Major resource browser UI overhaul

This commit is contained in:
Aruki
2017-07-12 20:45:14 -06:00
parent 31dec78050
commit 137c10f28f
20 changed files with 607 additions and 452 deletions

View File

@@ -262,7 +262,7 @@ void CPackage::Cook(IProgressNotifier *pProgress)
// Note: Compressed asset data can be stored in multiple blocks. Normally, the only assets that make use of this are textures,
// which can store each separate component of the file (header, palette, image data) in separate blocks. However, some textures
// are stored in one block, and I've had no luck figuring out why. The game doesn't generally seem to care whether textures use
// multiple blocks or not, so for the sake of complicity we compress everything to one block.
// multiple blocks or not, so for the sake of simplicity we compress everything to one block.
Pak.WriteFourCC( FOURCC('CMPD') );
Pak.WriteLong(1);
Pak.WriteLong(0xA0000000 | CompressedSize);