mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-16 08:27:01 +00:00
Major resource browser UI overhaul
This commit is contained in:
@@ -262,7 +262,7 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
||||
// Note: Compressed asset data can be stored in multiple blocks. Normally, the only assets that make use of this are textures,
|
||||
// which can store each separate component of the file (header, palette, image data) in separate blocks. However, some textures
|
||||
// are stored in one block, and I've had no luck figuring out why. The game doesn't generally seem to care whether textures use
|
||||
// multiple blocks or not, so for the sake of complicity we compress everything to one block.
|
||||
// multiple blocks or not, so for the sake of simplicity we compress everything to one block.
|
||||
Pak.WriteFourCC( FOURCC('CMPD') );
|
||||
Pak.WriteLong(1);
|
||||
Pak.WriteLong(0xA0000000 | CompressedSize);
|
||||
|
||||
Reference in New Issue
Block a user