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CMaterialLoader: Make use of static
This function doesn't touch instance state at all
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@ -128,7 +128,7 @@ class CMaterialLoader
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CMaterialLoader();
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~CMaterialLoader();
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FVertexDescription ConvertToVertexDescription(uint32 VertexFlags);
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static FVertexDescription ConvertToVertexDescription(uint32 VertexFlags);
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// Load Functions
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void ReadPrimeMatSet();
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