mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-07-06 05:06:08 +00:00
CResourceBrowser: Mark strings as translatable where applicable
This commit is contained in:
parent
071bdf4d2f
commit
11690ab6b5
@ -33,10 +33,10 @@ CResourceBrowser::CResourceBrowser(QWidget *pParent)
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mpUI->SortComboBox->hide();
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// Create undo/redo actions
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mpUndoAction = new QAction("Undo", this);
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mpRedoAction = new QAction("Redo", this);
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mpUndoAction->setShortcut( QKeySequence::Undo );
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mpRedoAction->setShortcut( QKeySequence::Redo );
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mpUndoAction = new QAction(tr("Undo"), this);
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mpRedoAction = new QAction(tr("Redo"), this);
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mpUndoAction->setShortcut(QKeySequence::Undo);
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mpRedoAction->setShortcut(QKeySequence::Redo);
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// todo - undo/redo commands are deactivated because they conflict with the World Editor undo/redo commands. fix this
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#if 0
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@ -103,29 +103,29 @@ CResourceBrowser::CResourceBrowser(QWidget *pParent)
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// Set up the options menu
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QMenu *pOptionsMenu = new QMenu(this);
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QMenu *pImportMenu = pOptionsMenu->addMenu("Import Names");
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pOptionsMenu->addAction("Export Names", this, SLOT(ExportAssetNames()));
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QMenu *pImportMenu = pOptionsMenu->addMenu(tr("Import Names"));
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pOptionsMenu->addAction(tr("Export Names"), this, SLOT(ExportAssetNames()));
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pOptionsMenu->addSeparator();
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pImportMenu->addAction("Asset Name Map", this, SLOT(ImportAssetNameMap()));
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pImportMenu->addAction("Package Contents List", this, SLOT(ImportPackageContentsList()));
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pImportMenu->addAction("Generate Asset Names", this, SLOT(GenerateAssetNames()));
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pImportMenu->addAction(tr("Asset Name Map"), this, SLOT(ImportAssetNameMap()));
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pImportMenu->addAction(tr("Package Contents List"), this, SLOT(ImportPackageContentsList()));
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pImportMenu->addAction(tr("Generate Asset Names"), this, SLOT(GenerateAssetNames()));
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QAction *pDisplayAssetIDsAction = new QAction("Display Asset IDs", this);
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QAction *pDisplayAssetIDsAction = new QAction(tr("Display Asset IDs"), this);
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pDisplayAssetIDsAction->setCheckable(true);
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connect(pDisplayAssetIDsAction, SIGNAL(toggled(bool)), this, SLOT(SetAssetIDDisplayEnabled(bool)));
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pOptionsMenu->addAction(pDisplayAssetIDsAction);
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pOptionsMenu->addAction("Find Asset by ID", this, SLOT(FindAssetByID()));
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pOptionsMenu->addAction("Rebuild Database", this, SLOT(RebuildResourceDB()));
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pOptionsMenu->addAction(tr("Find Asset by ID"), this, SLOT(FindAssetByID()));
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pOptionsMenu->addAction(tr("Rebuild Database"), this, SLOT(RebuildResourceDB()));
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mpUI->OptionsToolButton->setMenu(pOptionsMenu);
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#if !PUBLIC_RELEASE
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// Only add the store menu in debug builds. We don't want end users editing the editor store.
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pOptionsMenu->addSeparator();
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QMenu *pStoreMenu = pOptionsMenu->addMenu("Set Store");
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QAction *pProjStoreAction = pStoreMenu->addAction("Project Store", this, SLOT(SetProjectStore()));
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QAction *pEdStoreAction = pStoreMenu->addAction("Editor Store", this, SLOT(SetEditorStore()));
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QMenu *pStoreMenu = pOptionsMenu->addMenu(tr("Set Store"));
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QAction *pProjStoreAction = pStoreMenu->addAction(tr("Project Store"), this, SLOT(SetProjectStore()));
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QAction *pEdStoreAction = pStoreMenu->addAction(tr("Editor Store"), this, SLOT(SetEditorStore()));
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pProjStoreAction->setCheckable(true);
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pProjStoreAction->setChecked(true);
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@ -287,10 +287,10 @@ void CResourceBrowser::CreateAddMenu()
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if (mpStore)
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{
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mpAddMenu = new QMenu(this);
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mpAddMenu->addAction("New Folder", this, SLOT(CreateDirectory()));
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mpAddMenu->addAction(tr("New Folder"), this, SLOT(CreateDirectory()));
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mpAddMenu->addSeparator();
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QMenu* pCreateMenu = new QMenu("Create...", mpAddMenu);
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QMenu* pCreateMenu = new QMenu(tr("Create..."), mpAddMenu);
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mpAddMenu->addMenu(pCreateMenu);
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AddCreateAssetMenuActions(pCreateMenu);
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@ -328,21 +328,21 @@ bool CResourceBrowser::RenameResource(CResourceEntry *pEntry, const TString& rkN
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{
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if (pEntry->Directory()->FindChildResource(rkNewName, pEntry->ResourceType()) != nullptr)
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{
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UICommon::ErrorMsg(this, "Failed to rename; the destination directory has conflicting files!");
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UICommon::ErrorMsg(this, tr("Failed to rename; the destination directory has conflicting files!"));
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return false;
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}
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else
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{
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UICommon::ErrorMsg(this, "Failed to rename; filename is invalid!");
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UICommon::ErrorMsg(this, tr("Failed to rename; filename is invalid!"));
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return false;
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}
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}
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// Everything seems to be valid; proceed with the rename
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mUndoStack.beginMacro("Rename Resource");
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mUndoStack.push( new CSaveStoreCommand(mpStore) );
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mUndoStack.push( new CRenameResourceCommand(pEntry, rkNewName) );
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mUndoStack.push( new CSaveStoreCommand(mpStore) );
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mUndoStack.beginMacro(tr("Rename Resource"));
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mUndoStack.push(new CSaveStoreCommand(mpStore));
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mUndoStack.push(new CRenameResourceCommand(pEntry, rkNewName));
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mUndoStack.push(new CSaveStoreCommand(mpStore));
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mUndoStack.endMacro();
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return true;
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}
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@ -354,22 +354,22 @@ bool CResourceBrowser::RenameDirectory(CVirtualDirectory *pDir, const TString& r
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if (!CVirtualDirectory::IsValidDirectoryName(rkNewName))
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{
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UICommon::ErrorMsg(this, "Failed to rename; directory name is invalid!");
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UICommon::ErrorMsg(this, tr("Failed to rename; directory name is invalid!"));
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return false;
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}
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// Check for conflicts
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if (pDir->Parent()->FindChildDirectory(rkNewName, false) != nullptr)
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{
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UICommon::ErrorMsg(this, "Failed to rename; the destination directory has a conflicting directory!");
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UICommon::ErrorMsg(this, tr("Failed to rename; the destination directory has a conflicting directory!"));
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return false;
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}
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// No conflicts, proceed with the rename
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mUndoStack.beginMacro("Rename Directory");
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mUndoStack.push( new CSaveStoreCommand(mpStore) );
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mUndoStack.push( new CRenameDirectoryCommand(pDir, rkNewName) );
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mUndoStack.push( new CSaveStoreCommand(mpStore) );
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mUndoStack.beginMacro(tr("Rename Directory"));
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mUndoStack.push(new CSaveStoreCommand(mpStore));
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mUndoStack.push(new CRenameDirectoryCommand(pDir, rkNewName));
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mUndoStack.push(new CSaveStoreCommand(mpStore));
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mUndoStack.endMacro();
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return true;
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}
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@ -412,16 +412,16 @@ bool CResourceBrowser::MoveResources(const QList<CResourceEntry*>& rkResources,
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// If there were conflicts, notify the user of them
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if (!ConflictingResources.isEmpty() || !ConflictingDirs.isEmpty())
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{
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QString ErrorMsg = "Failed to move; the destination directory has conflicting files.\n\n";
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QString ErrorMsg = tr("Failed to move; the destination directory has conflicting files.\n\n");
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foreach (CVirtualDirectory *pDir, ConflictingDirs)
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{
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ErrorMsg += QString("* %1").arg( TO_QSTRING(pDir->Name()) );
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ErrorMsg += tr("* %1").arg(TO_QSTRING(pDir->Name()));
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}
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foreach (CResourceEntry *pEntry, ConflictingResources)
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{
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ErrorMsg += QString("* %1.%2\n").arg( TO_QSTRING(pEntry->Name()) ).arg( TO_QSTRING(pEntry->CookedExtension().ToString()) );
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ErrorMsg += tr("* %1.%2\n").arg(TO_QSTRING(pEntry->Name())).arg(TO_QSTRING(pEntry->CookedExtension().ToString()));
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}
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UICommon::ErrorMsg(this, ErrorMsg);
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@ -431,16 +431,16 @@ bool CResourceBrowser::MoveResources(const QList<CResourceEntry*>& rkResources,
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// Create undo actions to actually perform the moves
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if (!ValidResources.isEmpty() || !ValidDirs.isEmpty())
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{
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mUndoStack.beginMacro("Move Resources");
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mUndoStack.push( new CSaveStoreCommand(mpStore) );
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mUndoStack.beginMacro(tr("Move Resources"));
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mUndoStack.push(new CSaveStoreCommand(mpStore));
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foreach (CVirtualDirectory *pDir, ValidDirs)
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mUndoStack.push( new CMoveDirectoryCommand(mpStore, pDir, pNewDir) );
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foreach (CVirtualDirectory* pDir, ValidDirs)
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mUndoStack.push(new CMoveDirectoryCommand(mpStore, pDir, pNewDir));
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foreach (CResourceEntry *pEntry, ValidResources)
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mUndoStack.push( new CMoveResourceCommand(pEntry, pNewDir) );
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foreach (CResourceEntry* pEntry, ValidResources)
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mUndoStack.push(new CMoveResourceCommand(pEntry, pNewDir));
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mUndoStack.push( new CSaveStoreCommand(mpStore) );
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mUndoStack.push(new CSaveStoreCommand(mpStore));
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mUndoStack.endMacro();
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}
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@ -486,10 +486,10 @@ CResourceEntry* CResourceBrowser::CreateNewResource(EResourceType Type,
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CResourceEntry* pEntry = mpStore->CreateNewResource(ID, Type, pDir->FullPath(), Name);
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// Push undo command
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mUndoStack.beginMacro("Create Resource");
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mUndoStack.push( new CSaveStoreCommand(mpStore) );
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mUndoStack.push( new CCreateResourceCommand(pEntry) );
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mUndoStack.push( new CSaveStoreCommand(mpStore) );
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mUndoStack.beginMacro(tr("Create Resource"));
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mUndoStack.push(new CSaveStoreCommand(mpStore));
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mUndoStack.push(new CCreateResourceCommand(pEntry));
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mUndoStack.push(new CSaveStoreCommand(mpStore));
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mUndoStack.endMacro();
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pEntry->Save();
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@ -541,24 +541,26 @@ void CResourceBrowser::UpdateDescriptionLabel()
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if (mpStore)
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{
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QString ModelDesc = mpModel->ModelDescription();
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const QString ModelDesc = mpModel->ModelDescription();
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if (mSearching)
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{
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QString SearchText = mpUI->SearchBar->text();
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Desc = QString("Searching \"%1\" in: %2").arg(SearchText).arg(ModelDesc);
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const QString SearchText = mpUI->SearchBar->text();
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Desc = tr("Searching \"%1\" in: %2").arg(SearchText).arg(ModelDesc);
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}
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else
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Desc = QString("Displaying: %1").arg(ModelDesc);
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{
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Desc = tr("Displaying: %1").arg(ModelDesc);
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}
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}
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mpUI->TableDescriptionLabel->setText(Desc);
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// Update clear button status
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bool CanGoUp = (mpSelectedDir && !mpSelectedDir->IsRoot());
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bool CanClear = (!mpUI->SearchBar->text().isEmpty() || mpModel->IsDisplayingUserEntryList());
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const bool CanGoUp = (mpSelectedDir && !mpSelectedDir->IsRoot());
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const bool CanClear = (!mpUI->SearchBar->text().isEmpty() || mpModel->IsDisplayingUserEntryList());
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mpUI->ClearButton->setEnabled(CanGoUp || CanClear);
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mpUI->ClearButton->setIcon( CanClear ? QIcon(":/icons/X_16px.svg") : QIcon(":/icons/ToParentFolder_16px.svg") );
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mpUI->ClearButton->setIcon(CanClear ? QIcon(QStringLiteral(":/icons/X_16px.svg")) : QIcon(QStringLiteral(":/icons/ToParentFolder_16px.svg")));
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}
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void CResourceBrowser::SetResourceTreeView()
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@ -635,11 +637,11 @@ bool CResourceBrowser::CreateDirectory()
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}
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// Push create command to actually create the directory
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mUndoStack.beginMacro("Create Directory");
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mUndoStack.push( new CSaveStoreCommand(mpStore) );
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mUndoStack.beginMacro(tr("Create Directory"));
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mUndoStack.push(new CSaveStoreCommand(mpStore));
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CCreateDirectoryCommand *pCmd = new CCreateDirectoryCommand(mpStore, mpSelectedDir->FullPath(), DirName);
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mUndoStack.push(pCmd);
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mUndoStack.push( new CSaveStoreCommand(mpStore) );
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mUndoStack.push(new CSaveStoreCommand(mpStore));
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mUndoStack.endMacro();
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// Now fetch the new directory and start editing it so the user can enter a name
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@ -673,7 +675,7 @@ bool CResourceBrowser::Delete(QVector<CResourceEntry*> Resources, QVector<CVirtu
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{
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if (!Directories[DirIdx]->IsSafeToDelete())
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{
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ErrorPaths += TO_QSTRING( Directories[DirIdx]->FullPath() ) + '\n';
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ErrorPaths += TO_QSTRING(Directories[DirIdx]->FullPath()) + '\n';
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Directories.removeAt(DirIdx);
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DirIdx--;
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}
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@ -683,7 +685,7 @@ bool CResourceBrowser::Delete(QVector<CResourceEntry*> Resources, QVector<CVirtu
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{
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if (Resources[ResIdx]->IsLoaded() && Resources[ResIdx]->Resource()->IsReferenced())
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{
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ErrorPaths += TO_QSTRING( Resources[ResIdx]->CookedAssetPath(true) ) + '\n';
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ErrorPaths += TO_QSTRING(Resources[ResIdx]->CookedAssetPath(true)) + '\n';
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Resources.removeAt(ResIdx);
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ResIdx--;
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}
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@ -693,8 +695,8 @@ bool CResourceBrowser::Delete(QVector<CResourceEntry*> Resources, QVector<CVirtu
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{
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// Remove trailing newline
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ErrorPaths.chop(1);
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UICommon::ErrorMsg(this, QString("The following resources/directories are still referenced and cannot be deleted:\n\n%1")
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.arg(ErrorPaths));
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UICommon::ErrorMsg(this, tr("The following resources/directories are still referenced and cannot be deleted:\n\n%1")
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.arg(ErrorPaths));
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}
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// Gather a complete list of resources in subdirectories
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@ -716,48 +718,48 @@ bool CResourceBrowser::Delete(QVector<CResourceEntry*> Resources, QVector<CVirtu
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return false;
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// Allow the user to confirm before proceeding.
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QString ConfirmMsg = QString("Are you sure you want to permanently delete ");
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QString ConfirmMsg = tr("Are you sure you want to permanently delete ");
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if (Resources.size() > 0)
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{
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ConfirmMsg += QString("%1 resource%2").arg(Resources.size()).arg(Resources.size() == 1 ? "" : "s");
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ConfirmMsg += tr("%1 resource%2").arg(Resources.size()).arg(Resources.size() == 1 ? "" : "s");
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if (Directories.size() > 0)
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{
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ConfirmMsg += " and ";
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ConfirmMsg += tr(" and ");
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}
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}
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if (Directories.size() > 0)
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{
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ConfirmMsg += QString("%1 %2").arg(Directories.size()).arg(Directories.size() == 1 ? "directory" : "directories");
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ConfirmMsg += tr("%1 %2").arg(Directories.size()).arg(Directories.size() == 1 ? tr("directory") : tr("directories"));
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}
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ConfirmMsg += "?";
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ConfirmMsg += tr("?");
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if (UICommon::YesNoQuestion(this, "Warning", ConfirmMsg))
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if (UICommon::YesNoQuestion(this, tr("Warning"), ConfirmMsg))
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{
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// Note that the undo stack will undo actions in the reverse order they are pushed
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// So we need to push commands last that we want to be undone first
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// We want to delete subdirectories first, then parent directories, then resources
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mUndoStack.beginMacro("Delete");
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mUndoStack.push( new CSaveStoreCommand(mpStore) );
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mUndoStack.beginMacro(tr("Delete"));
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mUndoStack.push(new CSaveStoreCommand(mpStore));
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// Delete resources first.
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foreach (CResourceEntry* pEntry, Resources)
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mUndoStack.push( new CDeleteResourceCommand(pEntry) );
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mUndoStack.push(new CDeleteResourceCommand(pEntry));
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// Now delete directories in reverse order (so subdirectories delete first)
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for (int DirIdx = Directories.size()-1; DirIdx >= 0; DirIdx--)
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{
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CVirtualDirectory* pDir = Directories[DirIdx];
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mUndoStack.push( new CDeleteDirectoryCommand(mpStore, pDir->Parent()->FullPath(), pDir->Name()) );
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mUndoStack.push(new CDeleteDirectoryCommand(mpStore, pDir->Parent()->FullPath(), pDir->Name()));
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}
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mUndoStack.push( new CSaveStoreCommand(mpStore) );
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mUndoStack.push(new CSaveStoreCommand(mpStore));
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mUndoStack.endMacro();
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return true;
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}
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else
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return false;
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return false;
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}
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void CResourceBrowser::OnSearchStringChanged(QString SearchString)
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@ -822,7 +824,7 @@ void CResourceBrowser::FindAssetByID()
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if (!mpStore)
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return;
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QString QStringAssetID = QInputDialog::getText(this, "Enter Asset ID", "Enter asset ID:");
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const QString QStringAssetID = QInputDialog::getText(this, tr("Enter Asset ID"), tr("Enter asset ID:"));
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TString StringAssetID = TO_TSTRING(QStringAssetID);
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StringAssetID.RemoveWhitespace();
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@ -846,18 +848,20 @@ void CResourceBrowser::FindAssetByID()
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WasValid = true;
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if (pEntry)
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{
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SelectResource(pEntry, true);
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// User entered valid but unrecognized ID
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else
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UICommon::ErrorMsg(this, QString("Couldn't find any asset with ID %1").arg(QStringAssetID));
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}
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else // User entered valid but unrecognized ID
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{
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UICommon::ErrorMsg(this, tr("Couldn't find any asset with ID %1").arg(QStringAssetID));
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}
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}
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}
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// User entered invalid string
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if (!WasValid)
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{
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UICommon::ErrorMsg(this, "The entered string is not a valid asset ID!");
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UICommon::ErrorMsg(this, tr("The entered string is not a valid asset ID!"));
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}
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}
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@ -912,8 +916,10 @@ void CResourceBrowser::SetEditorStore()
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void CResourceBrowser::ImportPackageContentsList()
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{
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QStringList PathList = UICommon::OpenFilesDialog(this, "Open package contents list", "*.pak.contents.txt");
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if (PathList.isEmpty()) return;
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const QStringList PathList = UICommon::OpenFilesDialog(this, tr("Open package contents list"), QStringLiteral("*.pak.contents.txt"));
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if (PathList.isEmpty())
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return;
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SetActiveDirectory(nullptr);
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foreach(const QString& rkPath, PathList)
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@ -927,7 +933,7 @@ void CResourceBrowser::GenerateAssetNames()
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{
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SetActiveDirectory(nullptr);
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CProgressDialog Dialog("Generating asset names", true, true, this);
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CProgressDialog Dialog(tr("Generating asset names"), true, true, this);
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Dialog.DisallowCanceling();
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Dialog.SetOneShotTask("Generating asset names");
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@ -940,22 +946,23 @@ void CResourceBrowser::GenerateAssetNames()
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RefreshResources();
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RefreshDirectories();
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UICommon::InfoMsg(this, "Complete", "Asset name generation complete!");
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UICommon::InfoMsg(this, tr("Complete"), tr("Asset name generation complete!"));
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}
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void CResourceBrowser::ImportAssetNameMap()
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{
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CAssetNameMap Map( mpStore->Game() );
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bool LoadSuccess = Map.LoadAssetNames();
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CAssetNameMap Map(mpStore->Game());
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const bool LoadSuccess = Map.LoadAssetNames();
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if (!LoadSuccess)
|
||||
{
|
||||
UICommon::ErrorMsg(this, "Import failed; couldn't load asset name map!");
|
||||
UICommon::ErrorMsg(this, tr("Import failed; couldn't load asset name map!"));
|
||||
return;
|
||||
}
|
||||
else if (!Map.IsValid())
|
||||
|
||||
if (!Map.IsValid())
|
||||
{
|
||||
UICommon::ErrorMsg(this, "Import failed; the input asset name map is invalid! See the log for details.");
|
||||
UICommon::ErrorMsg(this, tr("Import failed; the input asset name map is invalid! See the log for details."));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -973,16 +980,17 @@ void CResourceBrowser::ImportAssetNameMap()
|
||||
mpStore->ConditionalSaveStore();
|
||||
RefreshResources();
|
||||
RefreshDirectories();
|
||||
UICommon::InfoMsg(this, "Success", "New asset names imported successfully!");
|
||||
UICommon::InfoMsg(this, tr("Success"), tr("New asset names imported successfully!"));
|
||||
}
|
||||
|
||||
void CResourceBrowser::ExportAssetNames()
|
||||
{
|
||||
QString OutFile = UICommon::SaveFileDialog(this, "Export asset name map", "*.xml",
|
||||
gResourcesWritable ? *(gDataDir + "resources/gameinfo/") : "");
|
||||
if (OutFile.isEmpty()) return;
|
||||
TString OutFileStr = TO_TSTRING(OutFile);
|
||||
const QString OutFile = UICommon::SaveFileDialog(this, tr("Export asset name map"), QStringLiteral("*.xml"),
|
||||
gResourcesWritable ? *(gDataDir + "resources/gameinfo/") : "");
|
||||
if (OutFile.isEmpty())
|
||||
return;
|
||||
|
||||
TString OutFileStr = TO_TSTRING(OutFile);
|
||||
CAssetNameMap NameMap(mpStore->Game());
|
||||
|
||||
if (FileUtil::Exists(OutFileStr))
|
||||
@ -991,7 +999,7 @@ void CResourceBrowser::ExportAssetNames()
|
||||
|
||||
if (!LoadSuccess || !NameMap.IsValid())
|
||||
{
|
||||
UICommon::ErrorMsg(this, "Unable to export; failed to load existing names from the original asset name map file! See the log for details.");
|
||||
UICommon::ErrorMsg(this, tr("Unable to export; failed to load existing names from the original asset name map file! See the log for details."));
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -1000,14 +1008,14 @@ void CResourceBrowser::ExportAssetNames()
|
||||
bool SaveSuccess = NameMap.SaveAssetNames(OutFileStr);
|
||||
|
||||
if (!SaveSuccess)
|
||||
UICommon::ErrorMsg(this, "Failed to export asset names!");
|
||||
UICommon::ErrorMsg(this, tr("Failed to export asset names!"));
|
||||
else
|
||||
UICommon::InfoMsg(this, "Success", "Asset names exported successfully!");
|
||||
UICommon::InfoMsg(this, tr("Success"), tr("Asset names exported successfully!"));
|
||||
}
|
||||
|
||||
void CResourceBrowser::RebuildResourceDB()
|
||||
{
|
||||
if (UICommon::YesNoQuestion(this, "Rebuild resource database", "Are you sure you want to rebuild the resource database? This will take a while."))
|
||||
if (UICommon::YesNoQuestion(this, tr("Rebuild resource database"), tr("Are you sure you want to rebuild the resource database? This will take a while.")))
|
||||
{
|
||||
gpEdApp->RebuildResourceDatabase();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user