Changed MP1 enum properties to choices
This commit is contained in:
parent
a70951616a
commit
0e5355a103
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="Prime">
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<PropertyTemplate ArchiveVer="4" Game="Prime">
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<PropertyArchetype Type="Enum">
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<PropertyArchetype Type="Choice">
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<Name>Item</Name>
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<Name>Item</Name>
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<Values>
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<Values>
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<Element Name="Power Beam" ID="0x0"/>
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<Element Name="Power Beam" ID="0x0"/>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="Prime">
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<PropertyTemplate ArchiveVer="4" Game="Prime">
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<PropertyArchetype Type="Enum">
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<PropertyArchetype Type="Choice">
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<Name>PlayerAction</Name>
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<Name>PlayerAction</Name>
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<Values>
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<Values>
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<Element Name="Forward" ID="0x0"/>
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<Element Name="Forward" ID="0x0"/>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="Prime">
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<PropertyTemplate ArchiveVer="4" Game="Prime">
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<PropertyArchetype Type="Enum">
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<PropertyArchetype Type="Choice">
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<Name>VulnerabilityType</Name>
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<Name>VulnerabilityType</Name>
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<Values>
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<Values>
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<Element Name="Double Damage" ID="0x0"/>
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<Element Name="Double Damage" ID="0x0"/>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="Prime">
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<PropertyTemplate ArchiveVer="4" Game="Prime">
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<PropertyArchetype Type="Enum">
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<PropertyArchetype Type="Choice">
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<Name>WeaponType</Name>
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<Name>WeaponType</Name>
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<Values>
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<Values>
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<Element Name="Power" ID="0x0"/>
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<Element Name="Power" ID="0x0"/>
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@ -10,7 +10,7 @@
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<Element Type="Bool" ID="0x1">
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<Element Type="Bool" ID="0x1">
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<Name>Show Skybox</Name>
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<Name>Show Skybox</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x2">
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<Element Type="Choice" ID="0x2">
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<Name>Environmental Effect</Name>
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<Name>Environmental Effect</Name>
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<Values>
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<Values>
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<Element Name="None" ID="0x0"/>
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<Element Name="None" ID="0x0"/>
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@ -37,7 +37,7 @@
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<Element>CMDL</Element>
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<Element>CMDL</Element>
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</TypeFilter>
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</TypeFilter>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x8">
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<Element Type="Choice" ID="0x8">
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<Name>Phazon Type</Name>
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<Name>Phazon Type</Name>
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<Values>
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<Values>
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<Element Name="None" ID="0x0"/>
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<Element Name="None" ID="0x0"/>
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@ -9,7 +9,7 @@
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<Element Type="Bool" ID="0x1">
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<Element Type="Bool" ID="0x1">
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<Name>Active</Name>
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<Name>Active</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x2" Archetype="PlayerAction">
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<Element Type="Choice" ID="0x2" Archetype="PlayerAction">
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<Name>Action</Name>
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<Name>Action</Name>
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</Element>
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</Element>
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<Element Type="Bool" ID="0x3">
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<Element Type="Bool" ID="0x3">
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@ -14,7 +14,7 @@
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</Element>
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</Element>
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<Element Type="Struct" ID="0x3" Archetype="HealthInfo"/>
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<Element Type="Struct" ID="0x3" Archetype="HealthInfo"/>
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<Element Type="Struct" ID="0x4" Archetype="DamageVulnerability"/>
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<Element Type="Struct" ID="0x4" Archetype="DamageVulnerability"/>
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<Element Type="Enum" ID="0x5">
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<Element Type="Choice" ID="0x5">
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<Name>Render Side</Name>
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<Name>Render Side</Name>
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<Values>
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<Values>
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<Element Name="None" ID="0x0"/>
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<Element Name="None" ID="0x0"/>
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@ -12,7 +12,7 @@
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<Element Type="Bool" ID="0x2">
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<Element Type="Bool" ID="0x2">
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<Name>Unknown 1</Name>
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<Name>Unknown 1</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x3">
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<Element Type="Choice" ID="0x3">
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<Name>Memo Type</Name>
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<Name>Memo Type</Name>
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<Values>
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<Values>
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<Element Name="Status Message" ID="0x0"/>
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<Element Name="Status Message" ID="0x0"/>
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@ -21,7 +21,7 @@
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<Element Type="Vector" ID="0x5">
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<Element Type="Vector" ID="0x5">
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<Name>Scan/Collision Offset</Name>
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<Name>Scan/Collision Offset</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x6" Archetype="Item"/>
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<Element Type="Choice" ID="0x6" Archetype="Item"/>
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<Element Type="Int" ID="0x7">
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<Element Type="Int" ID="0x7">
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<Name>Capacity</Name>
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<Name>Capacity</Name>
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</Element>
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</Element>
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@ -9,7 +9,7 @@
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<Element Type="Bool" ID="0x1">
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<Element Type="Bool" ID="0x1">
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<Name>Active</Name>
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<Name>Active</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x2" Archetype="Item"/>
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<Element Type="Choice" ID="0x2" Archetype="Item"/>
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<Element Type="Int" ID="0x3">
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<Element Type="Int" ID="0x3">
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<Name>Amount</Name>
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<Name>Amount</Name>
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</Element>
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</Element>
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@ -12,7 +12,7 @@
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<Element Type="Vector" ID="0x2">
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<Element Type="Vector" ID="0x2">
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<Name>Rotation</Name>
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<Name>Rotation</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x3">
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<Element Type="Choice" ID="0x3">
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<Name>Function</Name>
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<Name>Function</Name>
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<Values>
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<Values>
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<Element Name="Function 0" ID="0x0"/>
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<Element Name="Function 0" ID="0x0"/>
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@ -63,7 +63,7 @@
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<Name>Unknown 4</Name>
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<Name>Unknown 4</Name>
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</Element>
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</Element>
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<Element Type="Struct" ID="0x8" Archetype="LayerSwitch"/>
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<Element Type="Struct" ID="0x8" Archetype="LayerSwitch"/>
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<Element Type="Enum" ID="0x9" Archetype="Item"/>
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<Element Type="Choice" ID="0x9" Archetype="Item"/>
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<Element Type="Bool" ID="0xA">
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<Element Type="Bool" ID="0xA">
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<Name>Active</Name>
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<Name>Active</Name>
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</Element>
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</Element>
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<PropertyArchetype Type="Struct">
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<PropertyArchetype Type="Struct">
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<Name>BeamCombos</Name>
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<Name>BeamCombos</Name>
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<SubProperties>
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<SubProperties>
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<Element Type="Enum" ID="0x0" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x0" Archetype="VulnerabilityType">
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<Name>Super Missile</Name>
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<Name>Super Missile</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x1" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x1" Archetype="VulnerabilityType">
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<Name>Ice Spreader</Name>
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<Name>Ice Spreader</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x2" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x2" Archetype="VulnerabilityType">
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<Name>Wavebuster</Name>
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<Name>Wavebuster</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x3" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x3" Archetype="VulnerabilityType">
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<Name>Flamethrower</Name>
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<Name>Flamethrower</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x4" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x4" Archetype="VulnerabilityType">
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<Name>Phazon Combo</Name>
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<Name>Phazon Combo</Name>
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</Element>
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</Element>
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</SubProperties>
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</SubProperties>
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@ -3,19 +3,19 @@
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<PropertyArchetype Type="Struct">
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<PropertyArchetype Type="Struct">
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<Name>ChargedBeams</Name>
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<Name>ChargedBeams</Name>
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<SubProperties>
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<SubProperties>
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<Element Type="Enum" ID="0x0" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x0" Archetype="VulnerabilityType">
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<Name>Power</Name>
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<Name>Power</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x1" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x1" Archetype="VulnerabilityType">
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<Name>Ice</Name>
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<Name>Ice</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x2" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x2" Archetype="VulnerabilityType">
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<Name>Wave</Name>
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<Name>Wave</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x3" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x3" Archetype="VulnerabilityType">
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<Name>Plasma</Name>
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<Name>Plasma</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x4" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x4" Archetype="VulnerabilityType">
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<Name>Phazon</Name>
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<Name>Phazon</Name>
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</Element>
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</Element>
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</SubProperties>
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</SubProperties>
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<PropertyArchetype Type="Struct">
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<PropertyArchetype Type="Struct">
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<Name>DamageInfo</Name>
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<Name>DamageInfo</Name>
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<SubProperties>
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<SubProperties>
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<Element Type="Enum" ID="0x0" Archetype="WeaponType">
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<Element Type="Choice" ID="0x0" Archetype="WeaponType">
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<Name>Weapon Type</Name>
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<Name>Weapon Type</Name>
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</Element>
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</Element>
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<Element Type="Float" ID="0x1">
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<Element Type="Float" ID="0x1">
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<PropertyArchetype Type="Struct">
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<PropertyArchetype Type="Struct">
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<Name>DamageVulnerability</Name>
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<Name>DamageVulnerability</Name>
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<SubProperties>
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<SubProperties>
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<Element Type="Enum" ID="0x0" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x0" Archetype="VulnerabilityType">
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<Name>Power</Name>
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<Name>Power</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x1" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x1" Archetype="VulnerabilityType">
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<Name>Ice</Name>
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<Name>Ice</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x2" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x2" Archetype="VulnerabilityType">
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<Name>Wave</Name>
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<Name>Wave</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x3" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x3" Archetype="VulnerabilityType">
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<Name>Plasma</Name>
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<Name>Plasma</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x4" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x4" Archetype="VulnerabilityType">
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<Name>Bomb</Name>
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<Name>Bomb</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x5" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x5" Archetype="VulnerabilityType">
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<Name>Power Bomb</Name>
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<Name>Power Bomb</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x6" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x6" Archetype="VulnerabilityType">
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<Name>Missile</Name>
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<Name>Missile</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x7" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x7" Archetype="VulnerabilityType">
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<Name>Boost Ball</Name>
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<Name>Boost Ball</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x8" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x8" Archetype="VulnerabilityType">
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<Name>Phazon</Name>
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<Name>Phazon</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x9" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0x9" Archetype="VulnerabilityType">
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<Name>AI</Name>
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<Name>AI</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0xA" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0xA" Archetype="VulnerabilityType">
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<Name>Poison Water</Name>
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<Name>Poison Water</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0xB" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0xB" Archetype="VulnerabilityType">
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<Name>Lava</Name>
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<Name>Lava</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0xC" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0xC" Archetype="VulnerabilityType">
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<Name>Hot</Name>
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<Name>Hot</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0xD" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0xD" Archetype="VulnerabilityType">
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<Name>Unused Weapon 1</Name>
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<Name>Unused Weapon 1</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0xE" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0xE" Archetype="VulnerabilityType">
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<Name>Unused Weapon 2</Name>
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<Name>Unused Weapon 2</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0xF" Archetype="VulnerabilityType">
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<Element Type="Choice" ID="0xF" Archetype="VulnerabilityType">
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<Name>Unused Weapon 3</Name>
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<Name>Unused Weapon 3</Name>
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</Element>
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</Element>
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<Element Type="Struct" ID="0x10" Archetype="ChargedBeams"/>
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<Element Type="Struct" ID="0x10" Archetype="ChargedBeams"/>
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<Element Type="Bool" ID="0x6">
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<Element Type="Bool" ID="0x6">
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<Name>Unknown 6</Name>
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<Name>Unknown 6</Name>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x7">
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<Element Type="Choice" ID="0x7">
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<Name>World Lighting Options</Name>
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<Name>World Lighting Options</Name>
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<Values>
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<Values>
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<Element Name="Unknown 1" ID="0x0"/>
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<Element Name="Unknown 1" ID="0x0"/>
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<Element Name="Unknown 4" ID="0x5"/>
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<Element Name="Unknown 4" ID="0x5"/>
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</Values>
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</Values>
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</Element>
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</Element>
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<Element Type="Enum" ID="0x8">
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<Element Type="Choice" ID="0x8">
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<Name>Light Recalculation Options</Name>
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<Name>Light Recalculation Options</Name>
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<Description>Interval between light recalculation updates.</Description>
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<Description>Interval between light recalculation updates.</Description>
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<Values>
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<Values>
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