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Bugfix - clear tint color before drawing skybox
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@ -297,6 +297,7 @@ void CRenderer::RenderSky(CModel *pSkyboxModel, const SViewInfo& ViewInfo)
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CGraphics::sMVPBlock.ModelMatrix = CMatrix4f::skIdentity;
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CGraphics::sVertexBlock.COLOR0_Amb = CVector4f(1.f, 1.f, 1.f, 1.f);
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CGraphics::sPixelBlock.TevColor = CVector4f(1.f, 1.f, 1.f, 1.f);
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CGraphics::sPixelBlock.TintColor = CColor::skWhite.ToVector4f();
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CGraphics::sNumLights = 0;
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CGraphics::UpdateVertexBlock();
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CGraphics::UpdatePixelBlock();
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