Set up CCamera, CLight, and CSceneNode to use mutable members for caching; modified CSceneNode to allow subclasses to change how transform is calculated
This commit is contained in:
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c260e547c9
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0da183b161
224
Core/CCamera.cpp
224
Core/CCamera.cpp
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@ -13,36 +13,36 @@ CCamera::CCamera()
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mYaw = -Math::skHalfPi;
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mPitch = 0.0f;
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SetOrbit(CVector3f(0), 5.f);
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Update();
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mMoveSpeed = 1.f;
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mLookSpeed = 1.f;
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mViewOutdated = true;
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mProjectionOutdated = true;
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mFrustumPlanesOutdated = true;
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mTransformDirty = true;
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mViewDirty = true;
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mProjectionDirty = true;
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mFrustumPlanesDirty = true;
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}
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CCamera::CCamera(CVector3f Position, CVector3f /*Target*/)
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{
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// todo: make it actually look at the target!
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// don't actually use this constructor, it's unfinished and won't work properly
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mMode = eFreeCamera;
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mMoveSpeed = 1.f;
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mLookSpeed = 1.f;
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mPosition = Position;
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mYaw = -Math::skHalfPi;
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mPitch = 0.0f;
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Update();
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}
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void CCamera::Pan(float XAmount, float YAmount)
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{
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if (mMode == eFreeCamera)
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{
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Update();
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mPosition += mRightVector * (XAmount * mMoveSpeed);
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mPosition += mUpVector * (YAmount * mMoveSpeed);
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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mTransformDirty = true;
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mViewDirty = true;
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mFrustumPlanesDirty = true;
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}
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else
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@ -53,24 +53,26 @@ void CCamera::Rotate(float XAmount, float YAmount)
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{
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mYaw -= (XAmount * mLookSpeed * 0.3f);
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mPitch -= (YAmount * mLookSpeed * 0.3f);
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ValidatePitch();
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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mTransformDirty = true;
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mViewDirty = true;
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mFrustumPlanesDirty = true;
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}
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void CCamera::Zoom(float Amount)
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{
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if (mMode == eFreeCamera)
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{
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Update();
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mPosition += mDirection * (Amount * mMoveSpeed);
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}
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else
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{
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mOrbitDistance -= Amount * mMoveSpeed;
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mTransformDirty = true;
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}
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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mViewDirty = true;
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mFrustumPlanesDirty = true;
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}
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void CCamera::Snap(CVector3f Position)
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@ -78,9 +80,9 @@ void CCamera::Snap(CVector3f Position)
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mPosition = Position;
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mYaw = -Math::skHalfPi;
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mPitch = 0.0f;
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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Update();
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mTransformDirty = true;
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mViewDirty = true;
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mFrustumPlanesDirty = true;
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}
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void CCamera::ProcessKeyInput(EKeyInputs KeyFlags, double DeltaTime)
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@ -117,7 +119,7 @@ void CCamera::ProcessMouseInput(EKeyInputs KeyFlags, EMouseInputs MouseFlags, fl
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}
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}
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CRay CCamera::CastRay(CVector2f DeviceCoords)
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CRay CCamera::CastRay(CVector2f DeviceCoords) const
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{
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CMatrix4f InverseVP = (ViewMatrix().Transpose() * ProjectionMatrix().Transpose()).Inverse();
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@ -134,8 +136,11 @@ CRay CCamera::CastRay(CVector2f DeviceCoords)
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void CCamera::SetMoveMode(ECameraMoveMode Mode)
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{
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mMode = Mode;
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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mViewDirty = true;
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mFrustumPlanesDirty = true;
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if (mMode == eOrbitCamera)
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mTransformDirty = true;
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}
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void CCamera::SetOrbit(const CVector3f& OrbitTarget, float Distance)
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@ -145,24 +150,34 @@ void CCamera::SetOrbit(const CVector3f& OrbitTarget, float Distance)
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if (mMode == eOrbitCamera)
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{
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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mTransformDirty = true;
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mViewDirty = true;
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mFrustumPlanesDirty = true;
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}
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}
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void CCamera::SetOrbit(const CAABox& OrbitTarget, float DistScale /*= 2.5f*/)
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void CCamera::SetOrbit(const CAABox& OrbitTarget, float DistScale /*= 4.f*/)
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{
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CVector3f Min = OrbitTarget.Min();
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CVector3f Max = OrbitTarget.Max();
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mOrbitTarget = OrbitTarget.Center();
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mOrbitDistance = ((Max.x - Min.x) + (Max.y - Min.y) + (Max.z - Min.z)) / 3.f;
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mOrbitDistance *= DistScale;
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// Find largest extent
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CVector3f Extent = (Max - Min) / 2.f;
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float Dist = 0.f;
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if (Extent.x >= Extent.y && Extent.x >= Extent.z) Dist = Extent.x;
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else if (Extent.y >= Extent.x && Extent.y >= Extent.z) Dist = Extent.y;
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else Dist = Extent.z;
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mOrbitDistance = Dist * DistScale;
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if (mMode == eOrbitCamera)
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{
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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mTransformDirty = true;
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mViewDirty = true;
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mFrustumPlanesDirty = true;
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}
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}
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@ -172,12 +187,13 @@ void CCamera::SetOrbitDistance(float Distance)
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if (mMode == eOrbitCamera)
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{
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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mTransformDirty = true;
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mViewDirty = true;
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mFrustumPlanesDirty = true;
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}
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}
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void CCamera::LoadMatrices()
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void CCamera::LoadMatrices() const
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{
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CGraphics::sMVPBlock.ViewMatrix = ViewMatrix();
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CGraphics::sMVPBlock.ProjectionMatrix = ProjectionMatrix();
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@ -187,21 +203,25 @@ void CCamera::LoadMatrices()
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// ************ GETTERS ************
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CVector3f CCamera::Position() const
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{
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UpdateTransform();
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return mPosition;
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}
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CVector3f CCamera::Direction() const
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{
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UpdateTransform();
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return mDirection;
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}
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CVector3f CCamera::UpVector() const
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{
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UpdateTransform();
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return mUpVector;
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}
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CVector3f CCamera::RightVector() const
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{
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UpdateTransform();
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return mRightVector;
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}
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@ -225,53 +245,36 @@ ECameraMoveMode CCamera::MoveMode() const
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return mMode;
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}
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const CMatrix4f& CCamera::ViewMatrix()
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const CMatrix4f& CCamera::ViewMatrix() const
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{
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if (mViewOutdated)
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UpdateView();
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return mCachedViewMatrix;
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UpdateView();
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return mViewMatrix;
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}
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const CMatrix4f& CCamera::ProjectionMatrix()
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const CMatrix4f& CCamera::ProjectionMatrix() const
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{
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if (mProjectionOutdated)
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UpdateProjection();
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return mCachedProjectionMatrix;
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UpdateProjection();
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return mProjectionMatrix;
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}
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const CFrustumPlanes& CCamera::FrustumPlanes()
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const CFrustumPlanes& CCamera::FrustumPlanes() const
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{
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if (mFrustumPlanesOutdated)
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UpdateFrustum();
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return mCachedFrustumPlanes;
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UpdateFrustum();
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return mFrustumPlanes;
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}
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// ************ SETTERS ************
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void CCamera::SetPosition(CVector3f Position)
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{
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mPosition = Position;
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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}
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void CCamera::SetDirection(CVector3f Direction)
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{
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mDirection = Direction;
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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}
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void CCamera::SetYaw(float Yaw)
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{
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mYaw = Yaw;
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mTransformDirty = true;
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}
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void CCamera::SetPitch(float Pitch)
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{
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mPitch = Pitch;
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ValidatePitch();
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mTransformDirty = true;
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}
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void CCamera::SetMoveSpeed(float MoveSpeed)
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@ -287,62 +290,81 @@ void CCamera::SetLookSpeed(float LookSpeed)
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void CCamera::SetAspectRatio(float AspectRatio)
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{
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mAspectRatio = AspectRatio;
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mProjectionOutdated = true;
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mFrustumPlanesOutdated = true;
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mProjectionDirty = true;
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mFrustumPlanesDirty = true;
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}
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// ************ PRIVATE ************
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void CCamera::Update()
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void CCamera::ValidatePitch()
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{
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// Update direction
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// This function mainly just exists to ensure the camera doesn't flip upside down
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if (mPitch > Math::skHalfPi) mPitch = Math::skHalfPi;
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if (mPitch < -Math::skHalfPi) mPitch = -Math::skHalfPi;
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mDirection = CVector3f(
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cos(mPitch) * cos(mYaw),
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cos(mPitch) * sin(mYaw),
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sin(mPitch)
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);
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mRightVector = CVector3f(
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cos(mYaw - Math::skHalfPi),
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sin(mYaw - Math::skHalfPi),
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0
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);
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mUpVector = mRightVector.Cross(mDirection);
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// Update position
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if (mMode == eOrbitCamera)
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{
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if (mOrbitDistance < 1.f) mOrbitDistance = 1.f;
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mPosition = mOrbitTarget + (mDirection * -mOrbitDistance);
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}
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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}
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void CCamera::UpdateView()
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void CCamera::UpdateTransform() const
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{
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// Transform should be marked dirty when pitch, yaw, or orbit target/distance are changed
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if (mTransformDirty)
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{
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mDirection = CVector3f(
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cos(mPitch) * cos(mYaw),
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cos(mPitch) * sin(mYaw),
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sin(mPitch)
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);
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mRightVector = CVector3f(
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cos(mYaw - Math::skHalfPi),
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sin(mYaw - Math::skHalfPi),
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0
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);
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mUpVector = mRightVector.Cross(mDirection);
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// Update position
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if (mMode == eOrbitCamera)
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{
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if (mOrbitDistance < 1.f) mOrbitDistance = 1.f;
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mPosition = mOrbitTarget + (mDirection * -mOrbitDistance);
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}
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mViewDirty = true;
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mFrustumPlanesDirty = true;
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mTransformDirty = false;
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}
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}
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void CCamera::UpdateView() const
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{
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// todo: don't use glm
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Update();
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UpdateTransform();
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glm::vec3 glmpos(mPosition.x, mPosition.y, mPosition.z);
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glm::vec3 glmdir(mDirection.x, mDirection.y, mDirection.z);
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glm::vec3 glmup(mUpVector.x, mUpVector.y, mUpVector.z);
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mCachedViewMatrix = CMatrix4f::FromGlmMat4(glm::lookAt(glmpos, glmpos + glmdir, glmup)).Transpose();
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mViewOutdated = false;
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if (mViewDirty)
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{
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glm::vec3 glmpos(mPosition.x, mPosition.y, mPosition.z);
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glm::vec3 glmdir(mDirection.x, mDirection.y, mDirection.z);
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glm::vec3 glmup(mUpVector.x, mUpVector.y, mUpVector.z);
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mViewMatrix = CMatrix4f::FromGlmMat4(glm::lookAt(glmpos, glmpos + glmdir, glmup)).Transpose();
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mViewDirty = false;
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}
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}
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void CCamera::UpdateProjection()
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void CCamera::UpdateProjection() const
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{
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mCachedProjectionMatrix = Math::PerspectiveMatrix(55.f, mAspectRatio, 0.1f, 4096.f);
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mProjectionOutdated = false;
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if (mProjectionDirty)
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{
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mProjectionMatrix = Math::PerspectiveMatrix(55.f, mAspectRatio, 0.1f, 4096.f);
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mProjectionDirty = false;
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}
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}
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void CCamera::UpdateFrustum()
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void CCamera::UpdateFrustum() const
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{
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mCachedFrustumPlanes.SetPlanes(mPosition, mDirection, 55.f, mAspectRatio, 0.1f, 4096.f);
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mFrustumPlanesOutdated = false;
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UpdateTransform();
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if (mFrustumPlanesDirty)
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{
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mFrustumPlanes.SetPlanes(mPosition, mDirection, 55.f, mAspectRatio, 0.1f, 4096.f);
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mFrustumPlanesDirty = false;
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}
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}
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@ -16,28 +16,38 @@ enum ECameraMoveMode
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eFreeCamera, eOrbitCamera
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};
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/* This class uses a lot of mutable members as an optimization so that they can
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* be updated as infrequently as possible (eg only when the values are requested
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* the next time after changes are made) while still always returning the correct
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* value via the const get functions. They are not modified in const functions
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* beyond ensuring that all data is valid and synced with everything else (eg
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* mPosition is only modified to ensure it's correct in orbit mode given the
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* target/distance/pitch/yaw; it won't be modified as a camera snap in a const
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* function). */
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class CCamera
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{
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ECameraMoveMode mMode;
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CVector3f mPosition;
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CVector3f mDirection;
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CVector3f mRightVector;
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CVector3f mUpVector;
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mutable CVector3f mPosition;
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mutable CVector3f mDirection;
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mutable CVector3f mRightVector;
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mutable CVector3f mUpVector;
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float mAspectRatio;
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float mYaw;
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float mPitch;
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CVector3f mOrbitTarget;
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float mOrbitDistance;
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mutable float mOrbitDistance;
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float mMoveSpeed;
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float mLookSpeed;
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CMatrix4f mCachedViewMatrix;
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CMatrix4f mCachedProjectionMatrix;
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CFrustumPlanes mCachedFrustumPlanes;
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bool mViewOutdated;
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bool mProjectionOutdated;
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bool mFrustumPlanesOutdated;
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mutable CMatrix4f mViewMatrix;
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mutable CMatrix4f mProjectionMatrix;
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mutable CFrustumPlanes mFrustumPlanes;
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mutable bool mTransformDirty;
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mutable bool mViewDirty;
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mutable bool mProjectionDirty;
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mutable bool mFrustumPlanesDirty;
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public:
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CCamera();
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@ -49,12 +59,12 @@ public:
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void Snap(CVector3f Position);
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void ProcessKeyInput(EKeyInputs KeyFlags, double DeltaTime);
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void ProcessMouseInput(EKeyInputs KeyFlags, EMouseInputs MouseFlags, float XMovement, float YMovement);
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CRay CastRay(CVector2f DeviceCoords);
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void LoadMatrices();
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CRay CastRay(CVector2f DeviceCoords) const;
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void LoadMatrices() const;
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void SetMoveMode(ECameraMoveMode Mode);
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void SetOrbit(const CVector3f& OrbitTarget, float Distance);
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void SetOrbit(const CAABox& OrbitTarget, float DistScale = 2.5f);
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void SetOrbit(const CAABox& OrbitTarget, float DistScale = 4.f);
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void SetOrbitDistance(float Distance);
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// Getters
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@ -66,13 +76,11 @@ public:
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float Pitch() const;
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float FieldOfView() const;
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ECameraMoveMode MoveMode() const;
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const CMatrix4f& ViewMatrix();
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const CMatrix4f& ProjectionMatrix();
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const CFrustumPlanes& FrustumPlanes();
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const CMatrix4f& ViewMatrix() const;
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const CMatrix4f& ProjectionMatrix() const;
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const CFrustumPlanes& FrustumPlanes() const;
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// Setters
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void SetPosition(CVector3f Position);
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void SetDirection(CVector3f Direction);
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void SetYaw(float Yaw);
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void SetPitch(float Pitch);
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void SetMoveSpeed(float MoveSpeed);
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// Private
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private:
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void Update();
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void UpdateView();
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void UpdateProjection();
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void UpdateFrustum();
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void ValidatePitch();
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void UpdateTransform() const;
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void UpdateView() const;
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void UpdateProjection() const;
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||||
void UpdateFrustum() const;
|
||||
};
|
||||
|
||||
#endif // CCAMERA_H
|
||||
|
|
|
@ -12,15 +12,15 @@ CLight::CLight()
|
|||
mDirection = skDefaultLightDir;
|
||||
mDistAttenCoefficients = CVector3f(0.f, 1.f, 0.f);
|
||||
mAngleAttenCoefficients = CVector3f(0.f, 1.f, 0.f);
|
||||
mRadius = 0.f;
|
||||
mIntensity = 0.f;
|
||||
mFlags = CLIGHT_NO_RADIUS | CLIGHT_NO_INTENSITY;
|
||||
mCachedRadius = 0.f;
|
||||
mCachedIntensity = 0.f;
|
||||
mDirtyFlags = CLIGHT_NO_RADIUS | CLIGHT_NO_INTENSITY;
|
||||
}
|
||||
|
||||
// ************ DATA MANIPULATION ************
|
||||
|
||||
// This function is reverse engineered from the kiosk demo's code
|
||||
float CLight::CalculateRadius()
|
||||
float CLight::CalculateRadius() const
|
||||
{
|
||||
if ((mDistAttenCoefficients.y >= FLT_EPSILON) ||
|
||||
(mDistAttenCoefficients.z >= FLT_EPSILON))
|
||||
|
@ -53,7 +53,7 @@ float CLight::CalculateRadius()
|
|||
}
|
||||
|
||||
// This function is also reverse engineered from the kiosk demo's code
|
||||
float CLight::CalculateIntensity()
|
||||
float CLight::CalculateIntensity() const
|
||||
{
|
||||
float Multiplier = (mType == eCustom) ? mAngleAttenCoefficients.x : 1.0f;
|
||||
float ColorR = float(mColor.r) / 255.f;
|
||||
|
@ -118,26 +118,26 @@ CVector3f CLight::GetAngleAttenuation() const
|
|||
return mAngleAttenCoefficients;
|
||||
}
|
||||
|
||||
float CLight::GetRadius()
|
||||
float CLight::GetRadius() const
|
||||
{
|
||||
if (mFlags & CLIGHT_NO_RADIUS)
|
||||
if (mDirtyFlags & CLIGHT_NO_RADIUS)
|
||||
{
|
||||
mRadius = CalculateRadius();
|
||||
mFlags &= ~CLIGHT_NO_RADIUS;
|
||||
mCachedRadius = CalculateRadius();
|
||||
mDirtyFlags &= ~CLIGHT_NO_RADIUS;
|
||||
}
|
||||
|
||||
return mRadius * 2;
|
||||
return mCachedRadius * 2;
|
||||
}
|
||||
|
||||
float CLight::GetIntensity()
|
||||
float CLight::GetIntensity() const
|
||||
{
|
||||
if (mFlags & CLIGHT_NO_INTENSITY)
|
||||
if (mDirtyFlags & CLIGHT_NO_INTENSITY)
|
||||
{
|
||||
mIntensity = CalculateIntensity();
|
||||
mFlags &= ~CLIGHT_NO_INTENSITY;
|
||||
mCachedIntensity = CalculateIntensity();
|
||||
mDirtyFlags &= ~CLIGHT_NO_INTENSITY;
|
||||
}
|
||||
|
||||
return mIntensity;
|
||||
return mCachedIntensity;
|
||||
}
|
||||
|
||||
// ************ SETTERS ************
|
||||
|
@ -159,7 +159,7 @@ void CLight::SetDirection(const CVector3f& Direction)
|
|||
void CLight::SetColor(const CColor& Color)
|
||||
{
|
||||
mColor = Color;
|
||||
mFlags = CLIGHT_NO_RADIUS | CLIGHT_NO_INTENSITY;
|
||||
mDirtyFlags = CLIGHT_NO_RADIUS | CLIGHT_NO_INTENSITY;
|
||||
}
|
||||
|
||||
void CLight::SetSpotCutoff(float Cutoff)
|
||||
|
|
|
@ -6,12 +6,9 @@
|
|||
#include <Common/CVector3f.h>
|
||||
#include <GL/glew.h>
|
||||
|
||||
/**
|
||||
* CLight is currently heavily based on the lights system from Metroid Prime,
|
||||
/* CLight is currently heavily based on the lights system from Metroid Prime,
|
||||
* including code reverse engineered from the game's executable. Not yet sure
|
||||
* how much needs to be modified to properly support Prime 3 and DKCR; they
|
||||
* have a new light structure.
|
||||
*/
|
||||
* how much needs to be modified to properly support DKCR. */
|
||||
enum ELightType
|
||||
{
|
||||
eLocalAmbient = 0,
|
||||
|
@ -31,17 +28,17 @@ class CLight
|
|||
CVector3f mDistAttenCoefficients;
|
||||
CVector3f mAngleAttenCoefficients;
|
||||
|
||||
float mRadius;
|
||||
float mIntensity;
|
||||
u8 mFlags;
|
||||
mutable float mCachedRadius;
|
||||
mutable float mCachedIntensity;
|
||||
mutable u8 mDirtyFlags;
|
||||
|
||||
public:
|
||||
CLight();
|
||||
|
||||
private:
|
||||
// Data Manipulation
|
||||
float CalculateRadius();
|
||||
float CalculateIntensity();
|
||||
float CalculateRadius() const;
|
||||
float CalculateIntensity() const;
|
||||
CVector3f CalculateSpotAngleAtten();
|
||||
|
||||
public:
|
||||
|
@ -53,8 +50,8 @@ public:
|
|||
CColor GetColor() const;
|
||||
CVector3f GetDistAttenuation() const;
|
||||
CVector3f GetAngleAttenuation() const;
|
||||
float GetRadius();
|
||||
float GetIntensity();
|
||||
float GetRadius() const;
|
||||
float GetIntensity() const;
|
||||
|
||||
// Setters
|
||||
void SetLayer(u32 index);
|
||||
|
|
|
@ -134,3 +134,9 @@ CVector2f CLightNode::BillboardScale()
|
|||
{
|
||||
return AbsoluteScale().xz() * 0.75f;
|
||||
}
|
||||
|
||||
void CLightNode::CalculateTransform(CTransform4f& rOut) const
|
||||
{
|
||||
// Billboards don't rotate and their scale is applied separately
|
||||
rOut.Translate(AbsolutePosition());
|
||||
}
|
||||
|
|
|
@ -17,6 +17,9 @@ public:
|
|||
SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID, const SViewInfo& ViewInfo);
|
||||
CLight* Light();
|
||||
CVector2f BillboardScale();
|
||||
|
||||
protected:
|
||||
void CalculateTransform(CTransform4f& rOut) const;
|
||||
};
|
||||
|
||||
#endif // CLIGHTNODE_H
|
||||
|
|
|
@ -113,6 +113,8 @@ void CModelNode::SetModel(CModel *pModel)
|
|||
SetName(pModel->Source());
|
||||
mLocalAABox = mpModel->AABox();
|
||||
}
|
||||
|
||||
MarkTransformChanged();
|
||||
}
|
||||
|
||||
void CModelNode::ForceAlphaEnabled(bool Enable)
|
||||
|
|
|
@ -21,8 +21,7 @@ CSceneNode::CSceneNode(CSceneManager *pScene, CSceneNode *pParent)
|
|||
mPosition = CVector3f::skZero;
|
||||
mRotation = CQuaternion::skIdentity;
|
||||
mScale = CVector3f::skOne;
|
||||
mScaleMultiplier = CVector3f::skOne;
|
||||
_mTransformOutdated = true;
|
||||
_mTransformDirty = true;
|
||||
|
||||
_mInheritsPosition = true;
|
||||
_mInheritsRotation = true;
|
||||
|
@ -208,7 +207,7 @@ void CSceneNode::LoadLights(const SViewInfo& ViewInfo)
|
|||
CGraphics::UpdateLightBlock();
|
||||
}
|
||||
|
||||
void CSceneNode::DrawBoundingBox()
|
||||
void CSceneNode::DrawBoundingBox() const
|
||||
{
|
||||
CDrawUtil::DrawWireCube(AABox(), CColor::skWhite);
|
||||
}
|
||||
|
@ -267,52 +266,49 @@ void CSceneNode::Scale(const CVector3f& scale)
|
|||
MarkTransformChanged();
|
||||
}
|
||||
|
||||
void CSceneNode::UpdateTransform()
|
||||
{
|
||||
if (_mTransformOutdated)
|
||||
{
|
||||
ForceRecalculateTransform();
|
||||
_mTransformOutdated = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CSceneNode::ForceRecalculateTransform()
|
||||
void CSceneNode::ForceRecalculateTransform() const
|
||||
{
|
||||
_mCachedTransform = CTransform4f::skIdentity;
|
||||
_mCachedTransform.Scale(AbsoluteScale());
|
||||
_mCachedTransform.Rotate(AbsoluteRotation());
|
||||
_mCachedTransform.Translate(AbsolutePosition());
|
||||
CalculateTransform(_mCachedTransform);
|
||||
_mCachedAABox = mLocalAABox.Transformed(_mCachedTransform);
|
||||
|
||||
// Sync with children - only needed if caller hasn't marked transform changed already
|
||||
// If so, the children will already be marked
|
||||
if (!_mTransformOutdated)
|
||||
if (!_mTransformDirty)
|
||||
{
|
||||
for (auto it = mChildren.begin(); it != mChildren.end(); it++)
|
||||
(*it)->MarkTransformChanged();
|
||||
}
|
||||
_mTransformOutdated = false;
|
||||
_mTransformDirty = false;
|
||||
}
|
||||
|
||||
void CSceneNode::MarkTransformChanged()
|
||||
void CSceneNode::MarkTransformChanged() const
|
||||
{
|
||||
if (!_mTransformOutdated)
|
||||
if (!_mTransformDirty)
|
||||
{
|
||||
for (auto it = mChildren.begin(); it != mChildren.end(); it++)
|
||||
(*it)->MarkTransformChanged();
|
||||
}
|
||||
|
||||
_mTransformOutdated = true;
|
||||
_mTransformDirty = true;
|
||||
}
|
||||
|
||||
const CTransform4f& CSceneNode::Transform()
|
||||
const CTransform4f& CSceneNode::Transform() const
|
||||
{
|
||||
if (_mTransformOutdated)
|
||||
if (_mTransformDirty)
|
||||
ForceRecalculateTransform();
|
||||
|
||||
return _mCachedTransform;
|
||||
}
|
||||
|
||||
void CSceneNode::CalculateTransform(CTransform4f& rOut) const
|
||||
{
|
||||
// Default implementation for virtual function
|
||||
rOut.Scale(AbsoluteScale());
|
||||
rOut.Rotate(AbsoluteRotation());
|
||||
rOut.Translate(AbsolutePosition());
|
||||
}
|
||||
|
||||
// ************ GETTERS ************
|
||||
TString CSceneNode::Name() const
|
||||
{
|
||||
|
@ -324,7 +320,7 @@ CSceneNode* CSceneNode::Parent() const
|
|||
return mpParent;
|
||||
}
|
||||
|
||||
CSceneManager* CSceneNode::Scene()
|
||||
CSceneManager* CSceneNode::Scene() const
|
||||
{
|
||||
return mpScene;
|
||||
}
|
||||
|
@ -366,7 +362,7 @@ CVector3f CSceneNode::LocalScale() const
|
|||
|
||||
CVector3f CSceneNode::AbsoluteScale() const
|
||||
{
|
||||
CVector3f ret = mScale * mScaleMultiplier;
|
||||
CVector3f ret = mScale;
|
||||
|
||||
if ((mpParent) && (InheritsScale()))
|
||||
ret *= mpParent->AbsoluteScale();
|
||||
|
@ -374,15 +370,15 @@ CVector3f CSceneNode::AbsoluteScale() const
|
|||
return ret;
|
||||
}
|
||||
|
||||
CAABox CSceneNode::AABox()
|
||||
CAABox CSceneNode::AABox() const
|
||||
{
|
||||
if (_mTransformOutdated)
|
||||
if (_mTransformDirty)
|
||||
ForceRecalculateTransform();
|
||||
|
||||
return _mCachedAABox;
|
||||
}
|
||||
|
||||
CVector3f CSceneNode::CenterPoint()
|
||||
CVector3f CSceneNode::CenterPoint() const
|
||||
{
|
||||
return AABox().Center();
|
||||
}
|
||||
|
|
|
@ -21,9 +21,9 @@ class CSceneManager;
|
|||
class CSceneNode : public IRenderable
|
||||
{
|
||||
private:
|
||||
CTransform4f _mCachedTransform;
|
||||
CAABox _mCachedAABox;
|
||||
bool _mTransformOutdated;
|
||||
mutable CTransform4f _mCachedTransform;
|
||||
mutable CAABox _mCachedAABox;
|
||||
mutable bool _mTransformDirty;
|
||||
|
||||
bool _mInheritsPosition;
|
||||
bool _mInheritsRotation;
|
||||
|
@ -38,7 +38,6 @@ protected:
|
|||
CVector3f mPosition;
|
||||
CQuaternion mRotation;
|
||||
CVector3f mScale;
|
||||
CVector3f mScaleMultiplier;
|
||||
CAABox mLocalAABox;
|
||||
|
||||
bool mMouseHovering;
|
||||
|
@ -70,30 +69,32 @@ public:
|
|||
void LoadModelMatrix();
|
||||
void BuildLightList(CGameArea *pArea);
|
||||
void LoadLights(const SViewInfo& ViewInfo);
|
||||
void DrawBoundingBox();
|
||||
void DrawBoundingBox() const;
|
||||
void AddSurfacesToRenderer(CRenderer *pRenderer, CModel *pModel, u32 MatSet, const SViewInfo& ViewInfo);
|
||||
|
||||
// Transform
|
||||
void Translate(const CVector3f& translation, ETransformSpace transformSpace);
|
||||
void Rotate(const CQuaternion& rotation, ETransformSpace transformSpace);
|
||||
void Scale(const CVector3f& scale);
|
||||
void UpdateTransform();
|
||||
void ForceRecalculateTransform();
|
||||
void MarkTransformChanged();
|
||||
const CTransform4f& Transform();
|
||||
const CTransform4f& Transform() const;
|
||||
protected:
|
||||
void MarkTransformChanged() const;
|
||||
void ForceRecalculateTransform() const;
|
||||
virtual void CalculateTransform(CTransform4f& rOut) const;
|
||||
|
||||
public:
|
||||
// Getters
|
||||
TString Name() const;
|
||||
CSceneNode* Parent() const;
|
||||
CSceneManager* Scene();
|
||||
CSceneManager* Scene() const;
|
||||
CVector3f LocalPosition() const;
|
||||
CVector3f AbsolutePosition() const;
|
||||
CQuaternion LocalRotation() const;
|
||||
CQuaternion AbsoluteRotation() const;
|
||||
CVector3f LocalScale() const;
|
||||
CVector3f AbsoluteScale() const;
|
||||
CAABox AABox();
|
||||
CVector3f CenterPoint();
|
||||
CAABox AABox() const;
|
||||
CVector3f CenterPoint() const;
|
||||
u32 LightLayerIndex() const;
|
||||
bool MarkedVisible() const;
|
||||
bool IsMouseHovering() const;
|
||||
|
|
|
@ -29,16 +29,12 @@ CScriptNode::CScriptNode(CSceneManager *pScene, CSceneNode *pParent, CScriptObje
|
|||
// Determine transform
|
||||
mPosition = mpInstance->Position();
|
||||
mRotation = CQuaternion::FromEuler(mpInstance->Rotation());
|
||||
SetName("[" + pTemp->TemplateName(mpInstance->NumProperties()) + "] " + mpInstance->InstanceName());
|
||||
|
||||
if (pTemp->ScaleType() == CScriptTemplate::eScaleEnabled)
|
||||
{
|
||||
mScale = mpInstance->Scale();
|
||||
mScaleMultiplier = mpInstance->Template()->PreviewScale();
|
||||
}
|
||||
|
||||
mScale = mpInstance->Scale();
|
||||
mScaleMultiplier = mpInstance->Template()->PreviewScale();
|
||||
MarkTransformChanged();
|
||||
|
||||
SetName("[" + pTemp->TemplateName(mpInstance->NumProperties()) + "] " + mpInstance->InstanceName());
|
||||
|
||||
// Determine display assets
|
||||
mpActiveModel = mpInstance->GetDisplayModel();
|
||||
mModelToken = CToken(mpActiveModel);
|
||||
|
@ -72,8 +68,7 @@ CScriptNode::CScriptNode(CSceneManager *pScene, CSceneNode *pParent, CScriptObje
|
|||
if (pVolumeModel)
|
||||
{
|
||||
mpVolumePreviewNode = new CModelNode(pScene, this, pVolumeModel);
|
||||
mpVolumePreviewNode->SetInheritance(true, (shape != eAxisAlignedBoxShape), false);
|
||||
mpVolumePreviewNode->Scale(mpInstance->Scale());
|
||||
mpVolumePreviewNode->SetInheritance(true, (shape != eAxisAlignedBoxShape), true);
|
||||
mpVolumePreviewNode->ForceAlphaEnabled(true);
|
||||
}
|
||||
}
|
||||
|
@ -162,7 +157,7 @@ void CScriptNode::Draw(ERenderOptions Options, int ComponentIndex, const SViewIn
|
|||
if (!mpInstance) return;
|
||||
|
||||
// Draw model
|
||||
if (mpActiveModel || !mpBillboard)
|
||||
if (UsesModel())
|
||||
{
|
||||
CGraphics::SetupAmbientColor();
|
||||
CGraphics::UpdateVertexBlock();
|
||||
|
@ -204,7 +199,7 @@ void CScriptNode::DrawSelection()
|
|||
glBlendFunc(GL_ONE, GL_ZERO);
|
||||
|
||||
// Draw wireframe for models; billboards only get tinted
|
||||
if (mpActiveModel || !mpBillboard)
|
||||
if (UsesModel())
|
||||
{
|
||||
LoadModelMatrix();
|
||||
CModel *pModel = (mpActiveModel ? mpActiveModel : CDrawUtil::GetCubeModel());
|
||||
|
@ -258,7 +253,7 @@ void CScriptNode::RayAABoxIntersectTest(CRayCollisionTester& Tester, const SView
|
|||
// Otherwise, proceed with the ray test as normal...
|
||||
const CRay& Ray = Tester.Ray();
|
||||
|
||||
if (mpActiveModel || !mpBillboard)
|
||||
if (UsesModel())
|
||||
{
|
||||
std::pair<bool,float> BoxResult = AABox().IntersectsRay(Ray);
|
||||
|
||||
|
@ -294,7 +289,7 @@ SRayIntersection CScriptNode::RayNodeIntersectTest(const CRay& Ray, u32 AssetID,
|
|||
if (options & eDrawObjects || ViewInfo.GameMode)
|
||||
{
|
||||
// Model test
|
||||
if (mpActiveModel || !mpBillboard)
|
||||
if (UsesModel())
|
||||
{
|
||||
CModel *pModel = (mpActiveModel ? mpActiveModel : CDrawUtil::GetCubeModel());
|
||||
|
||||
|
@ -381,21 +376,6 @@ CColor CScriptNode::TintColor(const SViewInfo &ViewInfo) const
|
|||
return BaseColor;
|
||||
}
|
||||
|
||||
CColor CScriptNode::WireframeColor() const
|
||||
{
|
||||
return CColor((u8) 12, 135, 194, 255);
|
||||
}
|
||||
|
||||
CScriptObject* CScriptNode::Object()
|
||||
{
|
||||
return mpInstance;
|
||||
}
|
||||
|
||||
CModel* CScriptNode::ActiveModel()
|
||||
{
|
||||
return mpActiveModel;
|
||||
}
|
||||
|
||||
void CScriptNode::GeneratePosition()
|
||||
{
|
||||
if (!mHasValidPosition)
|
||||
|
@ -457,12 +437,32 @@ void CScriptNode::GeneratePosition()
|
|||
}
|
||||
}
|
||||
|
||||
bool CScriptNode::HasPreviewVolume()
|
||||
CColor CScriptNode::WireframeColor() const
|
||||
{
|
||||
return CColor((u8) 12, 135, 194, 255);
|
||||
}
|
||||
|
||||
CScriptObject* CScriptNode::Object() const
|
||||
{
|
||||
return mpInstance;
|
||||
}
|
||||
|
||||
CModel* CScriptNode::ActiveModel() const
|
||||
{
|
||||
return mpActiveModel;
|
||||
}
|
||||
|
||||
bool CScriptNode::UsesModel() const
|
||||
{
|
||||
return ((mpActiveModel != nullptr) || (mpBillboard == nullptr));
|
||||
}
|
||||
|
||||
bool CScriptNode::HasPreviewVolume() const
|
||||
{
|
||||
return mHasVolumePreview;
|
||||
}
|
||||
|
||||
CAABox CScriptNode::PreviewVolumeAABox()
|
||||
CAABox CScriptNode::PreviewVolumeAABox() const
|
||||
{
|
||||
if (!mHasVolumePreview)
|
||||
return CAABox::skZero;
|
||||
|
@ -470,8 +470,25 @@ CAABox CScriptNode::PreviewVolumeAABox()
|
|||
return mpVolumePreviewNode->AABox();
|
||||
}
|
||||
|
||||
CVector2f CScriptNode::BillboardScale()
|
||||
CVector2f CScriptNode::BillboardScale() const
|
||||
{
|
||||
CVector2f out = (mpInstance->Template()->ScaleType() == CScriptTemplate::eScaleEnabled ? AbsoluteScale().xz() : CVector2f(1.f));
|
||||
return out * 0.5f;
|
||||
}
|
||||
|
||||
// ************ PROTECTED ************
|
||||
void CScriptNode::CalculateTransform(CTransform4f& rOut) const
|
||||
{
|
||||
CScriptTemplate *pTemp = mpInstance->Template();
|
||||
|
||||
if (pTemp->ScaleType() != CScriptTemplate::eScaleDisabled)
|
||||
{
|
||||
CVector3f Scale = (HasPreviewVolume() ? CVector3f::skOne : AbsoluteScale());
|
||||
rOut.Scale(Scale * mScaleMultiplier);
|
||||
}
|
||||
|
||||
if (UsesModel() && pTemp->RotationType() == CScriptTemplate::eRotationEnabled)
|
||||
rOut.Rotate(AbsoluteRotation());
|
||||
|
||||
rOut.Translate(AbsolutePosition());
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ class CScriptNode : public CSceneNode
|
|||
|
||||
bool mHasValidPosition;
|
||||
bool mHasVolumePreview;
|
||||
float mScaleMultiplier;
|
||||
CModelNode *mpVolumePreviewNode;
|
||||
|
||||
CLightParameters *mpLightParameters;
|
||||
|
@ -36,12 +37,16 @@ public:
|
|||
CColor TintColor(const SViewInfo &ViewInfo) const;
|
||||
CColor WireframeColor() const;
|
||||
|
||||
CScriptObject* Object();
|
||||
CModel* ActiveModel();
|
||||
void GeneratePosition();
|
||||
bool HasPreviewVolume();
|
||||
CAABox PreviewVolumeAABox();
|
||||
CVector2f BillboardScale();
|
||||
CScriptObject* Object() const;
|
||||
CModel* ActiveModel() const;
|
||||
bool UsesModel() const;
|
||||
bool HasPreviewVolume() const;
|
||||
CAABox PreviewVolumeAABox() const;
|
||||
CVector2f BillboardScale() const;
|
||||
|
||||
protected:
|
||||
void CalculateTransform(CTransform4f& rOut) const;
|
||||
};
|
||||
|
||||
#endif // CSCRIPTNODE_H
|
||||
|
|
|
@ -64,7 +64,7 @@ void CDamageableTriggerExtra::CreateMaterial()
|
|||
mpMat->SetBlendMode(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
mpMat->SetLightingEnabled(true);
|
||||
mpMat->SetOptions(CMaterial::eTransparent);
|
||||
mpMat->SetKonst(CColor((float) 1.f, 1.f, 1.f, 51.f / 255), 0);
|
||||
mpMat->SetKonst(CColor((float) 1.f, 1.f, 1.f, 0.2f), 0);
|
||||
mpMat->SetNumPasses(3);
|
||||
|
||||
CMaterialPass *pPassA = mpMat->Pass(0);
|
||||
|
|
|
@ -153,7 +153,6 @@ void CModelEditorWindow::RefreshViewport()
|
|||
void CModelEditorWindow::SetActiveModel(CModel *pModel)
|
||||
{
|
||||
mpCurrentModelNode->SetModel(pModel);
|
||||
mpCurrentModelNode->MarkTransformChanged();
|
||||
mpCurrentModel = pModel;
|
||||
mModelToken = CToken(pModel);
|
||||
ui->Viewport->Camera().SetOrbit(pModel->AABox());
|
||||
|
|
|
@ -180,7 +180,7 @@ void CWorldEditor::UpdateGizmoUI()
|
|||
if (mGizmoTransforming && mGizmo.HasTransformed())
|
||||
spinBoxValue = mGizmo.TotalScale();
|
||||
else if (!mSelection.empty())
|
||||
spinBoxValue = mSelection.front()->LocalScale();
|
||||
spinBoxValue = mSelection.front()->AbsoluteScale();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -289,7 +289,7 @@ void CWorldEditor::UpdateCameraOrbit()
|
|||
if (!mSelection.isEmpty())
|
||||
pCamera->SetOrbit(mSelectionBounds);
|
||||
else if (mpArea)
|
||||
pCamera->SetOrbit(mpArea->AABox(), 0.8f);
|
||||
pCamera->SetOrbit(mpArea->AABox(), 1.5f);
|
||||
}
|
||||
|
||||
void CWorldEditor::OnCameraSpeedChange(double speed)
|
||||
|
@ -325,7 +325,7 @@ void CWorldEditor::OnTransformSpinBoxModified(CVector3f value)
|
|||
|
||||
case CGizmo::eScale:
|
||||
{
|
||||
CVector3f delta = value / mSelection.front()->LocalScale();
|
||||
CVector3f delta = value / mSelection.front()->AbsoluteScale();
|
||||
mUndoStack.push(new CScaleNodeCommand(this, mSelection, CVector3f::skZero, delta));
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue