanguageTabBar->currentIndex();
ELanguage TabLanguage = mpStringTable->LanguageByIndex(LanguageIndex);
const auto LanguageIndex = static_cast<size_t>(mpUI->EditLanguageTabBar->currentIndex());
const ELanguage TabLanguage = mpStringTable->LanguageByIndex(LanguageIndex);
if (TabLanguage != mCurrentLanguage)
{
for (uint LangIdx = 0; LangIdx < mpStringTable->NumLanguages(); LangIdx++)
for (size_t LangIdx = 0; LangIdx < mpStringTable->NumLanguages(); LangIdx++)
{
if (mpStringTable->LanguageByIndex(LangIdx) == mCurrentLanguage)
{
mpUI->EditLanguageTabBar->blockSignals(true);
mpUI->EditLanguageTabBar->setCurrentIndex(LangIdx);
mpUI->EditLanguageTabBar->setCurrentIndex(static_cast<int>(LangIdx));
mpUI->EditLanguageTabBar->blockSignals(false);
break;
}
@ -295,14 +295,14 @@ void CStringEditor::OnStringSelected(const QModelIndex& kIndex)
void CStringEditor::OnLanguageChanged(int LanguageIndex)
{
ASSERT( LanguageIndex >= 0 && LanguageIndex < (int) mpStringTable->NumLanguages() );
ELanguage Language = mpStringTable->LanguageByIndex(LanguageIndex);
ASSERT(LanguageIndex >= 0 && LanguageIndex < static_cast<int>(mpStringTable->NumLanguages()));
const ELanguage Language = mpStringTable->LanguageByIndex(LanguageIndex);
if (Language != mCurrentLanguage)
{
IUndoCommand* pCommand = new CSetLanguageCommand(this, mCurrentLanguage, Language);
UndoStack().push(pCommand);
}
if (Language == mCurrentLanguage)
return;
IUndoCommand* pCommand = new CSetLanguageCommand(this, mCurrentLanguage, Language);
UndoStack().push(pCommand);
}
void CStringEditor::OnStringNameEdited()
@ -312,7 +312,8 @@ void CStringEditor::OnStringNameEdited()
if (mpStringTable->StringNameByIndex(mCurrentStringIndex) != NewName)
{
IUndoCommand* pCommand = new TSerializeUndoCommand<CStringTable>("Edit String Name", mpStringTable, false);
mpStringTable->SetStringName( mCurrentStringIndex, NewName );
mpStringTable->SetStringName(mCurrentStringIndex, std::move(NewName));
mIsEditingStringName = true;
UndoStack().push(pCommand);
}
@ -320,12 +321,13 @@ void CStringEditor::OnStringNameEdited()
void CStringEditor::OnStringTextEdited()
{
TString NewText = TO_TSTRING( mpUI->StringTextEdit->toPlainText() );
TString NewText = TO_TSTRING(mpUI->StringTextEdit->toPlainText());
if (mpStringTable->GetString(mCurrentLanguage, mCurrentStringIndex) != NewText)
{
IUndoCommand* pCommand = new TSerializeUndoCommand<CStringTable>("Edit String", mpStringTable, false);
mpStringTable->SetString(mCurrentLanguage, mCurrentStringIndex, NewText);
mpStringTable->SetString(mCurrentLanguage, mCurrentStringIndex, std::move(NewText));
mIsEditingStringData = true;
UndoStack().push(pCommand);
}
@ -355,13 +357,13 @@ void CStringEditor::OnRemoveString()
if (mpUI->StringNameListView->selectionModel()->hasSelection())
{
UndoStack().beginMacro("Remove String");
uint Index = mCurrentStringIndex;
const size_t Index = mCurrentStringIndex;
// Change selection to a new string.
// Do this before actually removing the string so that if the action is undone, the
// editor will not attempt to re-select the string before it gets readded to the table.
uint NewStringCount = mpStringTable->NumStrings() - 1;
uint NewIndex = (Index >= NewStringCount ? NewStringCount - 1 : Index);
const size_t NewStringCount = mpStringTable->NumStrings() - 1;
const size_t NewIndex = (Index >= NewStringCount ? NewStringCount - 1 : Index);
IUndoCommand* pCommand = new CSetStringIndexCommand(this, Index, NewIndex);
UndoStack().push(pCommand);
@ -406,39 +408,39 @@ void CStringEditor::IncrementStringIndex()
void CStringEditor::DecrementStringIndex()
{
uint NewIndex = mCurrentStringIndex - 1;
const uint32 NewIndex = mCurrentStringIndex - 1;
if (NewIndex != -1)
{
IUndoCommand* pCommand = new CSetStringIndexCommand(this, mCurrentStringIndex, NewIndex);
UndoStack().push(pCommand);
}
if (NewIndex == UINT32_MAX)
return;
IUndoCommand* pCommand = new CSetStringIndexCommand(this, mCurrentStringIndex, NewIndex);
UndoStack().push(pCommand);
}
void CStringEditor::IncrementLanguageIndex()
{
for (uint i=0; i<mpStringTable->NumLanguages() - 1; i++)
for (size_t i = 0; i < mpStringTable->NumLanguages() - 1; i++)
{
if (mpStringTable->LanguageByIndex(i) == mCurrentLanguage)
{
ELanguage NewLanguage = mpStringTable->LanguageByIndex(i+1);
IUndoCommand* pCommand = new CSetLanguageCommand(this, mCurrentLanguage, NewLanguage);
UndoStack().push(pCommand);
break;
}
if (mpStringTable->LanguageByIndex(i) != mCurrentLanguage)
continue;
const ELanguage NewLanguage = mpStringTable->LanguageByIndex(i + 1);
IUndoCommand* pCommand = new CSetLanguageCommand(this, mCurrentLanguage, NewLanguage);
UndoStack().push(pCommand);
break;
}
}
void CStringEditor::DecrementLanguageIndex()
{
for (uint i=mpStringTable->NumLanguages() - 1; i>0; i--)
for (size_t i = mpStringTable->NumLanguages() - 1; i > 0; i--)
{
if (mpStringTable->LanguageByIndex(i) == mCurrentLanguage)
{
ELanguage NewLanguage = mpStringTable->LanguageByIndex(i-1);
IUndoCommand* pCommand = new CSetLanguageCommand(this, mCurrentLanguage, NewLanguage);
UndoStack().push(pCommand);
break;
}
if (mpStringTable->LanguageByIndex(i) != mCurrentLanguage)
continue;
const ELanguage NewLanguage = mpStringTable->LanguageByIndex(i - 1);
IUndoCommand* pCommand = new CSetLanguageCommand(this, mCurrentLanguage, NewLanguage);
UndoStack().push(pCommand);
break;
}
}

View File

@ -16,26 +16,25 @@ CStringListModel::CStringListModel(CStringEditor* pInEditor)
/** Change the preview language display */
void CStringListModel::SetPreviewLanguage(ELanguage InLanguage)
{
if (mStringPreviewLanguage != InLanguage)
{
mStringPreviewLanguage = InLanguage;
if (mStringPreviewLanguage == InLanguage)
return;
// Emit data changed for user role for the full range of strings
int NumStrings = mpStringTable ? mpStringTable->NumStrings() : 0;
mStringPreviewLanguage = InLanguage;
if (NumStrings)
{
QVector<int> Roles;
Roles << Qt::UserRole;
emit dataChanged( index(0), index(NumStrings-1), Roles );
}
}
// Emit data changed for user role for the full range of strings
const int NumStrings = mpStringTable ? static_cast<int>(mpStringTable->NumStrings()) : 0;
if (NumStrings == 0)
return;
QVector<int> Roles;
Roles << Qt::UserRole;
emit dataChanged(index(0), index(NumStrings - 1), Roles);
}
/** QAbstractListModel interface */
int CStringListModel::rowCount(const QModelIndex& kParent) const
{
return mpStringTable ? mpStringTable->NumStrings() : 0;
return mpStringTable ? static_cast<int>(mpStringTable->NumStrings()) : 0;
}
QVariant CStringListModel::data(const QModelIndex& kIndex, int Role) const
@ -45,7 +44,7 @@ QVariant CStringListModel::data(const QModelIndex& kIndex, int Role) const
return QVariant::Invalid;
}
int StringIndex = kIndex.row();
const auto StringIndex = static_cast<size_t>(kIndex.row());
// display/tooltip role: return the string name
if (Role == Qt::DisplayRole || Role == Qt::ToolTipRole)
@ -131,13 +130,13 @@ bool CStringListModel::dropMimeData(const QMimeData* pkData, Qt::DropAction Acti
}
// If the user placed the string at the end of the list, then the index we receive
// will be out of range, so cap it to a valid index.
else if (Row >= (int) mpStringTable->NumStrings())
else if (Row >= static_cast<int>(mpStringTable->NumStrings()))
{
Row = mpStringTable->NumStrings() - 1;
Row = static_cast<int>(mpStringTable->NumStrings()) - 1;
}
// If the string is being moved further down the list, then account for the fact that
// the rest of the strings below it will be bumped up.
else if (Row > (int) pkStringMimeData->StringIndex())
else if (Row > static_cast<int>(pkStringMimeData->StringIndex()))
{
Row--;
}