INodeEditor: Mark strings as literals

This commit is contained in:
Lioncache
2025-12-02 12:15:09 -05:00
parent d768118cdc
commit 137bed91d8

View File

@@ -65,9 +65,9 @@ public:
ETransformSpace CurrentTransformSpace() const; ETransformSpace CurrentTransformSpace() const;
void SelectNode(CSceneNode *pNode); void SelectNode(CSceneNode *pNode);
void BatchSelectNodes(QList<CSceneNode*> Nodes, bool ClearExistingSelection, const QString& rkCommandName = "Select"); void BatchSelectNodes(QList<CSceneNode*> Nodes, bool ClearExistingSelection, const QString& rkCommandName = QStringLiteral("Select"));
void DeselectNode(CSceneNode *pNode); void DeselectNode(CSceneNode *pNode);
void BatchDeselectNodes(QList<CSceneNode*> Nodes, const QString& rkCommandName = "Deselect"); void BatchDeselectNodes(QList<CSceneNode*> Nodes, const QString& rkCommandName = QStringLiteral("Deselect"));
void ClearSelection(); void ClearSelection();
void ClearAndSelectNode(CSceneNode *pNode); void ClearAndSelectNode(CSceneNode *pNode);
void SelectAll(FNodeFlags NodeFlags); void SelectAll(FNodeFlags NodeFlags);