Replaced uses of std::cout with Log::Write and Log::Error
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parent
2c120e0b16
commit
0faa4c3630
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@ -1,5 +1,5 @@
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#include "CFramebuffer.h"
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#include <iostream>
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#include <Common/Log.h>
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CFramebuffer::CFramebuffer()
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{
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@ -58,7 +58,7 @@ void CFramebuffer::Init()
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mStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (mStatus != GL_FRAMEBUFFER_COMPLETE)
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std::cout << "\rError: Framebuffer not complete\n";
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Log::Error("Framebuffer not complete");
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mInitialized = true;
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}
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@ -1,11 +1,11 @@
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#include "CShader.h"
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#include "Core/Render/CGraphics.h"
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#include <Common/Log.h>
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#include <Common/TString.h>
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#include <Common/types.h>
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#include <FileIO/CTextInStream.h>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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bool gDebugDumpShaders = false;
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@ -54,7 +54,7 @@ bool CShader::CompileVertexSource(const char* kpSource)
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if (CompileStatus == GL_FALSE)
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{
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TString Out = "dump/BadVS_" + std::to_string(gFailedCompileCount) + ".txt";
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std::cout << "ERROR: Unable to compile vertex shader; dumped to " << Out << "\n";
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Log::Error("Unable to compile vertex shader; dumped to " + Out);
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DumpShaderSource(mVertexShader, Out);
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gFailedCompileCount++;
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@ -66,7 +66,7 @@ bool CShader::CompileVertexSource(const char* kpSource)
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else if (gDebugDumpShaders == true)
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{
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TString Out = "dump/VS_" + TString::FromInt64(gSuccessfulCompileCount, 8, 10) + ".txt";
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std::cout << "Debug shader dumping enabled; dumped to " << Out << "\n";
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Log::Write("Debug shader dumping enabled; dumped to " + Out);
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DumpShaderSource(mVertexShader, Out);
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gSuccessfulCompileCount++;
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@ -89,7 +89,7 @@ bool CShader::CompilePixelSource(const char* kpSource)
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if (CompileStatus == GL_FALSE)
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{
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TString Out = "dump/BadPS_" + TString::FromInt64(gFailedCompileCount, 8, 10) + ".txt";
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std::cout << "ERROR: Unable to compile pixel shader; dumped to " << Out << "\n";
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Log::Error("Unable to compile pixel shader; dumped to " + Out);
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DumpShaderSource(mPixelShader, Out);
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gFailedCompileCount++;
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@ -101,7 +101,7 @@ bool CShader::CompilePixelSource(const char* kpSource)
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else if (gDebugDumpShaders == true)
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{
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TString Out = "dump/PS_" + TString::FromInt64(gSuccessfulCompileCount, 8, 10) + ".txt";
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std::cout << "Debug shader dumping enabled; dumped to " << Out << "\n";
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Log::Write("Debug shader dumping enabled; dumped to " + Out);
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DumpShaderSource(mPixelShader, Out);
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gSuccessfulCompileCount++;
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@ -132,7 +132,7 @@ bool CShader::LinkShaders()
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if (LinkStatus == GL_FALSE)
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{
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TString Out = "dump/BadLink_" + TString::FromInt64(gFailedCompileCount, 8, 10) + ".txt";
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std::cout << "ERROR: Unable to link shaders. Dumped error log to " << Out << "\n";
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Log::Error("Unable to link shaders. Dumped error log to " + Out);
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GLint LogLen;
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glGetProgramiv(mProgram, GL_INFO_LOG_LENGTH, &LogLen);
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@ -205,9 +205,9 @@ CShader* CShader::FromResourceFile(const TString& ShaderName)
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CTextInStream PixelShaderFile(PixelShaderFilename.ToStdString());
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if (!VertexShaderFile.IsValid())
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std::cout << "Error: Couldn't load vertex shader file for " << ShaderName << "\n";
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Log::Error("Couldn't load vertex shader file for " + ShaderName);
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if (!PixelShaderFile.IsValid())
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std::cout << "Error: Couldn't load pixel shader file for " << ShaderName << "\n";
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Log::Error("Error: Couldn't load pixel shader file for " + ShaderName);
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if ((!VertexShaderFile.IsValid()) || (!PixelShaderFile.IsValid())) return nullptr;
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std::stringstream VertexShader;
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@ -1,4 +1,5 @@
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#include "CPakFile.h"
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#include <Common/Log.h>
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#include <Common/types.h>
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#include <FileIO/CMemoryInStream.h>
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#include <FileIO/FileIO.h>
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@ -97,7 +98,6 @@ std::vector<u8>* CPakFile::getResource(SResInfo& info)
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bool dcmp = decompress(cmp_buf.data(), cmp_buf.size(), res_buf->data(), res_buf->size());
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if (!dcmp) {
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std::cout << "Error: Unable to decompress " << info.resType.ToString() << " 0x" << std::hex << std::setw(8) << std::setfill('0') << info.resID << std::dec << "\n";
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delete res_buf;
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return nullptr;
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}
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@ -136,7 +136,7 @@ bool CPakFile::decompress(u8 *src, u32 src_len, u8 *dst, u32 dst_len)
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}
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if ((ret != Z_OK) && (ret != Z_STREAM_END)) {
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std::cout << "zlib error: " << std::dec << ret << "\n";
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Log::Error("zlib error: " + TString::FromInt32(ret, 0, 10));
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return false;
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}
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@ -164,7 +164,7 @@ bool CPakFile::decompress(u8 *src, u32 src_len, u8 *dst, u32 dst_len)
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}
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if (ret != LZO_E_OK) {
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std::cout << "LZO error: " << std::dec << ret << "\n";
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Log::Error("LZO error: " + TString::FromInt32(ret, 0, 10));
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return false;
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}
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@ -1,5 +1,5 @@
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#include "CTextureEncoder.h"
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#include <iostream>
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#include <Common/Log.h>
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CTextureEncoder::CTextureEncoder()
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{
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@ -62,7 +62,7 @@ void CTextureEncoder::EncodeTXTR(IOutputStream& TXTR, CTexture *pTex)
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{
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if (pTex->mTexelFormat != eDXT1)
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{
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std::cout << "\rError: Unsupported texel format for decoding\n";
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Log::Error("Unsupported texel format for decoding");
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return;
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}
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@ -138,7 +138,7 @@ void CWorldLoader::LoadPrimeMLVL(IInputStream& MLVL)
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}
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u32 NumCoordinates = MLVL.ReadLong();
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if (NumCoordinates != 4) std::cout << "\rError: Dock coordinate count not 4\n";
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if (NumCoordinates != 4) Log::Error("Dock coordinate count not 4");
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for (u32 iCoord = 0; iCoord < NumCoordinates; iCoord++)
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pDock->DockCoordinates[iCoord] = CVector3f(MLVL);
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@ -277,6 +277,6 @@ void CStructTemplate::DebugPrintProperties(TString base)
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tmp2->DebugPrintProperties(base);
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}
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else
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std::cout << base << tmp->Name() << "\n";
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Log::Write(base + tmp->Name());
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}
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}
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@ -18,8 +18,6 @@ void QtLogRedirect(QtMsgType Type, const QMessageLogContext& /*rkContext*/, cons
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case QtCriticalMsg: Log::Write(TString("Qt Critical: ") + TO_TSTRING(rkMessage)); break;
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case QtFatalMsg: Log::Write(TString("Qt Fatal: ") + TO_TSTRING(rkMessage)); break;
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}
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std::cout << TO_TSTRING(rkMessage) << "\n";
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}
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int main(int argc, char *argv[])
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