CStaticModel: Invert condition in BufferGL

This commit is contained in:
Lioncash 2020-06-22 02:24:40 -04:00
parent 6120e60b05
commit 12cd221c48

View File

@ -28,8 +28,9 @@ void CStaticModel::AddSurface(SSurface *pSurface)
void CStaticModel::BufferGL() void CStaticModel::BufferGL()
{ {
if (!mBuffered) if (mBuffered)
{ return;
mVBO.Clear(); mVBO.Clear();
mIBOs.clear(); mIBOs.clear();
@ -84,7 +85,6 @@ void CStaticModel::BufferGL()
mBuffered = true; mBuffered = true;
} }
}
void CStaticModel::GenerateMaterialShaders() void CStaticModel::GenerateMaterialShaders()
{ {