Template updates
This commit is contained in:
parent
8dddbd8b92
commit
0b1f419142
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@ -2572,7 +2572,7 @@
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<property ID="0x3A2D17E4" name="Knockback Resistance"/>
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<property ID="0x3A2D1AA4" name="WPSC"/>
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<property ID="0x3A32DFCB" name="Unknown"/>
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<property ID="0x3A3E03BA" name="Unknown"/>
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<property ID="0x3A3E03BA" name="Collision Scale"/>
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<property ID="0x3A43FB48" name="TrainTrackManagerStructA"/>
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<property ID="0x3A512115" name="STRG"/>
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<property ID="0x3A562EFF" name="Option 3"/>
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@ -3899,7 +3899,7 @@
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<property ID="0x56C0D040" name="Unknown"/>
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<property ID="0x56C192F3" name="ShockWaveInfo"/>
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<property ID="0x56C48141" name="BeastRiderData"/>
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<property ID="0x56E3CEEF" name="Fade In Time"/>
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<property ID="0x56E3CEEF" name="Fade Length"/>
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<property ID="0x56EB17BB" name="GenericCreatureStructE"/>
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<property ID="0x56F3C854" name="Unknown"/>
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<property ID="0x56F41CA8" name="Unknown"/>
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@ -8933,7 +8933,7 @@
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<property ID="0xC80BB6E4" name="Unknown"/>
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<property ID="0xC80BC7C5" name="Unknown"/>
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<property ID="0xC80E329B" name="Attack Time Variation"/>
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<property ID="0xC80FC827" name="Multiplayer-related"/>
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<property ID="0xC80FC827" name="Time"/>
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<property ID="0xC81690CB" name="Unknown"/>
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<property ID="0xC82395FA" name="CameraHintStructB"/>
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<property ID="0xC83E3228" name="Unknown"/>
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@ -10227,7 +10227,7 @@
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<property ID="0xE578EFC6" name="Unknown"/>
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<property ID="0xE57CA27C" name="Unknown"/>
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<property ID="0xE5839374" name="Unknown"/>
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<property ID="0xE585F166" name="Unknown"/>
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<property ID="0xE585F166" name="Spawn Delay"/>
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<property ID="0xE589A4F9" name="Unknown"/>
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<property ID="0xE58A4113" name="Unknown"/>
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<property ID="0xE58D6C84" name="Unknown"/>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<enum name="InventorySlot">
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<enum name="Item">
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<enumerators>
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<enumerator ID="0x00" name="Power Beam"/>
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<enumerator ID="0x01" name="Ice Beam"/>
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@ -1,70 +1,72 @@
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<?xml version="1.0" ?>
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<enum name="PlayerAction">
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<enumerator ID="0x00" name="Forward" />
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<enumerator ID="0x01" name="Backward" />
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<enumerator ID="0x02" name="Turn Left" />
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<enumerator ID="0x03" name="Turn Right" />
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<enumerator ID="0x04" name="Strafe Left" />
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<enumerator ID="0x05" name="Strafe Right" />
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<enumerator ID="0x06" name="Look Left" />
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<enumerator ID="0x07" name="Look Right" />
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<enumerator ID="0x08" name="Look Up" />
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<enumerator ID="0x09" name="Look Down" />
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<enumerator ID="0x0A" name="Jump/Boost" />
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<enumerator ID="0x0B" name="Fire/Bomb" />
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<enumerator ID="0x0C" name="Missile/PowerBomb" />
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<enumerator ID="0x0D" name="Morph" />
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<enumerator ID="0x0E" name="Aim Up" />
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<enumerator ID="0x0F" ame="Aim Down" />
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<enumerator ID="0x10" name="Cycle Beam Up" />
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<enumerator ID="0x11" name="Cycle Beam Down" />
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<enumerator ID="0x12" name="Cycle Item" />
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<enumerator ID="0x13" name="Power Beam" />
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<enumerator ID="0x14" name="Ice Beam" />
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<enumerator ID="0x15" name="Wave Beam" />
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<enumerator ID="0x16" name="Plasma Beam" />
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<enumerator ID="0x17" name="Toggle Holster" />
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<enumerator ID="0x18" name="Orbit Close" />
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<enumerator ID="0x19" name="Orbit Far" />
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<enumerator ID="0x1A" name="Orbit Object" />
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<enumerator ID="0x1B" name="Orbit Select" />
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<enumerator ID="0x1C" name="Orbit Confirm" />
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<enumerator ID="0x1D" name="Orbit Left" />
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<enumerator ID="0x1E" name="Orbit Right" />
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<enumerator ID="0x1F" name="Orbit Up" />
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<enumerator ID="0x20" name="Orbit Down" />
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<enumerator ID="0x21" name="Look Hold1" />
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<enumerator ID="0x22" name="Look Hold2" />
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<enumerator ID="0x23" name="Look Zoom In" />
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<enumerator ID="0x24" name="Look Zoom Out" />
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<enumerator ID="0x25" name="Aim Hold" />
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<enumerator ID="0x26" name="Map Circle Up" />
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<enumerator ID="0x27" name="Map Circle Down" />
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<enumerator ID="0x28" name="Map Circle Left" />
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<enumerator ID="0x29" name="Map Circle Right" />
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<enumerator ID="0x2A" name="Map Move Forward" />
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<enumerator ID="0x2B" name="Map Move Back" />
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<enumerator ID="0x2C" name="Map Move Left" />
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<enumerator ID="0x2D" name="Map Move Right" />
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<enumerator ID="0x2E" name="Map Zoom In" />
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<enumerator ID="0x2F" name="Map Zoom Out" />
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<enumerator ID="0x30" name="SpiderBall" />
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<enumerator ID="0x31" name="Chase Camera" />
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<enumerator ID="0x32" name="XRay Visor" />
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<enumerator ID="0x33" name="Thermo Visor" />
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<enumerator ID="0x34" name="Enviro Visor" />
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<enumerator ID="0x35" name="No Visor" />
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<enumerator ID="0x36" name="Visor Menu" />
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<enumerator ID="0x37" name="Visor Up" />
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<enumerator ID="0x38" name="Visor Down" />
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<enumerator ID="0x39" name="UNKNOWN" />
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<enumerator ID="0x3A" name="UNKNOWN" />
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<enumerator ID="0x3B" name="Use Shield" />
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<enumerator ID="0x3C" name="Scan Item" />
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<enumerator ID="0x3D" name="UNKNOWN" />
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<enumerator ID="0x3E" name="UNKNOWN" />
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<enumerator ID="0x3F" name="UNKNOWN" />
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<enumerator ID="0x40" name="UNKNOWN" />
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<enumerator ID="0x41" name="UNKNOWN" />
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<enumerator ID="0x42" name="UNKNOWN" />
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<enumerators>
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<enumerator ID="0x00" name="Forward" />
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<enumerator ID="0x01" name="Backward" />
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<enumerator ID="0x02" name="Turn Left" />
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<enumerator ID="0x03" name="Turn Right" />
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<enumerator ID="0x04" name="Strafe Left" />
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<enumerator ID="0x05" name="Strafe Right" />
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<enumerator ID="0x06" name="Look Left" />
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<enumerator ID="0x07" name="Look Right" />
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<enumerator ID="0x08" name="Look Up" />
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<enumerator ID="0x09" name="Look Down" />
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<enumerator ID="0x0A" name="Jump/Boost" />
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<enumerator ID="0x0B" name="Fire/Bomb" />
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<enumerator ID="0x0C" name="Missile/PowerBomb" />
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<enumerator ID="0x0D" name="Morph" />
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<enumerator ID="0x0E" name="Aim Up" />
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<enumerator ID="0x0F" name="Aim Down" />
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<enumerator ID="0x10" name="Cycle Beam Up" />
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<enumerator ID="0x11" name="Cycle Beam Down" />
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<enumerator ID="0x12" name="Cycle Item" />
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<enumerator ID="0x13" name="Power Beam" />
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<enumerator ID="0x14" name="Ice Beam" />
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<enumerator ID="0x15" name="Wave Beam" />
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<enumerator ID="0x16" name="Plasma Beam" />
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<enumerator ID="0x17" name="Toggle Holster" />
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<enumerator ID="0x18" name="Orbit Close" />
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<enumerator ID="0x19" name="Orbit Far" />
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<enumerator ID="0x1A" name="Orbit Object" />
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<enumerator ID="0x1B" name="Orbit Select" />
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<enumerator ID="0x1C" name="Orbit Confirm" />
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<enumerator ID="0x1D" name="Orbit Left" />
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<enumerator ID="0x1E" name="Orbit Right" />
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<enumerator ID="0x1F" name="Orbit Up" />
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<enumerator ID="0x20" name="Orbit Down" />
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<enumerator ID="0x21" name="Look Hold1" />
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<enumerator ID="0x22" name="Look Hold2" />
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<enumerator ID="0x23" name="Look Zoom In" />
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<enumerator ID="0x24" name="Look Zoom Out" />
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<enumerator ID="0x25" name="Aim Hold" />
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<enumerator ID="0x26" name="Map Circle Up" />
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<enumerator ID="0x27" name="Map Circle Down" />
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<enumerator ID="0x28" name="Map Circle Left" />
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<enumerator ID="0x29" name="Map Circle Right" />
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<enumerator ID="0x2A" name="Map Move Forward" />
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<enumerator ID="0x2B" name="Map Move Back" />
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<enumerator ID="0x2C" name="Map Move Left" />
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<enumerator ID="0x2D" name="Map Move Right" />
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<enumerator ID="0x2E" name="Map Zoom In" />
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<enumerator ID="0x2F" name="Map Zoom Out" />
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<enumerator ID="0x30" name="SpiderBall" />
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<enumerator ID="0x31" name="Chase Camera" />
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<enumerator ID="0x32" name="XRay Visor" />
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<enumerator ID="0x33" name="Thermo Visor" />
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<enumerator ID="0x34" name="Enviro Visor" />
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<enumerator ID="0x35" name="No Visor" />
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<enumerator ID="0x36" name="Visor Menu" />
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<enumerator ID="0x37" name="Visor Up" />
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<enumerator ID="0x38" name="Visor Down" />
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<enumerator ID="0x39" name="UNKNOWN" />
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<enumerator ID="0x3A" name="UNKNOWN" />
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<enumerator ID="0x3B" name="Use Shield" />
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<enumerator ID="0x3C" name="Scan Item" />
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<enumerator ID="0x3D" name="UNKNOWN" />
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<enumerator ID="0x3E" name="UNKNOWN" />
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<enumerator ID="0x3F" name="UNKNOWN" />
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<enumerator ID="0x40" name="UNKNOWN" />
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<enumerator ID="0x41" name="UNKNOWN" />
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<enumerator ID="0x42" name="UNKNOWN" />
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</enumerators>
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</enum>
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@ -8,5 +8,6 @@
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<enumerator ID="0x04" name="Pass Through"/>
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<enumerator ID="0x05" name="Direct/Double"/>
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<enumerator ID="0x06" name="Direct"/>
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<enumerator ID="0x07" name="Immune?"/>
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</enumerators>
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</enum>
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@ -19,7 +19,7 @@
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<property ID="0x0E" name="Unknown 5" type="bool"/>
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<property ID="0x0F" name="Unknown 6" type="bool"/>
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<property ID="0x10" name="Unknown 7" type="bool"/>
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<property ID="0x11" name="Unknown 8" type="bool"/>
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<property ID="0x11" name="Active" type="bool"/>
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<property ID="0x12" name="Unknown 9" type="long"/>
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<property ID="0x13" name="Unknown 10" type="float"/>
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<property ID="0x14" name="Unknown 11" type="bool"/>
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@ -16,7 +16,7 @@
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<struct ID="0x0B" name="ActorParameters" template="Structs/ActorParameters.xml"/>
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<property ID="0x0C" name="Particle" type="file" extensions="PART"/>
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<struct ID="0x0D" name="DamageInfo" template="Structs/DamageInfo.xml"/>
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<property ID="0x0E" name="Unknown 4" type="bool"/>
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<property ID="0x0E" name="Active" type="bool"/>
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</properties>
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<states/>
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<messages/>
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@ -26,6 +26,7 @@
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<property name="Position" ID="0x01"/>
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<property name="Rotation" ID="0x02"/>
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<property name="Scale" ID="0x03"/>
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<property name="Active" ID="0x0E"/>
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<property name="LightParameters" ID="0x0B:0x00"/>
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</properties>
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<assets>
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@ -17,7 +17,7 @@
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<property ID="0x0C" name="Unknown 4" type="float"/>
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<property ID="0x0D" name="Unknown 5" type="long"/>
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<property ID="0x0E" name="Unknown 6" type="long"/>
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<property ID="0x0F" name="Unknown 7" type="bool"/>
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<property ID="0x0F" name="Active" type="bool"/>
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</properties>
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<states/>
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<messages/>
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@ -27,6 +27,7 @@
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<property name="Position" ID="0x01"/>
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<property name="Rotation" ID="0x02"/>
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<property name="Scale" ID="0x03"/>
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<property name="Active" ID="0x0F"/>
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<property name="LightParameters" ID="0x0A:0x00"/>
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</properties>
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<assets>
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@ -2,21 +2,29 @@
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<ScriptTemplate version="4">
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<name>AreaAttributes</name>
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<properties>
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<property ID="0x00" name="Unknown 1" type="long"/>
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<property ID="0x01" name="Show Skybox?" type="bool"/>
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<property ID="0x00" name="Unknown" type="long">
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<description>If set to anything other than 1, AreaAttributes will not work.</description>
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</property>
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<property ID="0x01" name="Show Skybox" type="bool"/>
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<enum ID="0x02" name="Environmental Effect">
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<enumerators>
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<enumerator ID="0x00" name="None"/>
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<enumerator ID="0x01" name="Rain"/>
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<enumerator ID="0x02" name="Snow"/>
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<enumerator ID="0x01" name="Snow"/>
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<enumerator ID="0x02" name="Rain"/>
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</enumerators>
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</enum>
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<property ID="0x03" name="Unknown 3" type="float"/>
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<property ID="0x04" name="Unknown 4" type="float"/>
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<property ID="0x05" name="Unknown 5" type="float"/>
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<property ID="0x06" name="Unknown 6" type="float"/>
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<property ID="0x03" name="Initial Environmental Effect Density" type="float"/>
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<property ID="0x04" name="Initial Thermal Heat Level" type="float"/>
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<property ID="0x05" name="X-Ray Fog Distance" type="float"/>
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<property ID="0x06" name="Initial World Lighting Level" type="float"/>
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<property ID="0x07" name="Skybox Model" type="file" extensions="CMDL"/>
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<property ID="0x08" name="Unknown 7" type="long"/>
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<enum ID="0x08" name="Phazon Type">
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<enumerators>
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<enumerator ID="0x00" name="None"/>
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<enumerator ID="0x01" name="Blue"/>
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<enumerator ID="0x02" name="Orange"/>
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</enumerators>
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</enum>
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</properties>
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<states/>
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<messages/>
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@ -10,11 +10,13 @@
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<struct ID="0x05" name="PatternedInfo" template="Structs/PatternedInfo.xml"/>
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<struct ID="0x06" name="ActorParameters" template="Structs/ActorParameters.xml"/>
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<struct ID="0x07" name="DamageInfo" template="Structs/DamageInfo.xml"/>
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<property ID="0x08" name="Unknown 2" type="vector3f"/>
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<property ID="0x08" name="Lock-On Offset" type="vector3f">
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<description>This is clamped to the beetle's bounding box.</description>
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</property>
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<property ID="0x09" name="Unknown 3" type="float"/>
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<struct ID="0x0A" name="Abdomen Vulnerability" template="Structs/DamageVulnerability.xml"/>
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<struct ID="0x0B" name="Armor Vulnerability" template="Structs/DamageVulnerability.xml"/>
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<property ID="0x0C" name="Model" type="file" extensions="CMDL"/>
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<property ID="0x0C" name="Abdomen Model" type="file" extensions="CMDL"/>
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<property ID="0x0D" name="Unknown 4" type="long"/>
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<property ID="0x0E" name="Unknown 5" type="float"/>
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<property ID="0x0F" name="Unknown 6" type="float"/>
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<name>CameraBlurKeyframe</name>
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<properties>
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<property ID="0x00" name="Name" type="string"/>
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<property ID="0x01" name="Unknown 1" type="bool"/>
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<property ID="0x01" name="Active" type="bool"/>
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<property ID="0x02" name="Unknown 2" type="long"/>
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<property ID="0x03" name="Unknown 3" type="float"/>
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<property ID="0x04" name="Unknown 4" type="long"/>
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<editor>
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<properties>
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<property name="InstanceName" ID="0x00"/>
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<property name="Active" ID="0x01"/>
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</properties>
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<assets>
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<billboard source="file">script/common/CameraBlurKeyframe.txtr</billboard>
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@ -3,21 +3,22 @@
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<name>CameraFilterKeyframe</name>
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<properties>
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<property ID="0x00" name="Name" type="string"/>
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<property ID="0x01" name="Unknown 1" type="bool"/>
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<property ID="0x02" name="Unknown 2" type="long"/>
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<property ID="0x03" name="Unknown 3" type="long"/>
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<property ID="0x01" name="Active" type="bool"/>
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<property ID="0x02" name="Filter Type" type="long"/>
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<property ID="0x03" name="Filter Shape" type="long"/>
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<property ID="0x04" name="Unknown 4" type="long"/>
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<property ID="0x05" name="Unknown 5" type="long"/>
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<property ID="0x06" name="Unknown 6" type="color"/>
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<property ID="0x07" name="Unknown 7" type="float"/>
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<property ID="0x08" name="Unknown 8" type="float"/>
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<property ID="0x09" name="Texture" type="file" extensions="TXTR"/>
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<property ID="0x06" name="Filter Color" type="color"/>
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<property ID="0x07" name="Fade-In Duration" type="float"/>
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<property ID="0x08" name="Fade-Out Duration" type="float"/>
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<property ID="0x09" name="Overlay Texture" type="file" extensions="TXTR"/>
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</properties>
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<states/>
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<messages/>
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<editor>
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<properties>
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<property name="InstanceName" ID="0x00"/>
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<property name="Active" ID="0x01"/>
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</properties>
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<assets>
|
||||
<billboard source="file">script/common/CameraFilterKeyframe.txtr</billboard>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<property ID="0x01" name="Position" type="vector3f"/>
|
||||
<property ID="0x02" name="Rotation" type="vector3f"/>
|
||||
<property ID="0x03" name="Scale" type="vector3f"/>
|
||||
<property ID="0x04" name="Unknown 1" type="bool"/>
|
||||
<property ID="0x04" name="Active" type="bool"/>
|
||||
<property ID="0x05" name="Unknown 2" type="float"/>
|
||||
<property ID="0x06" name="Unknown 3" type="float"/>
|
||||
<property ID="0x07" name="Unknown 4" type="float"/>
|
||||
|
@ -19,6 +19,7 @@
|
|||
<property name="Position" ID="0x01"/>
|
||||
<property name="Rotation" ID="0x02"/>
|
||||
<property name="Scale" ID="0x03"/>
|
||||
<property name="Active" ID="0x04"/>
|
||||
</properties>
|
||||
<assets/>
|
||||
<rotation_type>enabled</rotation_type>
|
||||
|
|
|
@ -10,13 +10,14 @@
|
|||
<property ID="0x05" name="Unknown 5" type="float"/>
|
||||
<property ID="0x06" name="Unknown 6" type="float"/>
|
||||
<property ID="0x07" name="Unknown 7" type="float"/>
|
||||
<property ID="0x08" name="Unknown 8" type="bool"/>
|
||||
<property ID="0x08" name="Active" type="bool"/>
|
||||
</properties>
|
||||
<states/>
|
||||
<messages/>
|
||||
<editor>
|
||||
<properties>
|
||||
<property name="InstanceName" ID="0x00"/>
|
||||
<property name="Active" ID="0x08"/>
|
||||
</properties>
|
||||
<assets/>
|
||||
<rotation_type>disabled</rotation_type>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<property ID="0x00" name="Name" type="string"/>
|
||||
<property ID="0x01" name="Position" type="vector3f"/>
|
||||
<property ID="0x02" name="Rotation" type="vector3f"/>
|
||||
<property ID="0x03" name="Unknown 1" type="bool"/>
|
||||
<property ID="0x03" name="Active" type="bool"/>
|
||||
<property ID="0x04" name="Unknown 2" type="float"/>
|
||||
<property ID="0x05" name="Unknown 3" type="long"/>
|
||||
</properties>
|
||||
|
@ -16,6 +16,7 @@
|
|||
<property name="InstanceName" ID="0x00"/>
|
||||
<property name="Position" ID="0x01"/>
|
||||
<property name="Rotation" ID="0x02"/>
|
||||
<property name="Active" ID="0x03"/>
|
||||
</properties>
|
||||
<assets>
|
||||
<model source="file">script/common/CameraWaypoint.cmdl</model>
|
||||
|
|
|
@ -3,15 +3,16 @@
|
|||
<name>ControllerAction</name>
|
||||
<properties>
|
||||
<property ID="0x00" name="Name" type="string"/>
|
||||
<property ID="0x01" name="Unknown 1" type="bool"/>
|
||||
<property ID="0x02" name="Unknown 2" type="long"/>
|
||||
<property ID="0x03" name="Unknown 3" type="bool"/>
|
||||
<property ID="0x01" name="Active" type="bool"/>
|
||||
<enum ID="0x02" name="Action" template="Enums/PlayerAction.xml"/>
|
||||
<property ID="0x03" name="Deactivate When Used" type="bool"/>
|
||||
</properties>
|
||||
<states/>
|
||||
<messages/>
|
||||
<editor>
|
||||
<properties>
|
||||
<property name="InstanceName" ID="0x00"/>
|
||||
<property name="Active" ID="0x01"/>
|
||||
</properties>
|
||||
<assets/>
|
||||
<rotation_type>disabled</rotation_type>
|
||||
|
|
|
@ -3,16 +3,17 @@
|
|||
<name>Counter</name>
|
||||
<properties>
|
||||
<property ID="0x00" name="Name" type="string"/>
|
||||
<property ID="0x01" name="Start value?" type="long"/>
|
||||
<property ID="0x02" name="Max value?" type="long"/>
|
||||
<property ID="0x03" name="Unknown 1" type="bool"/>
|
||||
<property ID="0x04" name="Unknown 2" type="bool"/>
|
||||
<property ID="0x01" name="Start Value" type="long"/>
|
||||
<property ID="0x02" name="Max Value" type="long"/>
|
||||
<property ID="0x03" name="Reset When Max/Zero Reached" type="bool"/>
|
||||
<property ID="0x04" name="Active" type="bool"/>
|
||||
</properties>
|
||||
<states/>
|
||||
<messages/>
|
||||
<editor>
|
||||
<properties>
|
||||
<property name="InstanceName" ID="0x00"/>
|
||||
<property name="Active" ID="0x04"/>
|
||||
</properties>
|
||||
<assets>
|
||||
<billboard source="file">script/common/Counter.txtr</billboard>
|
||||
|
|
|
@ -8,13 +8,13 @@
|
|||
<property ID="0x03" name="Scale" type="vector3f"/>
|
||||
<property ID="0x04" name="AnimationParameters" type="character"/>
|
||||
<struct ID="0x05" name="ActorParameters" template="Structs/ActorParameters.xml"/>
|
||||
<property ID="0x06" name="Unknown 1" type="vector3f"/>
|
||||
<property ID="0x07" name="Unknown 2" type="vector3f"/>
|
||||
<property ID="0x08" name="Unknown 3" type="vector3f"/>
|
||||
<property ID="0x09" name="Unknown 4" type="bool"/>
|
||||
<property ID="0x0A" name="Unknown 5" type="bool"/>
|
||||
<property ID="0x06" name="Scan Offset" type="vector3f"/>
|
||||
<property ID="0x07" name="Collision Size" type="vector3f"/>
|
||||
<property ID="0x08" name="Collision Offset" type="vector3f"/>
|
||||
<property ID="0x09" name="Active" type="bool"/>
|
||||
<property ID="0x0A" name="Open" type="bool"/>
|
||||
<property ID="0x0B" name="Unknown 6" type="bool"/>
|
||||
<property ID="0x0C" name="Unknown 7" type="float"/>
|
||||
<property ID="0x0C" name="Open/Close Animation Length" type="float"/>
|
||||
<property ID="0x0D" name="Unknown 8" type="bool"/>
|
||||
</properties>
|
||||
<states/>
|
||||
|
|
|
@ -3,15 +3,16 @@
|
|||
<name>EnvFxDensityController</name>
|
||||
<properties>
|
||||
<property ID="0x00" name="Name" type="string"/>
|
||||
<property ID="0x01" name="Unknown 1" type="bool"/>
|
||||
<property ID="0x02" name="Unknown 2" type="float"/>
|
||||
<property ID="0x03" name="Unknown 3" type="long"/>
|
||||
<property ID="0x01" name="Active" type="bool"/>
|
||||
<property ID="0x02" name="Density" type="float"/>
|
||||
<property ID="0x03" name="Unknown" type="long"/>
|
||||
</properties>
|
||||
<states/>
|
||||
<messages/>
|
||||
<editor>
|
||||
<properties>
|
||||
<property name="InstanceName" ID="0x00"/>
|
||||
<property name="Active" ID="0x01"/>
|
||||
</properties>
|
||||
<assets/>
|
||||
<rotation_type>disabled</rotation_type>
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
<property ID="0x03" name="Unknown 3" type="bool"/>
|
||||
<property ID="0x04" name="Unknown 4" type="vector3f"/>
|
||||
<property ID="0x05" name="Unknown 5" type="bool"/>
|
||||
<property ID="0x06" name="Unknown 6" type="float"/>
|
||||
<property ID="0x07" name="Unknown 7" type="float"/>
|
||||
<property ID="0x06" name="Min Scale Multiplier" type="float"/>
|
||||
<property ID="0x07" name="Max Scale Multiplier" type="float"/>
|
||||
</properties>
|
||||
<states/>
|
||||
<messages/>
|
||||
|
|
|
@ -6,19 +6,19 @@
|
|||
<property ID="0x01" name="Position" type="vector3f"/>
|
||||
<property ID="0x02" name="Rotation" type="vector3f"/>
|
||||
<property ID="0x03" name="Scale" type="vector3f"/>
|
||||
<property ID="0x04" name="Hitbox size" type="vector3f"/>
|
||||
<property ID="0x05" name="Scan position" type="vector3f"/>
|
||||
<enum ID="0x06" name="Pickup Type" template="Enums/InventorySlot.xml"/>
|
||||
<property ID="0x04" name="Collision Scale" type="vector3f"/>
|
||||
<property ID="0x05" name="Scan/Collision Offset" type="vector3f"/>
|
||||
<enum ID="0x06" name="Item" template="Enums/Item.xml"/>
|
||||
<property ID="0x07" name="Capacity" type="long"/>
|
||||
<property ID="0x08" name="Amount" type="long"/>
|
||||
<property ID="0x09" name="Drop rate" type="float"/>
|
||||
<property ID="0x0A" name="Life time" type="float"/>
|
||||
<property ID="0x0B" name="Spawn delay" type="float"/>
|
||||
<property ID="0x09" name="Drop Rate" type="float"/>
|
||||
<property ID="0x0A" name="Life Time" type="float"/>
|
||||
<property ID="0x0B" name="Fade Length" type="float"/>
|
||||
<property ID="0x0C" name="Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x0D" name="AnimationParameters" type="character"/>
|
||||
<struct ID="0x0E" name="ActorParameters" template="Structs/ActorParameters.xml"/>
|
||||
<property ID="0x0F" name="Active" type="bool"/>
|
||||
<property ID="0x10" name="Unknown 1" type="float"/>
|
||||
<property ID="0x10" name="Spawn Delay" type="float"/>
|
||||
<property ID="0x11" name="Particle" type="file" extensions="PART"/>
|
||||
</properties>
|
||||
<states/>
|
||||
|
|
|
@ -3,10 +3,10 @@
|
|||
<name>PlayerStateChange</name>
|
||||
<properties>
|
||||
<property ID="0x00" name="Name" type="string"/>
|
||||
<property ID="0x01" name="Unknown 1" type="bool"/>
|
||||
<enum ID="0x02" name="Inventory Slot" template="Enums/InventorySlot.xml"/>
|
||||
<property ID="0x03" name="Unknown 2" type="long"/>
|
||||
<property ID="0x04" name="Unknown 3" type="long"/>
|
||||
<property ID="0x01" name="Active" type="bool"/>
|
||||
<enum ID="0x02" name="Item" template="Enums/Item.xml"/>
|
||||
<property ID="0x03" name="Amount" type="long"/>
|
||||
<property ID="0x04" name="Capacity" type="long"/>
|
||||
<property ID="0x05" name="Unknown 4" type="long"/>
|
||||
<property ID="0x06" name="Unknown 5" type="long"/>
|
||||
</properties>
|
||||
|
@ -15,6 +15,7 @@
|
|||
<editor>
|
||||
<properties>
|
||||
<property name="InstanceName" ID="0x00"/>
|
||||
<property name="Active" ID="0x01"/>
|
||||
</properties>
|
||||
<assets/>
|
||||
<rotation_type>disabled</rotation_type>
|
||||
|
|
|
@ -5,9 +5,11 @@
|
|||
<property ID="0x00" name="Name" type="string"/>
|
||||
<property ID="0x01" name="Position" type="vector3f"/>
|
||||
<property ID="0x02" name="Rotation" type="vector3f"/>
|
||||
<property ID="0x03" name="Unknown 1" type="bool"/>
|
||||
<property ID="0x03" name="Active" type="bool"/>
|
||||
<struct ID="0x04" name="ScannableParameters" template="Structs/ScannableParameters.xml"/>
|
||||
<property ID="0x05" name="Unknown 2" type="float"/>
|
||||
<property ID="0x05" name="Unknown" type="float">
|
||||
<description>Affects the size of the scan point.</description>
|
||||
</property>
|
||||
</properties>
|
||||
<states/>
|
||||
<messages/>
|
||||
|
@ -16,6 +18,7 @@
|
|||
<property name="InstanceName" ID="0x00"/>
|
||||
<property name="Position" ID="0x01"/>
|
||||
<property name="Rotation" ID="0x02"/>
|
||||
<property name="Active" ID="0x03"/>
|
||||
</properties>
|
||||
<assets>
|
||||
<billboard source="file">script/common/PointOfInterest.txtr</billboard>
|
||||
|
|
|
@ -3,16 +3,17 @@
|
|||
<name>RandomRelay</name>
|
||||
<properties>
|
||||
<property ID="0x00" name="Name" type="string"/>
|
||||
<property ID="0x01" name="Unknown 1" type="long"/>
|
||||
<property ID="0x02" name="Unknown 2" type="long"/>
|
||||
<property ID="0x03" name="Unknown 3" type="bool"/>
|
||||
<property ID="0x04" name="Unknown 4" type="bool"/>
|
||||
<property ID="0x01" name="Connection Count" type="long"/>
|
||||
<property ID="0x02" name="Variance" type="long"/>
|
||||
<property ID="0x03" name="Unknown" type="bool"/>
|
||||
<property ID="0x04" name="Active" type="bool"/>
|
||||
</properties>
|
||||
<states/>
|
||||
<messages/>
|
||||
<editor>
|
||||
<properties>
|
||||
<property name="InstanceName" ID="0x00"/>
|
||||
<property name="Active" ID="0x04"/>
|
||||
</properties>
|
||||
<assets>
|
||||
<billboard source="file">script/common/RandomRelay.txtr</billboard>
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
<property ID="0x02" name="Rotation" type="vector3f"/>
|
||||
<enum ID="0x03" name="Function">
|
||||
<enumerators>
|
||||
<enumerator ID="0x00" name="What"/>
|
||||
<enumerator ID="0x00" name="Function 0"/>
|
||||
<enumerator ID="0x01" name="Player Follow Locator"/>
|
||||
<enumerator ID="0x02" name="Spinner Controller"/>
|
||||
<enumerator ID="0x03" name="Object Follow Locator"/>
|
||||
|
@ -52,7 +52,7 @@
|
|||
<property ID="0x01" name="Layer no" type="long"/>
|
||||
</properties>
|
||||
</struct>
|
||||
<enum ID="0x09" name="Inventory Slot" template="Enums/InventorySlot.xml"/>
|
||||
<enum ID="0x09" name="Item" template="Enums/Item.xml"/>
|
||||
<property ID="0x0A" name="Active" type="bool"/>
|
||||
<property ID="0x0B" name="Unknown 5" type="float"/>
|
||||
<property ID="0x0C" name="Used by SpinnerController 1" type="long"/>
|
||||
|
|
|
@ -3,32 +3,33 @@
|
|||
<name>WorldTeleporter</name>
|
||||
<properties>
|
||||
<property ID="0x00" name="Name" type="string"/>
|
||||
<property ID="0x01" name="Unknown 1" type="bool"/>
|
||||
<property ID="0x02" name="MLVL" type="file" extensions="MLVL"/>
|
||||
<property ID="0x03" name="MREA" type="file" extensions="MREA"/>
|
||||
<property ID="0x04" name="AnimationParameters" type="character"/>
|
||||
<property ID="0x05" name="Unknown 2" type="vector3f"/>
|
||||
<property ID="0x06" name="Model 1" type="file" extensions="CMDL"/>
|
||||
<property ID="0x07" name="Unknown 3" type="vector3f"/>
|
||||
<property ID="0x08" name="Model 2" type="file" extensions="CMDL"/>
|
||||
<property ID="0x09" name="Unknown 4" type="vector3f"/>
|
||||
<property ID="0x0A" name="Unknown 5" type="bool"/>
|
||||
<property ID="0x0B" name="Sound?" type="long"/>
|
||||
<property ID="0x0C" name="Unknown 6" type="long"/>
|
||||
<property ID="0x0D" name="Unknown 7" type="long"/>
|
||||
<property ID="0x0E" name="Unknown 8" type="bool"/>
|
||||
<property ID="0x0F" name="FONT" type="file" extensions="FONT"/>
|
||||
<property ID="0x10" name="STRG" type="file" extensions="STRG"/>
|
||||
<property ID="0x11" name="Unknown 9" type="bool"/>
|
||||
<property ID="0x12" name="Unknown 10" type="float"/>
|
||||
<property ID="0x13" name="Unknown 11" type="float"/>
|
||||
<property ID="0x14" name="Unknown 12" type="float"/>
|
||||
<property ID="0x01" name="Active" type="bool"/>
|
||||
<property ID="0x02" name="World" type="file" extensions="MLVL"/>
|
||||
<property ID="0x03" name="Area" type="file" extensions="MREA"/>
|
||||
<property ID="0x04" name="Player Model" type="character"/>
|
||||
<property ID="0x05" name="Player Scale" type="vector3f"/>
|
||||
<property ID="0x06" name="Elevator Platform Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x07" name="Elevator Platform Scale" type="vector3f"/>
|
||||
<property ID="0x08" name="Elevator Background Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x09" name="Elevator Background Scale" type="vector3f"/>
|
||||
<property ID="0x0A" name="Upward Elevator" type="bool"/>
|
||||
<property ID="0x0B" name="Sound ID" type="long"/>
|
||||
<property ID="0x0C" name="Sound Volume" type="long"/>
|
||||
<property ID="0x0D" name="Unknown (Sound-Related)" type="long"/>
|
||||
<property ID="0x0E" name="Show Text Instead Of Cutscene" type="bool"/>
|
||||
<property ID="0x0F" name="Font" type="file" extensions="FONT"/>
|
||||
<property ID="0x10" name="String" type="file" extensions="STRG"/>
|
||||
<property ID="0x11" name="Fade In From/Out To White" type="bool"/>
|
||||
<property ID="0x12" name="Character Fade In Time" type="float"/>
|
||||
<property ID="0x13" name="Characters Per Second" type="float"/>
|
||||
<property ID="0x14" name="Delay Before Showing Text" type="float"/>
|
||||
</properties>
|
||||
<states/>
|
||||
<messages/>
|
||||
<editor>
|
||||
<properties>
|
||||
<property name="InstanceName" ID="0x00"/>
|
||||
<property name="Active" ID="0x01"/>
|
||||
</properties>
|
||||
<assets>
|
||||
<animparams source="property">0x04</animparams>
|
||||
|
|
|
@ -12,6 +12,6 @@
|
|||
<property ID="0x08" name="Unknown 9" type="float"/>
|
||||
<property ID="0x09" name="Unknown 10" type="float"/>
|
||||
<property ID="0x0A" name="Unknown 11" type="float"/>
|
||||
<property ID="0x0B" name="Disable turning" type="bool"/>
|
||||
<property ID="0x0B" name="Disable Turning" type="bool"/>
|
||||
</properties>
|
||||
</struct>
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
<property ID="0xC80FC827" type="float">
|
||||
<default>0.0</default>
|
||||
</property>
|
||||
<property ID="0x32DC67F6" type="float">
|
||||
<property ID="0x32DC67F6" name="Life Time" type="float">
|
||||
<default>0.0</default>
|
||||
</property>
|
||||
<property ID="0x56E3CEEF" type="float">
|
||||
|
|
Loading…
Reference in New Issue