Added commandline-operated test for verifying cooker output
This commit is contained in:
parent
9d23d9550a
commit
1360202ee5
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@ -1 +1 @@
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Subproject commit c7e755f3089b5c2cedbd5f9963220d784e137f8e
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Subproject commit c98f4b3dcef68724627af91ac4103de7f28d2a2b
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@ -255,7 +255,8 @@ HEADERS += \
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Resource/Cooker/CStringCooker.h \
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Resource/Scan/CScan.h \
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Resource/Scan/SScanParametersMP1.h \
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Resource/Scan/ELogbookCategory.h
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Resource/Scan/ELogbookCategory.h \
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NCoreTests.h
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# Source Files
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SOURCES += \
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@ -372,7 +373,8 @@ SOURCES += \
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Tweaks/CTweakLoader.cpp \
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Tweaks/CTweakCooker.cpp \
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Resource/Cooker/CStringCooker.cpp \
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Resource/Scan/CScan.cpp
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Resource/Scan/CScan.cpp \
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NCoreTests.cpp
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# Codegen
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CODEGEN_DIR = $$EXTERNALS_DIR/CodeGen
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@ -6,8 +6,10 @@
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class IUIRelay
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{
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public:
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virtual void AsyncMessageBox(const TString& rkInfoBoxTitle, const TString& rkMessage) = 0;
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virtual void ShowMessageBox(const TString& rkInfoBoxTitle, const TString& rkMessage) = 0;
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virtual void ShowMessageBoxAsync(const TString& rkInfoBoxTitle, const TString& rkMessage) = 0;
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virtual bool AskYesNoQuestion(const TString& rkInfoBoxTitle, const TString& rkQuestion) = 0;
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virtual bool OpenProject(const TString& kPath = "") = 0;
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};
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extern IUIRelay *gpUIRelay;
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@ -0,0 +1,200 @@
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#include "NCoreTests.h"
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#include "IUIRelay.h"
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#include "Core/GameProject/CGameProject.h"
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#include "Core/GameProject/CResourceEntry.h"
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#include "Core/GameProject/CResourceIterator.h"
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#include "Core/Resource/Cooker/CResourceCooker.h"
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namespace NCoreTests
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{
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/** Checks for a parameter in the commandline stream */
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const char* ParseParameter(const char* pkParmName, int argc, char* argv[])
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{
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const uint kParmLen = strlen(pkParmName);
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for (int i=0; i<argc; i++)
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{
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if( strncmp(argv[i], pkParmName, kParmLen) == 0 )
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{
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// Found the parameter. Make sure there is enough space in the
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// string for the parameter value before returning it.
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if( strlen(argv[i]) >= kParmLen+2 &&
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argv[i][kParmLen] == '=')
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{
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return &argv[i][kParmLen+1];
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}
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}
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}
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// Couldn't find the parameter.
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return nullptr;
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}
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/** Checks for the existence of a token in the commandline stream */
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bool ParseToken(const char* pkToken, int argc, char* argv[])
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{
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for (int i=0; i<argc; i++)
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{
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if( strcmp(argv[i], pkToken) == 0 )
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{
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return true;
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}
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}
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// Couldn't find the token.
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return false;
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}
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/** Check commandline input to see if the user is running a test */
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bool RunTests(int argc, char* argv[])
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{
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if( ParseToken("ValidateCooker", argc, argv) )
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{
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// Fetch parameters
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const char* pkType = ParseParameter("-type", argc, argv);
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EResourceType Type = TEnumReflection<EResourceType>::ConvertStringToValue(pkType);
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bool AllowDump = ParseToken("-allowdump", argc, argv);
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if( Type == EResourceType::Invalid )
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{
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gpUIRelay->ShowMessageBox("ValidateCooker", "Usage: ValidateCooker -type=<ResourceType> [-allowdump] [-project=<Project>]");
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}
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else if( gpUIRelay->OpenProject(ParseParameter("-project", argc, argv)) )
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{
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ValidateCooker(Type, AllowDump);
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}
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return true;
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}
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// No test being run.
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return false;
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}
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/** Validate all cooker output for the given resource type matches the original asset data */
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bool ValidateCooker(EResourceType ResourceType, bool DumpInvalidFileContents)
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{
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debugf( "Validating output of %s cooker...",
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TEnumReflection<EResourceType>::ConvertValueToString(ResourceType) );
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// There must be a project loaded
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CResourceStore* pStore = gpResourceStore;
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CGameProject* pProject = (pStore ? pStore->Project() : nullptr);
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if (!pProject)
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{
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errorf("Cooker unit test failed; no project loaded");
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return false;
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}
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TString ResourcesDir = pProject->ResourcesDir(false);
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uint NumValid = 0, NumInvalid = 0;
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// Iterate through all resources
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for (CResourceIterator It(pStore); It; ++It)
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{
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if (It->ResourceType() != ResourceType || !It->HasCookedVersion())
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continue;
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// Get original cooked data
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TString CookedPath = It->CookedAssetPath(true);
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CFileInStream FileStream(ResourcesDir / CookedPath, EEndian::BigEndian);
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if (!FileStream.IsValid())
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continue;
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std::vector<uint8> OriginalData( FileStream.Size() );
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FileStream.ReadBytes(OriginalData.data(), OriginalData.size());
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FileStream.Close();
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// Generate new cooked data
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std::vector<char> NewData;
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CVectorOutStream MemoryStream(&NewData, EEndian::BigEndian);
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CResourceCooker::CookResource(*It, MemoryStream);
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// Start our comparison by making sure the sizes match up
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const uint kAlignment = (It->Game() >= EGame::Corruption ? 64 : 32);
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const uint kAlignedOriginalSize = ALIGN( (uint) OriginalData.size(), kAlignment );
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const uint kAlignedNewSize = ALIGN( (uint) NewData.size(), kAlignment );
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const char* pkInvalidReason = "";
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bool IsValid = false;
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if( kAlignedOriginalSize == kAlignedNewSize &&
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OriginalData.size() >= NewData.size() )
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{
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// Compare actual data. Note that the original asset can have alignment padding
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// at the end, which is applied by the pak but usually preserved in extracted
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// files. We do not include this in the comparison as missing padding does not
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// indicate malformed data.
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uint DataSize = Math::Min(OriginalData.size(), NewData.size());
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if( memcmp(OriginalData.data(), NewData.data(), DataSize) == 0 )
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{
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// Verify any missing data at the end is padding.
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bool MissingData = false;
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if( OriginalData.size() > NewData.size() )
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{
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for( uint i=DataSize; i<OriginalData.size(); i++ )
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{
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if( OriginalData[i] != 0xFF )
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{
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MissingData = true;
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break;
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}
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}
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}
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if( !MissingData )
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{
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// All tests passed!
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IsValid = true;
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}
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else
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{
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pkInvalidReason = "missing data";
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}
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}
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else
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{
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pkInvalidReason = "data mismatch";
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}
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}
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else
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{
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pkInvalidReason = "size mismatch";
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}
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// Print test results
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if( IsValid )
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{
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debugf( "[SUCCESS] %s", *CookedPath );
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NumValid++;
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}
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else
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{
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debugf( "[FAILED: %s] %s", pkInvalidReason, *CookedPath );
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NumInvalid++;
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}
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if( DumpInvalidFileContents )
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{
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TString DumpPath = "dump" / CookedPath;
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FileUtil::MakeDirectory( DumpPath.GetFileDirectory() );
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CFileOutStream DumpFile(DumpPath, EEndian::BigEndian);
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DumpFile.WriteBytes( NewData.data(), NewData.size() );
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DumpFile.Close();
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}
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}
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// Test complete
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bool TestSuccess = (NumInvalid == 0);
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debugf( "Test %s; checked %d resources, %d passed, %d failed",
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TestSuccess ? "SUCCEEDED" : "FAILED",
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NumValid + NumInvalid, NumValid, NumInvalid );
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return TestSuccess;
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}
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} // end namespace NCoreTests
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@ -0,0 +1,18 @@
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#ifndef NCORETESTS_H
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#define NCORETESTS_H
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#include "Core/Resource/EResType.h"
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/** Unit tests for Core */
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namespace NCoreTests
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{
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/** Check commandline input to see if the user is running a unit test */
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bool RunTests(int argc, char *argv[]);
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/** Validate all cooker output for the given resource type matches the original asset data */
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bool ValidateCooker(EResourceType ResourceType, bool DumpInvalidFileContents);
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}
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#endif // NCORETESTS_H
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@ -218,7 +218,7 @@ void CPropertyNameGenerator::Generate(const SPropertyNameGenerationParameters& r
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// If we have too many saved results, then to avoid crashing we will force enable log output.
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if (mGeneratedNames.size() > 9999)
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{
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gpUIRelay->AsyncMessageBox("Warning", "There are over 10,000 results. Results will no longer print to the screen. Check the log for the remaining output.");
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gpUIRelay->ShowMessageBoxAsync("Warning", "There are over 10,000 results. Results will no longer print to the screen. Check the log for the remaining output.");
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WriteToLog = true;
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SaveResults = false;
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}
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@ -21,6 +21,7 @@ CEditorApplication::CEditorApplication(int& rArgc, char **ppArgv)
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, mpActiveProject(nullptr)
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, mpWorldEditor(nullptr)
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, mpProjectDialog(nullptr)
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, mInitialized(false)
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{
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mLastUpdate = CTimer::GlobalTime();
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mpWorldEditor = new CWorldEditor();
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mpProjectDialog = new CProjectSettingsDialog(mpWorldEditor);
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mpWorldEditor->showMaximized();
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mInitialized = true;
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}
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bool CEditorApplication::CloseAllEditors()
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{
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if (!mInitialized)
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return true;
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// Close active editor windows.
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foreach (IEditor *pEditor, mEditorWindows)
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{
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@ -25,6 +25,7 @@ class CEditorApplication : public QApplication
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CProjectSettingsDialog *mpProjectDialog;
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QVector<IEditor*> mEditorWindows;
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QMap<CResourceEntry*,IEditor*> mEditingMap;
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bool mInitialized;
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QTimer mRefreshTimer;
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double mLastUpdate;
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// Note: All function calls should be deferred with QMetaObject::invokeMethod to ensure
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// that they run on the UI thread instead of whatever thread we happen to be on.
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virtual void AsyncMessageBox(const TString& rkInfoBoxTitle, const TString& rkMessage)
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virtual void ShowMessageBox(const TString& rkInfoBoxTitle, const TString& rkMessage)
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{
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QMetaObject::invokeMethod(this, "AsyncMessageBoxSlot", Qt::QueuedConnection,
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QMetaObject::invokeMethod(this, "MessageBoxSlot", GetConnectionType(),
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Q_ARG(QString, TO_QSTRING(rkInfoBoxTitle)),
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Q_ARG(QString, TO_QSTRING(rkMessage)) );
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}
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virtual void ShowMessageBoxAsync(const TString& rkInfoBoxTitle, const TString& rkMessage)
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{
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QMetaObject::invokeMethod(this, "MessageBoxSlot", Qt::QueuedConnection,
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Q_ARG(QString, TO_QSTRING(rkInfoBoxTitle)),
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Q_ARG(QString, TO_QSTRING(rkMessage)) );
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}
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return RetVal;
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}
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public slots:
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void AsyncMessageBoxSlot(const QString& rkInfoBoxTitle, const QString& rkMessage)
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virtual bool OpenProject(const TString& kPath = "")
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{
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bool RetVal;
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QMetaObject::invokeMethod(this, "OpenProjectSlot", GetConnectionType(),
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Q_RETURN_ARG(bool, RetVal),
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Q_ARG(QString, TO_QSTRING(kPath)) );
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return RetVal;
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}
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private slots:
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void MessageBoxSlot(const QString& rkInfoBoxTitle, const QString& rkMessage)
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{
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UICommon::InfoMsg(gpEdApp->WorldEditor(), rkInfoBoxTitle, rkMessage);
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}
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{
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return UICommon::YesNoQuestion(gpEdApp->WorldEditor(), rkInfoBoxTitle, rkQuestion);
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}
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bool OpenProjectSlot(const QString& kPath)
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{
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return !kPath.isEmpty() ? gpEdApp->OpenProject(kPath) : UICommon::OpenProject();
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}
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};
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#endif // CUIRELAY_H
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@ -141,6 +141,13 @@ inline bool YesNoQuestion(QWidget *pParent, QString InfoBoxTitle, QString Questi
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return Button == QMessageBox::Yes;
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}
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inline bool OpenProject()
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{
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QWidget* pMainWindow = (QWidget*) gpEdApp->WorldEditor();
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QString ProjPath = UICommon::OpenFileDialog(pMainWindow, "Open Project", "Game Project (*.prj)");
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return ProjPath.isEmpty() ? false : gpEdApp->OpenProject(ProjPath);
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}
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// Constants
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const QColor kImportantButtonColor(36, 100, 100);
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void CWorldEditor::OpenProject()
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{
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QString ProjPath = UICommon::OpenFileDialog(this, "Open Project", "Game Project (*.prj)");
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if (!ProjPath.isEmpty()) gpEdApp->OpenProject(ProjPath);
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UICommon::OpenProject();
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}
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void CWorldEditor::OpenRecentProject()
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@ -3,6 +3,7 @@
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#include "UICommon.h"
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#include <Common/Log.h>
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#include <Core/NCoreTests.h>
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#include <Core/Resource/Script/NGameList.h>
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#include <QApplication>
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gpEditorStore->ConditionalSaveStore();
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}
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// Check for unit tests being run
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if ( NCoreTests::RunTests(argc, argv) )
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{
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return 0;
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}
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// Execute application
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App.InitEditor();
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return App.exec();
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