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Set up CCamera, CLight, and CSceneNode to use mutable members for caching; modified CSceneNode to allow subclasses to change how transform is calculated
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@@ -153,7 +153,6 @@ void CModelEditorWindow::RefreshViewport()
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void CModelEditorWindow::SetActiveModel(CModel *pModel)
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{
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mpCurrentModelNode->SetModel(pModel);
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mpCurrentModelNode->MarkTransformChanged();
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mpCurrentModel = pModel;
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mModelToken = CToken(pModel);
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ui->Viewport->Camera().SetOrbit(pModel->AABox());
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