Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options

This commit is contained in:
Aruki
2017-07-10 16:43:53 -06:00
parent 581d5f7267
commit 0ffbaefcde
12 changed files with 299 additions and 120 deletions

View File

@@ -230,7 +230,8 @@ HEADERS += \
Resource/CSavedStateID.h \
IProgressNotifier.h \
IUIRelay.h \
Resource/CResTypeFilter.h
Resource/CResTypeFilter.h \
GameProject/COpeningBanner.h
# Source Files
SOURCES += \
@@ -337,4 +338,5 @@ SOURCES += \
GameProject/CGameInfo.cpp \
Resource/CResTypeInfo.cpp \
CompressionUtil.cpp \
IUIRelay.cpp
IUIRelay.cpp \
GameProject\COpeningBanner.cpp

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@@ -0,0 +1,71 @@
#include "COpeningBanner.h"
#include "CGameProject.h"
COpeningBanner::COpeningBanner(CGameProject *pProj)
: mpProj(pProj)
{
mWii = mpProj->IsWiiBuild();
TString BannerPath = mpProj->DiscFilesystemRoot(false) + "opening.bnr";
CFileInStream Banner(BannerPath, IOUtil::eBigEndian);
if (Banner.IsValid())
{
mBannerData.resize(Banner.Size());
Banner.ReadBytes(mBannerData.data(), mBannerData.size());
}
}
TString COpeningBanner::EnglishGameName() const
{
// opening.bnr stores the game name in a fixed-length buffer. Need to account for
// this and prevent the string-reading function from overrunning the buffer
CMemoryInStream Banner(mBannerData.data(), mBannerData.size(), IOUtil::eBigEndian);
u32 CharSize = mWii ? 2 : 1;
u32 MaxLen = MaxGameNameLength();
std::vector<u8> NameBuffer((MaxLen + 1) * CharSize, 0);
Banner.GoTo( mWii ? 0xB0 : 0x1860 );
Banner.ReadBytes(NameBuffer.data(), MaxLen * CharSize);
Banner.SetData(NameBuffer.data(), NameBuffer.size(), IOUtil::eBigEndian);
return mWii ? Banner.ReadWString().ToUTF8() : Banner.ReadString();
}
void COpeningBanner::SetEnglishGameName(const TString& rkName)
{
CMemoryOutStream Banner(mBannerData.data(), mBannerData.size(), IOUtil::eBigEndian);
u32 PadCount = 0;
u32 MaxLen = MaxGameNameLength();
ASSERT(rkName.Size() <= MaxLen);
if (mWii)
{
Banner.GoTo(0xB0);
Banner.WriteWString(rkName.ToUTF16(), -1, false);
PadCount = (MaxLen - rkName.Size()) * 2;
}
else
{
Banner.GoTo(0x1860);
Banner.WriteString(rkName, -1, false);
PadCount = MaxLen - rkName.Size();
}
for (u32 Pad = 0; Pad < PadCount; Pad++)
Banner.WriteByte(0);
}
void COpeningBanner::Save()
{
TString BannerPath = mpProj->DiscFilesystemRoot(false) + "opening.bnr";
CFileOutStream Banner(BannerPath, IOUtil::eBigEndian);
Banner.WriteBytes(mBannerData.data(), mBannerData.size());
}
u32 COpeningBanner::MaxGameNameLength() const
{
return (mWii ? 21 : 64);
}

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@@ -0,0 +1,24 @@
#ifndef COPENINGBANNER_H
#define COPENINGBANNER_H
#include <Common/Common.h>
class CGameProject;
// This class can be expanded later for better editing functionality.
// For the moment, we're only worried about editing the long game name.
class COpeningBanner
{
CGameProject *mpProj;
std::vector<u8> mBannerData;
bool mWii;
public:
COpeningBanner(CGameProject *pProj);
TString EnglishGameName() const;
void SetEnglishGameName(const TString& rkName);
void Save();
u32 MaxGameNameLength() const;
};
#endif // COPENINGBANNER_H

View File

@@ -187,7 +187,7 @@ bool CTexture::WriteDDS(IOutputStream& rOut)
CopyGLBuffer();
rOut.WriteString("DDS ", 4); // "DDS " fourCC
rOut.WriteFourCC(FOURCC('DDS')); // "DDS " fourCC
rOut.WriteLong(0x7C); // dwSize
rOut.WriteLong(0x21007); // dwFlags
rOut.WriteLong(mHeight); // dwHeight
@@ -245,7 +245,7 @@ bool CTexture::WriteDDS(IOutputStream& rOut)
}
rOut.WriteLong(PFFlags); // DDS_PIXELFORMAT.dwFlags
(mTexelFormat == eDXT1) ? rOut.WriteString("DXT1", 4) : rOut.WriteLong(0); // DDS_PIXELFORMAT.dwFourCC
(mTexelFormat == eDXT1) ? rOut.WriteFourCC(FOURCC('DXT1')) : rOut.WriteLong(0); // DDS_PIXELFORMAT.dwFourCC
rOut.WriteLong(PFBpp); // DDS_PIXELFORMAT.dwRGBBitCount
rOut.WriteLong(PFRBitMask); // DDS_PIXELFORMAT.dwRBitMask
rOut.WriteLong(PFGBitMask); // DDS_PIXELFORMAT.dwGBitMask