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INodeEditor: Mark strings as literals
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@@ -65,9 +65,9 @@ public:
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ETransformSpace CurrentTransformSpace() const;
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ETransformSpace CurrentTransformSpace() const;
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void SelectNode(CSceneNode *pNode);
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void SelectNode(CSceneNode *pNode);
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void BatchSelectNodes(QList<CSceneNode*> Nodes, bool ClearExistingSelection, const QString& rkCommandName = "Select");
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void BatchSelectNodes(QList<CSceneNode*> Nodes, bool ClearExistingSelection, const QString& rkCommandName = QStringLiteral("Select"));
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void DeselectNode(CSceneNode *pNode);
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void DeselectNode(CSceneNode *pNode);
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void BatchDeselectNodes(QList<CSceneNode*> Nodes, const QString& rkCommandName = "Deselect");
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void BatchDeselectNodes(QList<CSceneNode*> Nodes, const QString& rkCommandName = QStringLiteral("Deselect"));
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void ClearSelection();
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void ClearSelection();
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void ClearAndSelectNode(CSceneNode *pNode);
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void ClearAndSelectNode(CSceneNode *pNode);
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void SelectAll(FNodeFlags NodeFlags);
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void SelectAll(FNodeFlags NodeFlags);
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